<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><description>Hand-drawn animation  from an inner perspective</description><title>Rainplace</title><generator>Tumblr (3.0; @rainplace-animates)</generator><link>http://rainplace.net/</link><item><title>ChooChoo ^^</title><description>&lt;img src="http://68.media.tumblr.com/64f32662b8c0825bb61aabecc1436751/tumblr_ojxir9cJyr1udqs0to1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/592913faa53ea8ed05c668ebd3a36a15/tumblr_ojxir9cJyr1udqs0to2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/88b044b9cc7911bce26a98faa3f05da7/tumblr_ojxir9cJyr1udqs0to3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/970c50b10e389f18f34a75e0561fa1d8/tumblr_ojxir9cJyr1udqs0to4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/a697a9f733e8131f66f89d7b4521ccff/tumblr_ojxir9cJyr1udqs0to5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;ChooChoo ^^&lt;/p&gt;</description><link>http://rainplace.net/post/155993530902</link><guid>http://rainplace.net/post/155993530902</guid><pubDate>Tue, 17 Jan 2017 23:54:45 +0900</pubDate><category>ChooChoo</category><category>cat</category><category>animal drawings</category></item><item><title>The
Organic Speed-The
technical perfection of timing a scene...</title><description>
&lt;video  id='embed-589ad78b59135249824547' class='crt-video crt-skin-default' width='400' height='225' poster='http://68.media.tumblr.com/tumblr_ojk2u3I5AI1udqs0t_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":10,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/155665001378\/tumblr_ojk2u3I5AI1udqs0t","filmstrip":{"url":"http:\/\/68.media.tumblr.com\/previews\/tumblr_ojk2u3I5AI1udqs0t_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/155665001378/tumblr_ojk2u3I5AI1udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The
Organic Speed-&lt;/p&gt;&lt;p&gt;The
technical perfection of timing a scene including slow in &amp; slow out doesn’t
guarantee that the animation is now has sprung to life.  While mechanically perfect, the texture of
the animated movement might still appear clockwork and mechanical.  For life to be invoked, the speed of movement
has to feel organic and natural.&lt;/p&gt;&lt;p&gt;This
organic texture is very personal and an essential quality that defines an
animator.  There is no technique that can
address this organic speed because it lies beyond the mechanical aspect of
movement.  It is a ‘feel’ that the eye
senses a movement.&lt;/p&gt;&lt;p&gt;However,
there are ways to coax the organic speed into the movement by consciously ‘feel’
a designated force prior to animating, then allowing it to subconsciously come
across through the animating process by constantly referring to this ‘feel’ as
a anchor.&lt;/p&gt;&lt;p&gt;(Here, study sketches for the scene above in &lt;a href="http://julyfilms.net/story" target="_blank"&gt;‘My Little WORLD’&lt;/a&gt;)&lt;/p&gt;&lt;figure data-orig-width="1280" data-orig-height="719" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/e260cc2907c05365ee57befe94f3fd40/tumblr_inline_ojk2rrAwwd1taqxdv_540.jpg" alt="image" data-orig-width="1280" data-orig-height="719"/&gt;&lt;/figure&gt;&lt;figure data-orig-width="1280" data-orig-height="652" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/ae7ded2ba204581298cf6654f1bf8ee7/tumblr_inline_ojk2s5LCbv1taqxdv_540.jpg" alt="image" data-orig-width="1280" data-orig-height="652"/&gt;&lt;/figure&gt;&lt;figure data-orig-width="1280" data-orig-height="675" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/f13af143f68b7dbd31326c3ab760fcda/tumblr_inline_ojk2smkpo71taqxdv_540.jpg" alt="image" data-orig-width="1280" data-orig-height="675"/&gt;&lt;/figure&gt;</description><link>http://rainplace.net/post/155665001378</link><guid>http://rainplace.net/post/155665001378</guid><pubDate>Tue, 10 Jan 2017 17:42:15 +0900</pubDate><category>timing</category><category>mylittleWORLD</category><category>animal drawings</category><category>sparrow</category></item><item><title>On
