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Crash Bandicoot: An oral history

A deep look back at PlayStation’s blockbuster 1996 platformer, as told by those who were there.

Cuba: Where underground arcades, secret networks and piracy are a way of life

A look at how Cubans play, make, critique and find video games

What the game industry thinks of Nintendo’s Switch

Developers and executives discuss the hybrid system.

Blizzard’s prodigal son returns

How one of Blizzard’s co-founders left the company, why he decided to come back and what it means for the future.

VR's long, weird history

The people behind a ’50s VR progenitor, Atari’s ’80s think tank and other surprising milestones along the way.

The past, present and future of League of Legends studio Riot Games

Disney's many, many attempts at figuring out the game industry

StarCraft: Ghost: What went wrong

Designing Mirror’s Edge: The making of a franchise

Their future is Epic: The evolution of a gaming giant

How can Gears of War 4 compete in a free-to-play esports world?

The making of PlayStation VR

Sonic the Hedgehog’s long, great, rocky history

The games of 2016

We round up the 100 most exciting announced games on the way this year.

Polygon Newsletter

Time killers: The strange history of wrist gaming

StarCraft: The past, present and future

The secret developers of the video game industry

After Darksiders, Joe Madureira channels Final Fantasy

Beauty deconstructed: The state of Gears of War

How EA lost its soul

In 1982, Trip Hawkins founded Electronic Arts on the principle that the makers of video games ought to be treated like creative superstars...

The race for VR

Exclusive coverage of some of the most exciting game studios working in virtual reality.

Polygon’s Indie Developer Science Fair

17 fun projects from some of the game industry's most creative teams.

Ahead of its time: The history of Looking Glass

The second generation of Xbox Live

An extensive look at the development of Microsoft’s online service.

Life in Japan

The fall of THQ

The plan to reinvent Call of Duty