ZBrushCore is for everyone.
If you...
- love sculpting, messing with clay or just love art
- are a 2D illustrator wanting to try 3D
- an aspiring game, animation or VFX artist
- an artist with big ideas for 3D printing
- a professional jeweler wanting to extend your range with intricate and detailed designs
Modeled to fit your creative needs
Whether your experience level is a lot or a little, ZBrushCore is so natural to use that it’s almost like modeling with actual clay – without the mess! (And with the ability to Undo!) Use ZBrushCore’s powerful toolset to create amazing details with ease, as well as paint and color your models.
ZBrushCore Animal Sketches
With artist Shane Olson
ZBrushCore Likeness Sketches
With artist Hossein Diba
ZBrushCore Part 1 - Base
With artist Steve James
ZBrushCore Part 2 - Eyes
With artist Steve James
ZBrushCore Part 3 - Nose & Ears
With artist Steve James
ZBrushCore Part 4 - Mouth
With artist Steve James
ZBrushCore Part 5 - Hair
With artist Steve James
ZBrushCore Part 6 - Polypaint
With artist Steve James
ZBrushCore Conceptual Sculpting
With artist Joseph Drust
ZBrushCore Keychain for 3D Printing
With artist Joseph Drust
ZBrushCore Surface Noise
With artist Joseph Drust
ZBrushCore Subdivision vs. Dynamesh
With artist Joseph Drust
Powerful Brush System
ZBrushCore’s brushes allow you to shape, sculpt, refine and detail your models or insert pre-made shapes.
Ready-to-Use Content
Included with ZBrushCore is a whole library of content to help you as a jumping off point for your own creations.
Dynamesh: Digital Clay
DynaMesh is the perfect tool to try out your design ideas while keeping an optimum sculpting surface. Reshape your models and add or remove parts, all on the fly.
ZSpheres
Quickly build complex organic shapes, characters and creatures by linking the unique ZSpheres together. It’s like drawing a stick figure and letting ZBrushCore give it volume. When you’re ready to start sculpting, a single click converts the structure into a sculptable mesh.
Almost Infinite Detail
ZBrushCore’s Academy Award-winning subdivision technology allows you to create extremely high definition meshes for the very finest details, while still being able to change the overall shape if you wish.
Surface Noise
For quick surface effects, ZBrushCore includes a powerful noise generator. Want to make your model look as though it’s made of stone? Just a couple clicks and it’s done!
Shape Extraction
The Extract tool allows you to quickly create new shapes by painting a mask on the model. This is perfect for creating armor and other close-fitting pieces.
3D Print Ready
ZBrushCore comes complete with a button to optimize your model, getting it ready for 3D printing.
Render beautiful images.
Use ZBrushCore to produce a final image of your sculpted and painted model that you can then edit with your favorite 2D software. Alternatively you can use the optional ZBrush to KeyShot Bridge, sending your model to KeyShot with a single click for a photorealistic render.
Learn MoreHighly Recommended Specifications
- 64-bit editions of Windows Vista or newer.
- 64-bit editions of Mac OS 10.7 or newer.
- CPU: i5/i7/Xeon technology or AMD equivalent.
- RAM: 8GB required for working with multi-million polygon meshes. 16GB+ recommended.
- HDD: 100GB of hard drive free space for the scratch disk. SSD highly recommended for ZBrushCore and its scratch disk.
- Pen Tablet: Wacom or Wacom compatible.
- Monitor: 1920x1200 monitor resolution or higher (32-bit color)
- Video Card: all types
Minimum System Requirements
- 64-bit editions of Windows Vista or newer.
- 64-bit editions of Mac OS 10.7 or newer.
- CPU: Core2 duo or AMD equivalent with SSE2 technology or better.
- RAM: 4GB (6GB+ strongly recommended)
- HDD: 8GB of hard drive free space for the scratch disk.
- Mouse or Wacom (or Wacom compatible) pen tablet.
- Monitor: 1280x1024 monitor resolution (32-bit color).
- Video Card: all types
3D Starts Here.
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All rights reserved. Pixologic and the Pixologic logo, ZBrush and the ZBrush logo are registered trademarks
of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.
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