Slow-in &amp; Slow-out-In
a way, slow-in &amp; slow-out is...</title><description>
&lt;video  id='embed-589ad78b59d01671226200' class='crt-video crt-skin-default' width='400' height='225' poster='http://68.media.tumblr.com/tumblr_ohipztyO701udqs0t_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":27,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/153911639704\/tumblr_ohipztyO701udqs0t","filmstrip":{"url":"http:\/\/66.media.tumblr.com\/previews\/tumblr_ohipztyO701udqs0t_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/153911639704/tumblr_ohipztyO701udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;On
Slow-in &amp; Slow-out-&lt;/p&gt;&lt;p&gt;In
a way, slow-in &amp; slow-out is part of the larger ‘timing’ principle, placing
attention to the exhilaration and deceleration of movement.  While simple in nature, it is often
overlooked especially at the earlier stages of learning to animate.  Same to the early days of animation, the
spacing of drawings tend to be in equal increment, resulting in unnatural one-speed
movement from start to stop.&lt;/p&gt;&lt;p&gt;In
movement dynamics, a mass takes time to pick up speed and same to slowing down.  It is an interaction of cause and effect
between force and form.&lt;/p&gt;&lt;p&gt;From
a physical outlook, slow-in &amp; slow-out yield information to the strength of
force and gravity.  And from a deeper sense,
it is an important component to performance. 
It brings grace to movement, carrying emotional info through the control
of exhilarating and decelerating duration.  Imagine
a single musical note is strike on a piano. 
The way a note lingers and fades away is rooted in the force that
strikes it.  &lt;/p&gt;&lt;p&gt;It
is good to keep in mind to vary and contrast the starting in relation to the
stopping speed.  For example, if the
action is slow to exhilarate then good to have a quicker decelerate (instead of
same ratios to starting and stopping).&lt;/p&gt;&lt;p&gt;Most
critically, slow-in &amp; slow-out has to stay true to reflect the interplay
of physical forces or its expressiveness would be hollowed.  &lt;/p&gt;&lt;figure data-orig-width="1200" data-orig-height="575" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/14b76efdb82c88540691ea94048df09d/tumblr_inline_ohipxaZc7x1taqxdv_540.jpg" alt="image" data-orig-width="1200" data-orig-height="575"/&gt;&lt;/figure&gt;</description><link>http://rainplace.net/post/153911639704</link><guid>http://rainplace.net/post/153911639704</guid><pubDate>Fri, 02 Dec 2016 03:00:03 +0900</pubDate><category>animation principles</category><category>slow-in &amp; slow-out</category><category>ballet</category><category>timing</category></item><item><title>ChooChoo ^^ </title><description>&lt;img src="http://68.media.tumblr.com/c410771ee33b66678f69049580855005/tumblr_oh38fie4dh1udqs0to3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/72d9fd0f15d349432b98a54ca0690671/tumblr_oh38fie4dh1udqs0to2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/5ee0002cca0a49a9b25b91b294b711d4/tumblr_oh38fie4dh1udqs0to4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/04a7f0f4ebd85c4da0da1065ad6fff18/tumblr_oh38fie4dh1udqs0to5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/8976f872c255d210ef28c505a820eeb5/tumblr_oh38fie4dh1udqs0to6_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/f5ac31cad9048533c618ff41d6f40a0d/tumblr_oh38fie4dh1udqs0to1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;ChooChoo ^^ &lt;/p&gt;</description><link>http://rainplace.net/post/153553176662</link><guid>http://rainplace.net/post/153553176662</guid><pubDate>Wed, 23 Nov 2016 18:16:30 +0900</pubDate><category>animal drawings</category><category>cat</category><category>choochoo</category></item><item><title>On
