I'm creating an educational video, and for efficiency, I'm using a Cyclic repeater to repeat an on-page/off-page effect.
Every loop, I have the texture channel switch to the next image, rather than duplicating all the objects/animations. This works properly and appears when rendering the animation, but does not appear in the viewport. It sticks to the original UV image that was mapped.
Is there a way to have this change appear in the viewport?