G|A|M|E

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    • G|A|M|E – n. 1/2012
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    • G|A|M|E – n. 2/2013
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    • G|A|M|E – n. 3/2014
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    • G|A|M|E – n.4/2015
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    • G|A|M|E – n. 5/2016
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Games on Games. Game Design as Critical Reflexive Practice.

In September 2013, the editors of this issue of “GAME… >>read more

Games on Games. Game Design as Critical Reflexive Practice. Games on Games. Game Design as Critical Reflexive Practice.

Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts

Abstract Self-reflexive videogames are videogames… >>read more

Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts

The Self-Reflexive Tabletop Role-Playing Game

Abstract Tabletop role-playing games combine performance,… >>read more

The Self-Reflexive Tabletop Role-Playing Game The Self-Reflexive Tabletop Role-Playing Game

Nostalgia Videogames as Playable Game Criticism

Abstract The aim of this paper is to consider the… >>read more

Nostalgia Videogames as Playable Game Criticism Nostalgia Videogames as Playable Game Criticism

Critical Jostling

Abstract Games can serve a critical function in many… >>read more

Critical Jostling Critical Jostling

Bust A Cup: Reclaiming Risk in Play

Abstract Our overly fearful risk society has eliminated… >>read more

Bust A Cup: Reclaiming Risk in Play Bust A Cup: Reclaiming Risk in Play
  • G|A|M|E n.5/2016. The editors of G|A|M|E announce the publication of n.5/2016 "Games on Games. Game Design as Critical Reflexive Practice".

G|A|M|E (ISSN: 2280-7705)
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