Timing-Much
of the vitality in an animated movement is rested...</title><description>
&lt;video  id='embed-589ad78b5b324612539539' class='crt-video crt-skin-default' width='400' height='225' poster='http://68.media.tumblr.com/tumblr_ofo6ljBAj41udqs0t_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":14,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/152347182765\/tumblr_ofo6ljBAj41udqs0t","filmstrip":{"url":"http:\/\/67.media.tumblr.com\/previews\/tumblr_ofo6ljBAj41udqs0t_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/152347182765/tumblr_ofo6ljBAj41udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;On
Timing-&lt;/p&gt;&lt;p&gt;Much
of the vitality in an animated movement is rested in ways that it is timed.  With all the 11 principles of animation in
place, it is lastly ‘timing’ that make or break a movement.  &lt;/p&gt;&lt;p&gt;Timing
addresses both mechanic and performance.&lt;/p&gt;&lt;p&gt;From
the mechanic aspect, timing should reflect a &lt;a href="http://rainplace.net/post/141942937354/establishing-a-feel-to-the-flow-of-movement" target="_blank"&gt;flow of interacting physical forces&lt;/a&gt;
between the internal and the external, from one body of mass toward another through
the varying speeds.  &lt;/p&gt;&lt;p&gt;And
since movement is information and a critical element of storytelling, the way a
scene is timed greatly affects the interest of a performance, bringing about
the underlying emotion that is encased within the physical action.&lt;/p&gt;&lt;p&gt;Cue
to timing is rooted in &lt;a href="http://rainplace.net/post/128847603689/feel-to-feel-is-the-primal-condition-in" target="_blank"&gt;‘feel’&lt;/a&gt;, an essence that is critical to the animator.  Feel out the action of a performance and
committing to a &lt;a href="http://rainplace.net/post/142355940923/dividing-flow-into-phrases-animation-workflow" target="_blank"&gt;pattern of flow&lt;/a&gt; (like a phrase of music) prior to animating is
the anchor to timing a scene.&lt;/p&gt;&lt;figure data-orig-width="1200" data-orig-height="539" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/25fb1c12ab30b1ba9a391f356657b9cf/tumblr_inline_ofo64toVbV1taqxdv_540.jpg" alt="image" data-orig-width="1200" data-orig-height="539"/&gt;&lt;/figure&gt;&lt;p&gt;(Above, a clip from an unfinished short film that I started a very long time ago and am intending to finish some day.  And here, a rhino study for the short film)&lt;/p&gt;</description><link>http://rainplace.net/post/152347182765</link><guid>http://rainplace.net/post/152347182765</guid><pubDate>Thu, 27 Oct 2016 04:39:42 +0900</pubDate><category>animation principles</category><category>timing</category><category>animal drawings</category></item><item><title>My feline companion ChooChoo ^^ :D</title><description>&lt;img src="http://68.media.tumblr.com/bc2cc62c951328b1b4299d978953b01f/tumblr_of1j9nRJEO1udqs0to1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/55c771f1351eff3f09f6ab304a9c94d4/tumblr_of1j9nRJEO1udqs0to2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/4f2c1fb6c8fe298663ffe777e8138b76/tumblr_of1j9nRJEO1udqs0to4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/44630798c9fbe8ba5eb2e4003c33ebb8/tumblr_of1j9nRJEO1udqs0to3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/21eb27014cfe82105165d4fbc2cf8079/tumblr_of1j9nRJEO1udqs0to5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/2c46fa818722ab88cb22234da2208192/tumblr_of1j9nRJEO1udqs0to6_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;My feline companion ChooChoo ^^ :D&lt;/p&gt;</description><link>http://rainplace.net/post/151794320637</link><guid>http://rainplace.net/post/151794320637</guid><pubDate>Fri, 14 Oct 2016 23:08:11 +0900</pubDate><category>cat</category><category>choochoo</category><category>animal drawings</category></item><item><title>Interpreting
