Showing posts with label SO. Show all posts
Showing posts with label SO. Show all posts

Saturday, August 24, 2013

Power of music

I know this is a silly post, but hey. I was about to start a video critique for my online workshop and as I was firing up the animator's sequence the best thing ever happened. I pretty much always listen to music and today I was listening to Die Hard 2: Die Harder - Deluxe Edition 2 Disc Set (I had to write that). And for some heavenly reason, the music and the sequence synced up perfectly! Of course I had to start the critique with that fact and here's the excerpt:

video

Makes it all already awesome.

Friday, May 17, 2013

Spring Teaching is done!!




Since I'm back at the AAU this Spring and doing workshops I'll lump both of them ending into one post, even though the last workshop session ends this Monday. Summer On-Site Workshops are still up in the air. I wasn't happy with the new place and I need to find something better before starting a new workshop. The Online Workshops are always open though, in case on-site animators want to continue that way.

It was a lot of fun coming back to the Academy and the poor class that had to endure my rants and insults were super patient and funny. ;)

Thanks guys for an awesome 15 weeks!



Tuesday, April 30, 2013

Online Animation Workshop - Spots are open!

A big chunk of animators finished their Spungella Online Workshop sessions during the last month, which means that a lot of spots are open again!

If you're interested in the workshop, head over to the FAQ in case you have questions. No questions? Sign up by emailing me!

What's SO? In short:

  • 16 weeks of animation feedback for $500
  • Weekly submission for updates (you can choose your day)
  • Advanced schedule available: two submissions/per week (8 week total)
  • Flexible schedule! Need a break? We'll resume whenever you're ready.
  • submissions range from bouncing balls to advance acting and short film productions 
  • choose if you want written +screencaps feedback or video reviews
  • Need more help? I offer before/after feedback by tweaking your animation scene:


    (click image to play the movie)


If you have any other questions that you didn't see answered, shoot me an email!

Cheers
JD

Monday, August 20, 2012

Sign-up for On-Site Animation Workshops is open! Adding Video Review to Online Workshops!

If you're interested in attending the On-Site (San Francisco) Animation Workshops, head over to www.spungellaonsite.blogspot.com to find out more about it!

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The Online Animation Workshops are in full swing since I opened the sign-up windows to individual needs. It's pretty much full but each month  (especially in October) animators are ending their run so sign up to secure a spot!

What I'm adding to the Online Workshop is video reviews. I've been testing them for a few weeks now and so far the feedback has been very positive. So from now on review sessions will be a combination of email/screenshot and video feedback, depending on the complexity of the review content and of course the preference of the animator.

For more information about the Online Workshop, head over to www.spungellaonline.blogspot.com

Cheers
JD

Wednesday, May 16, 2012

Online Workshops: all-year sign-ups and new features

I've been doing this for a little bit now but haven't officially announced it via a post yet.

After doing the online workshops for a while I figured that it was a lot easier on animators who wanted to sign up if the schedule wasn't blocked out in the usual Spring, Summer and Fall fashion (which I carried over from the on-site workshops).

So from now on you can start at any time for the 16 week block! It's the usual $500 for 16 weeks, with all the details and options outlined in the SO FAQ.

I've also added the option of having animators sending me their Maya files so that I can illustrate certain points hands-on, if the written feedback is not clear enough. You can find one of those examples in this shot, where I concentrated the tweak on the hip:


(click image to play the movie)

Update as of 8/23/12:

There are some features missing in Scribbeo and the updates of the app are not as frequent as I would have hoped. So I'm going back to taking regular screen shots and drawing on top of them.

But I've also added video reviews to the mix. And so far the feedback has been very positive. 


I've also switched to Scribbeo (more on that app in a later post) for the majority of the feedback replies, which allows for a more structured breakdown of the notes.




 That's it so far!

Cheers
JD






Tuesday, February 21, 2012

Saturday, February 11, 2012

Monday, January 9, 2012

Sign up for Spring Workshops is open!



Just a reminder that you can sign up for the onsite and online workshops. Check the link at the top of the site for more info!

Friday, December 23, 2011

Fall 2011 Spungella Animation Workshops are done!

If I had to describe the feeling of this Fall's workshop (as well as AM's Creature Class), then it would have to be like this:


Thanks to everybody who participated, it was again a TON of fun and very inspiring to see what you guys come up with! We even had a leprechaun in a suitcase for crying out loud!!! :)

Have a great holiday break! You all deserve it!

Cheers
JD

Wednesday, November 30, 2011

Body movement in support of personality

Each animator will get to a point where they will have mastered the body mechanics enough so that they can focus on acting choices. But temptation is always there to have gestures or other body movements showcasing animation principles instead of personality. I totally understand and I'm guilty of that myself. A frequent example in my workshops is my Maya 3 assignment from the Academy, Ze Chair:


which was lovingly referred to as "Animation Jerk Off" by the awesome teacher Lisa Mullins. She immediately let me know that this is just animation for animation's sake. And she was totally right. I was more in love with the animation principles and focused on showing them off, instead of thinking about character and personality. I hope she's still teaching. Her class was the first real character animation class for me and one of the best ones.

