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I back the following writers or content creators on Patreon: Daphny Drucilla Delight David, Mattie Brice, Zoe Quinn, Erika Moen, Cara Ellison, Critical Distance, Indie Haven, Jenn FrankYou can put it pretty close! During a recent trip I put it a few feet away on a folding chair. I play most of the games sitting.
In terms of visuals I think Thumper is one of the most impressive, and Area X in Rez is one of my favorite VR experiences, hands down. The shark encounter scene is also really neat looking.
This is addressed in the review a bit, but a few games show a different view than what’s in the headset. So in Playroom you can work with or against the player in VR. It’s pretty neat!
The limitations are you just can’t have a game that’s very graphical intensive if you’re using the screen to show a different scene. So the Playroom games are neat looking due to the bright, clear art, but they’re not, like, drowning in effects.
Not sure what you mean. Can you rephrase this?
Short sessions, always making sure they’re supervised. Try to keep it under 20 minutes or so a day. They see it as a treat, not like other video games where they play for longer sessions.
You have to select VR mode and it will flip over. It’s on the first menu.
I’ve been trying it, and have been pleasantly surprised. It works very well in VR!
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Recommended (1)Lay off the boost, and remember that slowing down will make your turns tighter. But doing so also makes you easier to hit, so make sure your countermeasures are ready. Also, MOST people can’t fly in my experience, so practices losing them in and around big structures. Each level is filled with cover, fly through it to shake them off your tail!