the Animation Principles-Hand-drawn
animation...</title><description>
&lt;video  id='embed-589ad78b5cedd088278276' class='crt-video crt-skin-default' width='400' height='225' poster='http://68.media.tumblr.com/tumblr_oem7a2n1jn1udqs0t_r1_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":2,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/151417694288\/tumblr_oem7a2n1jn1udqs0t\/720","filmstrip":{"url":"http:\/\/65.media.tumblr.com\/previews\/tumblr_oem7a2n1jn1udqs0t_r1_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/151417694288/tumblr_oem7a2n1jn1udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Interpreting
the Animation Principles-&lt;/p&gt;&lt;p&gt;Hand-drawn
animation requires all 3 conditions- solid draftsmanship, fluid mechanics and
compelling performance to enable a character to life.  &lt;/p&gt;&lt;p&gt;And
in the pursuit of these conditions, some distinctive patterns emerged.  They were noted by the master animators from
the Disney Studios back in the earlier time and written into the 12 principles
of animation.&lt;/p&gt;&lt;p&gt;When studying animation,
the 12 principles become a technical guideline and often taken at given surface values.  For example, ‘squash-and-stretch’ is necessary
to keep the movement pliable, organic and not stiff-looking.  A body part must squash and stretch from a technical
point-of-view.  But it really is much
more than that and has much to do with how an animator senses a feel of mass in
relation to force.&lt;/p&gt;&lt;p&gt;I
feel it is very resourceful to question the principles, to fully understand how
certain principle came to be from a more personal perspective.  Through this in-depth understanding, an
animator can truly apply them effectively, and in turn, adding new personal revelations.&lt;/p&gt;&lt;p&gt;(Above, my very first scene for the industry from Disney’s ‘Rescuers- Down Under’.  I was animating more on instinct for most of my earlier time and not as consciously aware to the underlying nature of movements, causing me to be much slower at arriving to a result…) &lt;/p&gt;</description><link>http://rainplace.net/post/151417694288</link><guid>http://rainplace.net/post/151417694288</guid><pubDate>Thu, 06 Oct 2016 16:25:22 +0900</pubDate><category>principles of animation</category><category>thoughts</category><category>philosophical</category></item><item><title>Production Approach to
Clean-up Animation 02-A hand-drawn...</title><description>
&lt;video  id='embed-589ad78b5d763632525555' class='crt-video crt-skin-default' width='400' height='225' poster='http://68.media.tumblr.com/tumblr_oe7eeeU87Y1udqs0t_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":20,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/151045534779\/tumblr_oe7eeeU87Y1udqs0t","filmstrip":{"url":"http:\/\/66.media.tumblr.com\/previews\/tumblr_oe7eeeU87Y1udqs0t_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/151045534779/tumblr_oe7eeeU87Y1udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Production Approach to
Clean-up Animation 02-&lt;/p&gt;&lt;p&gt;A hand-drawn character has to stay consistent
in movement textures while looking on-model, flowing seamlessly from scene to
scene as if just one animator created it.  &lt;/p&gt;&lt;p&gt;And in feature production, maintaining a
character’s look to be on-model is very achievable.  However, to maintain
a consistency to the movement texture of such surface details like clothing
articles are more challenging within a group effort, because each animator will
likely sense the flow of such particular fabric differently.&lt;/p&gt;&lt;p&gt;There are 2 ways to overcome this difficulty.
One is to enable a single animator to handling a block of successive scenes.
