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I'm creating an educational video, and for efficiency, I'm using a Cyclic repeater to repeat an on-page/off-page effect.

Every loop, I have the texture channel switch to the next image, rather than duplicating all the objects/animations. This works properly and appears when rendering the animation, but does not appear in the viewport. It sticks to the original UV image that was mapped.

Is there a way to have this change appear in the viewport?

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up vote 3 down vote accepted

Short answer no, I don't think there curretly is one unfortunately.

I think its a known limitation of the current system and a long time to-do list item as stated in the wiki, in this bug report and in this one too

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Bummer. I guess I'll have to work around it. – Karric 3 hours ago

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