Amazon Game Tech Blog
Visual scripting updates, new animation features, and PhysX 4.1 in Lumberyard Beta 1.21 – Available Now
Today, we’re excited to release Amazon Lumberyard Beta 1.21. Lumberyard Beta 1.21 is full of improvements we’ve made as a result of working directly with game studios and game developers in the thick of their development cycle. This latest version of Lumberyard has over 70 improvements, fixes, and features for designers, animators, programmers, and more. […]
Read MoreMeet up with Amazon Game Tech during PAX West
Seattle is the home of Amazon Game Tech HQ, and next week it will also play host to PAX West. To celebrate, we’re going to join the festivities, and even host some of our own! Meet up with us and members from across the industry to discuss and learn how you can transform your games […]
Read MoreAmazon Game Tech at the AWS Innovate Online Conference: Watch On-Demand Now
Wondering about Game Server Hosting? How can you apply ML to your games? Want to create fun voice-first games with Alexa? You can learn about these and more by checking out our Amazon Game Tech virtual booth at the AWS Innovate Online Conference – Global Edition, which is available on-demand now! This free online conference is […]
Read MoreRedesigning Amazon Lumberyard’s Viewport Interaction Model
Amazon Lumberyard recently introduced a new Viewport Interaction Model to make editing entities simpler and more intuitive in the Lumberyard editor. The new Viewport Interaction Model enables you to manage entities in 3D spaces faster and more effectively, and is a complete reworking of one of our editor’s most essential production tools, the viewport manipulator. […]
Read MorePerformance Improvements in Lumberyard Beta 1.20 – Available Now
Speed matters in game development – both in terms of how efficient your workflows are and how performant your game is. That’s why today, we’re excited to announce Amazon Lumberyard Beta 1.20, which reduces the time it takes Lumberyard to scan assets by 90%. This release contains over 200 improvements, fixes, and features. Click here […]
Read MoreHow to Deliver Custom Game Content to Players using Lambda@Edge
When your mobile game client starts, you want it to always reach out and grab the latest and greatest content, right? That way, when you make changes and introduce new features, you can always put them in the hands of your players. But you can’t always guarantee that all your players have updated to the […]
Read MoreOasis Games and Iron Mountain Interactive Power Hero Sports Game Steel Circus with Amazon GameLift
Players love jumping into fast-paced and action-packed multiplayer sports games. But how do you make players feel truly immersed and engaged with other players when in reality, they’re likely scattered across the globe? For Oasis Games and Iron Mountain Interactive, the speed of both gameplay and the game’s supporting infrastructure is key. Their latest title, […]
Read MoreLarge Match Support for Amazon GameLift – Available Now
Players expect multiplayer game sessions to be fast and full. But with the rise of Battle Royale games and other player-intensive games, ensuring a consistent matchmaking experience can be a challenge. Let’s be honest: the last thing your players want to fight is a matchmaking queue. That’s why today, we’re excited to introduce Large Match […]
Read MoreGetting Started with Dynamic Vegetation in Lumberyard: Sample Now Available
Amazon Lumberyard 1.19 introduced over 150 new features, bug fixes, and improvements so you can create beautiful, dense worlds, faster. Included with this release is Dynamic Vegetation, our new workflow to help you procedurally generate a diverse and detailed biome faster and more efficiently than manually placing and painting vegetation. The Dynamic Vegetation workflow enables […]
Read MoreWorking with Lumberyard’s Script Canvas: Project N.E.M.O Sample Now Available
Today, we’re excited to introduce a ready-to-use Amazon Lumberyard sample called Project N.E.M.O to help you get started with Lumberyard Script Canvas , our visual scripting tool. We first gave you a sneak peek of Project N.E.M.O at GDC 2019. And following the release of Lumberyard 1.19, we’re happy to give you the full download so […]
Read More