 Another is to have just one designated assisting animator to tie-down a
block of scenes and addressing the overall follow-through while following the
established character performance in the rough pass from the various animators.&lt;/p&gt;&lt;p&gt;When viewing a classic Disney film such as
Snow White, each character looked, moved and feels very consistently as if just
one animator animated the entire character.  From my observation, the
clean-up process was quite different back in those days.  The role of the
animator was to arrive at the essence of a performance, opting to leave out
many surface movement details undefined.  The rough animation is then followed
up by the assistant animator, putting character into final model and completing
the remaining surface animation such as clothing articles.&lt;/p&gt;&lt;p&gt;The assistant animator in this production
approach is very well capable at animating and only missing the ability to generate
a compelling performance.&lt;/p&gt;&lt;figure data-orig-width="1366" data-orig-height="731" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/019ab05b1c82c0681d156a1ee4a3b1c9/tumblr_inline_oe7dwqUZKZ1taqxdv_540.jpg" alt="image" data-orig-width="1366" data-orig-height="731"/&gt;&lt;/figure&gt;&lt;p&gt;In the above clip from
July Films &lt;a href="http://julyfilms.net/trailer" target="_blank"&gt;‘My Little WORLD’&lt;/a&gt;, the scenes were animated by 3 different
animators (my friends Steve Wong, Casey Alexander and Michael Koizumi); each
kept rough with right characters proportion but not needing to be exact on
model.  I tie-down the 3 scenes and the final clean-up lines by my other
friends.&lt;/p&gt;</description><link>http://rainplace.net/post/151045534779</link><guid>http://rainplace.net/post/151045534779</guid><pubDate>Wed, 28 Sep 2016 16:35:33 +0900</pubDate><category>2d clean-up animation</category><category>2d animated feature</category><category>My Little WORLD</category></item><item><title>My cat ChooChoo ^^</title><description>&lt;img src="http://68.media.tumblr.com/52137a3bdad026fae7cfe0ad20f8fcad/tumblr_od6etsdWrq1udqs0to1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/64e04f848512c6f5d5007d7f701ebce3/tumblr_od6etsdWrq1udqs0to2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/882d2bbc47c8fa9f262d75abcb94d569/tumblr_od6etsdWrq1udqs0to3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/5c90b7e6f929f84c73e39f79870a6e86/tumblr_od6etsdWrq1udqs0to4_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/b2059bbcbada2c33df9ce82b39f05e05/tumblr_od6etsdWrq1udqs0to5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://68.media.tumblr.com/e4c1a3ab0034c96ef7b2459cad74acf2/tumblr_od6etsdWrq1udqs0to6_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;My cat ChooChoo ^^&lt;/p&gt;</description><link>http://rainplace.net/post/150113606707</link><guid>http://rainplace.net/post/150113606707</guid><pubDate>Thu, 08 Sep 2016 17:13:04 +0900</pubDate><category>cat</category><category>animal sketch</category><category>choochoo</category></item><item><title>Production
Approaches to Clean-up Animation 01-The
sensibilities...</title><description>
&lt;video  id='embed-589ad78b5f635330279193' class='crt-video crt-skin-default' width='400' height='160' poster='http://68.media.tumblr.com/tumblr_ocqa36SDfQ1udqs0t_r1_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":14,"hdUrl":false,"filmstrip":{"url":"http:\/\/67.media.tumblr.com\/previews\/tumblr_ocqa36SDfQ1udqs0t_r1_filmstrip.jpg","width":"200","height":"80"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/149702062914/tumblr_ocqa36SDfQ1udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Production
Approaches to Clean-up Animation 01-&lt;/p&gt;&lt;p&gt;The
sensibilities required of the clean-up artist is differs pending on production
preferences.  In
our presence time, the animator is required to keep the animation drawings very
well defined, fairly clean and on-model.&lt;/p&gt;&lt;p&gt;The
clean-up artist follows the animator’s line very closely and narrowed it down
to a final line with precision to steadiness, thickness and density.  The clean-up work is tuned to the technical
side of drawing mechanic, adding finer model details, refining volume
consistency and perspective in motion, not on surface movement texture as this
task was entrusted solely to the animator.&lt;/p&gt;&lt;p&gt;In
this approach, if one animator is handling a block of scenes then a consistency
is maintained. But due to production schedule, often animators get assigned
disjointed scene within a sequence of film. 
