April 4th, 2016
April 3rd, 2016

Timing Charts and Inbetweening Demo

stringbing:

Hey guys! So I recently finished up an inbetweening and timing charts demo and edited into an hour-ish video!
A handful of folks asked me things like how to utilize a timing chart in your work, how to in between to those charts, and basic (I say basic because there are other more advanced ways - but thats another time) to keep your drawings consistent! I also talk about smears!

The program I’m using is TVPaint, but any program can do really.

The character I’m using is created by Patrick Stannard! He’s a kickass animator!

tombancroft1:

cartoonbrew:

Animator Tim Rudder shares some great insight and research on how to break up movements to avoid “stiff” animation. Head over to his site for more!
Link here:
http://www.timrudder.com/animationme…/breaking-up-movements/

Too in is by animator Rob Corley and the bottoms one is mine.

March 20th, 2016

Remember

littledigits:

You dont need a job to be called an animator , all you need to do is animate. 

Animation is in a really fantastic place right now isn’t it!

evelmiina:

joethejohnston:

Shows like Steven Universe and Wander over Yonder are creator driven and given ample support from their parent studios to help them be as successful as they can be. While Steven Universe may seem trapped in an endless hiatus while Teen Titans Go airs non-stop, the Steven bombs are planned and promoted events that the studio counts on to be successful because they trust the show.

‘Adult’ animation has become the home for some of the best jokes with the age of Mcfarlen-style humor on the decline and the rise of great shows like Rick and Morty, Bob’s Burger and Archer. With “Sausage Party” we’re getting our first rated R mainstream feature animated film. Critique it all you want but this is opening the gates to more adult oriented animated content which is great because animation is not a genre, its a medium.

Established properties like Powerpuff Girls and Samurai Jack are being given a new treatment with a new generation of talented artists. People who love the old shows and are excited about continuing them and trying something new with them. 

Shows like Spongebob and Fairly Odd Parents soldier on and continue to be popular well beyond their expected lifetime. Established long running properties bring home the bacon for a studio and help to pay for those shows that the studio is willing to take a chance risk like Avatar the last Airbender. There are shows that are made with an ending in mind like Gravity Falls that are given the creative freedom to tell the story they want to tell.

Storytelling is healthier now than it ever has been. It is becoming the selling point as series like Game of Thrones and The Walking Dead continue to out perform traditional television. New and exciting opportunities for cross platform storytelling are coming with shows like OK KO which started as a show and became an awesome game! The people making animated content now grew up with great shows like Batman, Gargoyles, X-Men, The Simpsons, the list goes on and on!

It feels like everyone is just sort of…getting started :)


I’m an animation professional and I get frustrated when I see stuff like this.

This. Good post. I got some bitter anonymous comments regarding my animation post indicating I’m not even trying or I’ve given up when it comes to fighting for progression in animation. It’s not true. Those who give up don’t do animation industry. There are so many fights on one field that are also visible to the audience, to name a few: gender equality and variety in both characters and creators, storytelling complexity/maturity, animation style and quality…it’s not like you can win at everything at once. 

Imagine an industry full of talented people, each with their own passion trying to collaborate for the best within the limits of budget and time…most of the artists genuinely want to aim for the best, but everyone’s means are also bit different! Usually it’s very difficult to excel at everything in one project, but isn’t there value in seeing the progress even in one aspect? Like with the examples joethejohnston explained. 

animation rant time

littledigits:

Theres something thats been bugging me and I really just want to get it off my chest a little. 

There was a post going around that was re blogged by some mutuals and I didnt want to jump start my own opinions onto that post because honestly theres nothing wrong with liking the post and I dont want to tie anyone into a convo they’d rather not be in.  The post in question was talking about a scenario of someone looking up to animation and being inspired..watching ghibli movies , creating their own characters..working hard to learn animation and  -  oh guess what they now animate on talking crude talking food movies. Thats so unfortunate.   

The post could be meant as a just a joke but if it was sincere its one of the things that really bugs me sometimes about how people view this industry. this COMMERCIAL industry. This industry where guess what the projects are what you make of it , and the projects may not be something that inspires you but you may get some great experience out of it and some amazing people to learn from. There are lots of projects I’ve worked on personally that have been bashed , been called cash grabs , have been forgotten , and honestly as an animator i’ve always learned something and moved forward by it. Not every thing i’ve worked on has been something that I -personally- would watch but that doesnt mean it wasnt a good experience. 

Am i saying there arent any people on this movie going ‘ oh man..wtf happened with my career path ‘ well no but .. you could say that for ANYTHING. You could have people saying that for television shows or for movies that arent as blockbuster hits. To me its the same argument of ‘ oh man you’re drawing fanart ? what are you doing with your skills ‘ . I know a lot of people who do art and animation thats personally not to my tastes , but that doesnt mean they cant love what they do. Not everyone has to be inspired by ghibli movies or glen keane….some people can like crude humor and have a blast. 

Now im not saying people cant think the movie is dumb , but what im saying is dont weep over any possible wasted potential - because what does is it sums up potential by someones job and thats the one thing I always want to drive home about the animation industry. YOU.ARE.NOT.YOUR.JOB . Dont weigh someones worth or potential or artistic skills purely by the job that they have - you have no idea what they do in their off time. Not every project i’ve been on inspires me ..but thats ok , because its my job. I tell everyone to save some energy for themselves for their own projects , their own art , for this reason - to REMAIN inspired and create what they love from their own sources. That way it doesnt matter what you’re hired to do , wether its a pre-school show , a television show with crazy tight deadines that doesnt allow you to do your best work , or a crude comedy about talking food , you’re still doing something in your spare time that keeps your original love alive. Projects that you can get crazy passionate about that are in your wheelhouse and line up with your tastes are few and far between so lets not make people feel like they’re wasting their potential and their dreams if they happen to be on something thats not, geeze. 

And i mean personally I saw the trailer and I laughed at all the swearing because dammit animation is a medium not a genre and it can be used for whatever. 

March 13th, 2016

coelasquid:

poobahdraws:

here’s what i had for Titmouse’s 5 Second Night

I feel like this will brighten a lot of peoples’ days.

this made me laugh , BE PROUD POTATO. 

(via potatofarmgirl)

March 12th, 2016

giancarlovolpe:

xavierramonede:

I’ve been asked a lot about tips for aspiring animators, so here are some ! Enjoy, I hope it will help some of you.

Oh, and for the ones wondering who I am, I’m a french 2D animator. I studied animation at Gobelins like 10 years ago and ever since I’ve been mostly working as a 2D animator for feature films, commercials, shorts and shows.

Regarding #2: I remember reading about timing and spacing in animation books and having to day dream what the subtle differences were.  I’m glad someone actually demonstrated this in a handy Tumblr post.

February 9th, 2016

neyestaha:

In the light of releasing my short film, “ed”, and in the shame of my older blogs being re-surfaced to the public, I am compelled to finally face my artistic insecurities and set up an active tumblr page.

January 23rd, 2016

omg HOW DID I MISS YOUR TOON BOOM POST. i'm still messing with it atm and it's fun but ive still got a lot to learn! utilizing camera would probs be most helpful to me since that's sth new! also maybe symbols since im not sure how theyre different from flash's?
Asketh - shelzie

The symbols thing will be pretty much the first thing for the most part ! I use symbols in a sense with all of my animations , no hand drawn ness. So thatll be there. Camera moves are pretty easy and being able to whip up a quick tutorial on that wont be a problem ! Ill add it to the list.