So once you get passed that, it's less about "there's a pop on x17" but more about acting choices, which fall more into the "I prefer this over that." as opposed to being wrong (of course you can have totally inappropriate acting choices that will feel wrong, but I hope you get my point).

Which brings me to a workshop clip I was giving feedback for. The question from the animator was, which version I preferred. My response and preference was based on movement supporting a character's personality, which I'm sure is totally debatable, but I just wanted post the feedback from the Workshop Feedback page here as well:
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video
stuck02

video
IP10

(This is in response to which version I prefer.)


Funny enough, I like them both, but specific parts and would mix them. I know that sounds complicated and not sure if that's helping you. What I like about "stuck02" is the amount of rotation and overlap the body has after she's being stuck. In "stuck02" she goes pretty far down up to x54, whereas in "IP10" she doesn't go as far and stops a bit abruptly. So anim wise from a body mechanics point of view, "stuck02" feels better.

But what I prefer in "IP10" is her left arm from x51 to 74, because it's stiffer. She's surprised, a bit irritated, but tense, and that is reflected in that stiffer arm. In "stuck02", from x54 to 85, the arm is loose and dangling, and feels too out of control and animated. Too me it's not in character.
After that it's up to you. Neither versions are wrong, they are just different in terms of acting choices. In "stuck02" she looks back up to x100 in a slow way, which gives her a feel of "Hello? Uhm... anybody see that? Help me!". In "IP10" she goes up very fast to x93, which gives it a feel of "Oops! I hope no one saw that!", which is a bit more in character because she looks and moves like a confident business woman, so when she's in trouble, I think she would want to keep that strong and confident look, so she wouldn't look around for help, she would try to fix it herself. That strong personality is reflected in x182, how she puts her glasses back into the right place. Then at the end when the manhole cover comes out, that's what breaks her confidence and that's why she looks surprised and out of it at x240. It's good contrast and a change in her character, whereas in "stuck02", she already looks a bit helpless like that during the x91 area. So the ending in "stuck02" is a bit more of the same in terms of character and less of a contrast.

So basically, I would use "stuck02" until x56, then use the rest of "IP10". :)
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Tuesday, August 9, 2011

Summer 2011 Workshops are DONE!



And another group of workshops is DONE! Both online and on-site were very strong and delivered a lot of great work and this must have been the funniest workshop sessions ever!

Thank you so much for participating!

Cheers
JD



- pic source

Thursday, July 28, 2011

Fall 2011 Spungella Workshops sign-ups


The Summer Workshops are coming to an end and Fall is just around the corner! If you're interested, sign up for the On-site or Online Workshops!

To learn more about it, read the FAQs:

- On-Site Workshop FAQ
- Online Workshop FAQ

If you have questions that are not covered in the FAQs, just shoot me an email!

The On-site Workshop starts Monday, September 5th. Both Monday and Thursday are available. You can choose between the two days. How many spots are left can be seen here.

The Online Workshop starts Monday, August 29th. You can see how many spots are left here.

On-site Workshops are $800 for 16 weeks, one session a week plus email feedback.

Online Workshops are $500 for 16 weeks, with unlimited email feedback.

That's about it! See you soon!

Cheers
JD

Wednesday, June 8, 2011

Mobile version of Spungella available


Thanks to the fine folks at Blogger you can now see a speedy mobile version of Spungella. Of course there's an option to view the full web version at any time.

Friday, May 20, 2011

Spring 2011 Spungella Animation Workshops are done!


Wow! And another batch of workshops is done! Both on-site workshops wrapped this week and so is the majority of the online animators.

As always, and it never ceases to amaze me, you guys have been incredibly talented, fun and patient! This Spring session must have been the one that made me laugh the most. :)

I wish all of you only the best and good luck!

Thanks for another awesome workshop!

Cheers
JD

Thursday, May 5, 2011

8 Sessions available for Summer Workshops!


Hey all,

there have been a lot of requests for 8 sessions in Summer (once a week) instead of 16 (twice a week).

So from now on you have the option to do once or twice a week, both for online and on-site workshops.

As a reminder for the online workshops, each session guarantees a designated feedback day. Any additional feedback requests outside of the designated days can not always get addressed immediately due to time constraints (like the on-site workshops, job, etc.). So if you're super busy and need a lot of feedback, 16 sessions are still an option.

And of course, half the sessions means half the price! :)

8 sessions (8 weeks) on-site: $400
8 sessions (8 weeks) online: $250

Cheers
JD

- pic source

Wednesday, April 13, 2011

Summer SOS and SO Animation Workshops sign-up


Not that there is a specific time for sign-ups (you can always email me for future workshops), but I just wanted to "officially" remind everybody who's interested that you can sign up for the Summer Workshops by emailing me using signup (at) spungella.com

You can join the on-site Workshops here in San Francisco. Check out the FAQ about it here. The first session starts June 16th.

You can also join the online Workshop and there's an FAQ about it here.
The first week starts June 13th.

The online one is filling up but the on-site one has plenty of space left. As always, if you have any questions, check out the FAQ or email me.
The Summer Workshops are busier than the Spring/Falls ones, with two sessions a week for an 8 week total (instead of the usual 16 weeks) for those who need a lot of work done. If you can only manage one session a week, let me know in the email.

You can see the schedule and how many spots are available here for online and here for on-site workshops.

Cheers
JD