The result is that while the character is looking on-model, it is often
appearing inconsistent on film due to the differences of interpretation to surface
follow-through from scene to scene by the many animators working on same
sequence.&lt;/p&gt;&lt;p&gt;It
is quite different when greater responsibility was entrusted to the assistant
animator in the clean-up task, where the ability to animate also a requirement
to help maintaining consistency to surface look of movement throughout a
sequence.&lt;/p&gt;&lt;figure data-orig-width="1280" data-orig-height="562" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/31fb0b411b342f3620cc7b5c70dd25ad/tumblr_inline_ocq9mxyMnk1taqxdv_540.jpg" alt="image" data-orig-width="1280" data-orig-height="562"/&gt;&lt;/figure&gt;&lt;p&gt;(This was my very first scene for Brad bird’s ‘The Iron Giant’, assisted by my late friend June Nam who was my Lead Key for this project :D )&lt;/p&gt;</description><link>http://rainplace.net/post/149702062914</link><guid>http://rainplace.net/post/149702062914</guid><pubDate>Wed, 31 Aug 2016 00:09:22 +0900</pubDate><category>clean-up animation</category><category>iron giant</category></item><item><title>Clean-up
Animation-It
is often the case that when rough...</title><description>
&lt;video  id='embed-589ad78b5fe37244649505' class='crt-video crt-skin-default' width='400' height='225' poster='http://68.media.tumblr.com/tumblr_obv0yoSUN71udqs0t_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":11,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/148891746490\/tumblr_obv0yoSUN71udqs0t","filmstrip":{"url":"http:\/\/66.media.tumblr.com\/previews\/tumblr_obv0yoSUN71udqs0t_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/148891746490/tumblr_obv0yoSUN71udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Clean-up
Animation-&lt;/p&gt;&lt;p&gt;It
is often the case that when rough animation go through clean-up, a bit of the
vitality is lost when view in motion comparing to the rough stage.  In true, each step in the process should
bring the animation to further refinements and the last clean-up stage is the
important final statement.&lt;/p&gt;&lt;p&gt;By
nature, the clean-up process requires the precision of shape definition and
steady line-work.  This step is more
technical and since the focus is to clearly define each individual drawing, its
relation to motion can often be overlooked. 
In such instances, the texture of the animated movement is compromised
and appearing stifled.  &lt;/p&gt;&lt;p&gt;One
explanation to why the rough seems to have more vitality than the clean-up is
that rough has more lines, deceptively appearing lively in playback with
vibrating line-textures in motion.  With
that said, the clean-up line styling is part of the art direction for the final
film-look.  The line can be precise and
smooth or rough-looking.  The choice of
pencil or mechanical pencil, digital brush type is also part of the final
texture.&lt;/p&gt;&lt;p&gt;However
the technical choices, it is very resourceful to always keep in mind the feels
to movement for every building step till the final screen result.  To maintain the organic feel to movement, the
attention is placed not just on the line-work but just as much on the breathing
of shapes that the line encompassed.&lt;/p&gt;&lt;p&gt;(Above, a scene from &lt;a href="http://julyfilms.net/story" target="_blank"&gt;‘My Little WORLD’&lt;/a&gt;, a hand-drawn feature that I’ve been working on for quite some time now :D  )&lt;/p&gt;</description><link>http://rainplace.net/post/148891746490</link><guid>http://rainplace.net/post/148891746490</guid><pubDate>Sun, 14 Aug 2016 03:06:46 +0900</pubDate><category>clean-up animation</category><category>mylittleWORLD</category><category>2d animated feature</category></item><item><title>More on Rough Tie-down and Prep for Clean-up-For me, the rough...</title><description>
