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Designer's Desk #4 - Encounter System

"From the Desk of the Designer"

My favorite mechanic of RPGs, aside from defiling the girls of a village and receiving spontaneous "visits" from a recently met nurse or barmaid (I've NEVER been able to do this in RPGs by the way), are encounters. Encounters, whether random or not, are such a fun mechanic for advancing the story, gaining experience and gear and otherwise enjoying your player character's and NPCs' hard earned abilities.

Because of this, we are going to expand the encounter beyond that of "kill the thing in front of you!". We will indeed have combat, but that is only one of our four types of encounters. They are:

* Hostile
* Friendly
* Romantic
* Sexual

And depending on your dialog or actions in one encounter mode, it can immediately, or later, lead to another encounter of a different type with the same encountered party.

#adult #games #designer #sex #trouvés
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Designer's Desk #3 - Let's Get Emotional
"From the Desk of the Designer"

This feature has the possibility of driving my crazy and MetaKey insane in his efforts to architect the system required to simulate emotions in our NPCs. Our positive discussions have mostly been about how to simulate very basic emotions, such as happiness, sadness.

I even sent MetaKey a simple illustration last week:

http://opcodellc.com/trouves/emotion-simple.png

Three days layer, he replies with this:

http://opcodellc.com/trouves/emotion-wheel.png

With the caption, "And wouldn't it be cool if not only the player's entire list of past decisions are taken into account of the NPCs behavior towards the player, but even external forces. Suppose it is raining, and the NPC hates rainy days, the interaction and dialog would be different!".

Yes MetaKey, while that IS cool, I would prefer we not have to develop a sentient artificial intelligence to manage the million+ chemical reactions that determines mood at any given time in an NPCs life.

But, we will indeed be implementing some basic behavior modification, based on an NPCs "mood" and key decisions the player has made.

#adult #games #designer #sex #trouvés
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#GRAPHIC #DESIGNER
In the present day, I have a vast experience in using Adobe products such as Photoshop, Illustrator, InDesign and Adobe Premiere Pro. This helps me by allowing me to create artwork necessary to produce high impact unique creations >
http://alex-costin.com/graphic-designer
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