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Category: Technology

Previs VFXWorld

Chris Edwards in Beijing - Part 1: Previs and Virtual Production in China

THE THIRD FLOOR founder talks about cutting edge production techniques and technology in a new global frontier.

Laika VFXWorld

Explore the VFX of LAIKA’s ‘Kubo and the Two Strings’

From environments spanning the Snowy Plains, the Underwater Garden of Eyes, and the mysterious Hall of Bones, to effects such as massive water simulations, disintegrating magical boats, and digital set extensions, explore the VFX of LAIKA head Travis Knight’s Oscar-nominated directorial debut.

Pixar ANIMATIONWorld

‘Piper’ and the Development of Pixar’s Presto Sculpting Brush

Along with a slew of VFX breakdown videos and images, ‘Piper’ supervising technical director Brett Levin details the tools and techniques employed on director Alan Barillaro’s Oscar-nominated CG short.

Independent Animation ANIMATIONWorld

The Past and Future Torment the Present in Theodore Ushev’s ‘Blind Vaysha’

By Dan Sarto | Friday, February 3, 2017 at 4:00pm

The acclaimed director’s Oscar-nominated short warns that humanity's constant fear of the future and obsession with the past imperils our ability to live in the present.

Sci-Tech Awards Headline News

John Cho and Leslie Mann Hosting Academy’s Sci-Tech Awards

Actors John Cho and Leslie Mann will host the Academy of Motion Picture Arts and Sciences’ Scientific and Technical Awards Presentation on Saturday, February 11, at the Beverly Wilshire in Beverly Hills.

Feature VFX VFXWorld

The Visual Effects of ‘Star Wars: Rogue One’: ILM Artists Take Us Back to a Galaxy Far, Far Away

ILM chief creative officer and senior visual effects supervisor John Knoll -- nominated for an Oscar alongside VFX supervisor Mohen Leo, animation supervisor Hal Hickel, and special effects supervisor Neil Corbould -- details the challenges of bringing the continuing saga of the Skywalker family to the big screen.

Previs VFXWorld

Visualizing the Fantastic Worlds of ‘Doctor Strange’

By Dan Sarto | Wednesday, February 1, 2017 at 5:55pm

The Third Floor’s previs and postvis supervisor Faraz Hameed describes the challenges of more than two years of work on Marvel’s hit supernatural superhero adventure.

Disney ANIMATIONWorld

‘How Far I’ll Go’: The Incredible Journey Behind Disney’s ‘Moana’

‘Moana’ producer Osnat Shurer details the meticulous process of bringing Walt Disney Animation Studios’ Oscar-nominated Polynesian adventure to the big screen.

call for entries Headline News

Call for Entries: SIGGRAPH 2017 Now Accepting VR/AR Submissions

SIGGRAPH 2017 seeking Virtual Reality and Augmented Reality submissions for possible inclusion within the VR Village, the Computer Animation Festival’s VR Theater, the Emerging Technologies program, the Games Focus Area, and Real-Time Live! 

Blackmagic Design Headline News

More Than 45 Sundance Films Created Using Blackmagic Design Technology

More than 45 films and series at the 2017 Sundance Film Festival used Blackmagic Design’s digital film cameras, DaVinci Resolve Studio grading, editing and finishing solution, Fusion Studio visual effects and motion graphics software, and other products throughout production and post production.

Cartoon Saloon Headline News

Cartoon Saloon Optimizes 2D Animation Pipeline with Thinkbox Software’s Deadline

Irish animation studio delivers 2D animation projects like Netflix series ‘Puffin Rock’ and forthcoming feature ‘The Breadwinner’ using Thinkbox Software’s render management tool.

Chaos Group Headline News

Chaos Group’s V-Ray Wins Academy Award

Photorealistic production renderer used on more than 150 feature films since 2002, including recent hits like ‘Doctor Strange,’ ‘Deadpool,’ and ‘Captain America: Civil War,’ to be honored for advancing the use of fully ray-traced rendering in motion pictures.

Chinese animation industry ANIMATIONWorld

Building A Home for Story, VFX and Technology in China

An ambitious new Beijing Film Academy initiative seeks to elevate Chinese content creation for the modern era.

Maxon Headline News

MAXON Cinema 4D Bolsters 3D Animation and VFX Workflows for Marvel’s ‘Doctor Strange’

Leading design studios Sarofsky, Perception and SPOV credit Maxon’s Cinema 4D for inspiring creation of main-on-end titles, previz for main assets, medical animations and a new Marvel Studios logo.

Lucasfilm Headline News

Lucasfilm Won’t be Using a CG Carrie Fisher in Upcoming ‘Star Wars’ Films

Lucasfilm publishes a statement on the official Star Wars website dispelling rumors of a possible CG Princess Leia or General Leia Organa in future installments.

Opinion ANIMATIONWorld

Cheer and Loathing in Animation: Episode VIII - Taciturn Caves

Every Friday Chris Robinson unleashes some freewheeling cheer or loathing on the animation community to be mused, countered, or disregarded. It’s your call.

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