&lt;video  id='embed-589ad78b62b13596477965' class='crt-video crt-skin-default' width='400' height='225' poster='http://68.media.tumblr.com/tumblr_oacod3TbKv1udqs0t_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":21,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/147439631831\/tumblr_oacod3TbKv1udqs0t","filmstrip":{"url":"http:\/\/66.media.tumblr.com\/previews\/tumblr_oacod3TbKv1udqs0t_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/147439631831/tumblr_oacod3TbKv1udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;More on Rough Tie-down and Prep for Clean-up-&lt;/p&gt;&lt;p&gt;For me, the rough animation stage is consisting
of rough first pass and tie-down prior to clean-up and on to ink &amp; paint. &lt;/p&gt;&lt;p&gt;Once the drawings for rough first pass
are made, it is to be pencil-test and &lt;a href="http://rainplace.net/post/145366042128/rough-timing-animation-workflow-07-timing-has" target="_blank"&gt;timed&lt;/a&gt;.  The rough timing is then marked onto each drawing with corresponding frame exposure.&lt;/p&gt;&lt;figure data-orig-width="1980" data-orig-height="1194" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/73b0274ee00231d122483be53fb9564f/tumblr_inline_oacj8eh8Xz1taqxdv_540.jpg" alt="image" data-orig-width="1980" data-orig-height="1194"/&gt;&lt;/figure&gt;&lt;p&gt;Next is to select the extremes.  The &lt;a href="http://rainplace.net/post/142878436425/amount-of-extremes-animation-workflow-03-once-a" target="_blank"&gt;numbers of extremes&lt;/a&gt; are depending on the complexity
of the movement.  It is my habit to have
many extremes within a scene (to achieve a more organic and spontaneous feel). &lt;/p&gt;&lt;figure data-orig-width="1980" data-orig-height="1194" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/3ccc0a628bf1650099d21f3c15a46756/tumblr_inline_oacl0vQd651taqxdv_540.jpg" alt="image" data-orig-width="1980" data-orig-height="1194"/&gt;&lt;/figure&gt;&lt;p&gt;Only extremes are to be tie-down.  Each drawing ID number is named after its placement within the scene’s frame count (instead of systematic 1,2,3,4, etc.)  The rough-pass inbetweens are discarded and replaced by timing chart based on their rough position and exposure. &lt;/p&gt;&lt;figure data-orig-width="1280" data-orig-height="720" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/18d9d22d8dbce669571e833a42e24a4d/tumblr_inline_oaclrcOLwW1taqxdv_540.jpg" alt="image" data-orig-width="1280" data-orig-height="720"/&gt;&lt;/figure&gt;&lt;figure data-orig-width="1980" data-orig-height="1194" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/84290538547f06b8a1e95cc08ea4aa8f/tumblr_inline_oaclpntqSM1taqxdv_540.jpg" alt="image" data-orig-width="1980" data-orig-height="1194"/&gt;&lt;/figure&gt;&lt;p&gt;Once the tie-down extremes are made, it is then re-inbetween for further review.  Not all tie-down inbetweens are necessary, just enough for the animator to be certain of scene’s  fluidity and its &lt;a href="http://rainplace.net/post/130615278383/movement-is-information-the-movements-of-life" target="_blank"&gt;info through movement&lt;/a&gt; is reading as intended.  &lt;/p&gt;&lt;figure data-orig-width="1980" data-orig-height="1194" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/6f370dd2d036bc879dc7c4ae4b2514b2/tumblr_inline_oacmxa7e5y1taqxdv_540.jpg" alt="image" data-orig-width="1980" data-orig-height="1194"/&gt;&lt;/figure&gt;&lt;p&gt;While these tie-down inbetweens

don’t need to be as precise and accurate as the clean-up inbetweens, they are nonetheless time-consuming and not a direct part of final on-screen outlook.  (It is resourceful to keep this in mind from a production managing viewpoint.)&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Extreme drawings are indicated by a circle around their drawing number and often accompanied by a timing chart.  This clear identification is very critical for the final clean-up stage.  &lt;/p&gt;&lt;figure data-orig-width="1280" data-orig-height="720" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/df47b0ff356f1bb20c1f2785ceeea87a/tumblr_inline_oacmgtwfaO1taqxdv_540.jpg" alt="image" data-orig-width="1280" data-orig-height="720"/&gt;&lt;/figure&gt;</description><link>http://rainplace.net/post/147439631831</link><guid>http://rainplace.net/post/147439631831</guid><pubDate>Fri, 15 Jul 2016 18:44:24 +0900</pubDate><category>extremes &amp; inbetween</category><category>rough tie-down</category><category>clean-up</category><category>animation workflow</category></item><item><title>Tie-down
Animation (Animation Workflow 09)-The
tie-down process...</title><description>
&lt;video  id='embed-589ad78b63525646265323' class='crt-video crt-skin-default' width='400' height='225' poster='http://68.media.tumblr.com/tumblr_o9mp15Wi1P1udqs0t_r1_smart1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":124,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/146745885805\/tumblr_o9mp15Wi1P1udqs0t","filmstrip":{"url":"http:\/\/67.media.tumblr.com\/previews\/tumblr_o9mp15Wi1P1udqs0t_r1_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/146745885805/tumblr_o9mp15Wi1P1udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Tie-down
Animation (Animation Workflow 09)-&lt;/p&gt;&lt;p&gt;The
tie-down process begins with selecting extremes from the rough pass.  Only extreme drawings are to be
tie-down.  &lt;/p&gt;&lt;p&gt;The
inbetween drawings in the rough pass are discarded.  Its timing and placement is reassigned to the
new tie-down extremes through the timing chart.  It is then re-inbetween by using the new
tie-down extremes.  In this stage, the
scene doesn’t need to be fully inbetween, just enough to read the movement info
clearly and pending on the animator’s personal preference.&lt;/p&gt;&lt;p&gt;It
is very resourceful to roll the drawings and see motion as the rough extremes are
being tie-down.  This condition will
enable the tie-down line to fall into the right placement aerodynamically, in
turn, generating a more organic flow to movement’s texture.  &lt;/p&gt;&lt;p&gt;Unlike
the loose rough stage, tie-down animation requires the discipline of drawing
aesthetics and therefor taking longer time to create.  Since the focus is on
transforming the rough into a solidly defined drawing, it is easy to lose sight
of its relation to movement and treating it as a still drawing.  For this instance, the final result might
appearing stiff, mechanical and doesn’t breathe organically.  &lt;/p&gt;&lt;p&gt;Once
the extremes are tie-downed with all the necessary in-between, the scene then
go through one final timing check. 
Sometimes finer timing adjustment is needed before sending to clean-up.&lt;/p&gt;&lt;figure data-orig-width="1800" data-orig-height="1642" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/2bae8c6a3d679f764a22613eb82dc9bc/tumblr_inline_o9mojm7elL1taqxdv_540.jpg" alt="image" data-orig-width="1800" data-orig-height="1642"/&gt;&lt;/figure&gt;&lt;p&gt;Here, ‘Blue’ the main character in &lt;a href="http://julyfilms.net/story" target="_blank"&gt;‘My Little WORLD’&lt;/a&gt; as seen through the various stages.  And from the clip above ‘Tiny’ is Blue’s best friend, animated by Natalie Kim and I did the tie-down :D&lt;/p&gt;</description><link>http://rainplace.net/post/146745885805</link><guid>http://rainplace.net/post/146745885805</guid><pubDate>Fri, 01 Jul 2016 18:02:47 +0900</pubDate><category>rough &amp; tie-down</category><category>clean-up</category><category>my little world</category></item><item><title>Hello Mike, I was wondering if you did the clean-up on the shot of the Iron Giant you posted on Animation workflow 8?I am asking because I was wondering why there often is less life(here I am not very specific since I am not quite sure what is it exactly that is different) in a clean up then a tie down? Thanks a lot for this blog it is always very fascinating to read your posts.</title><description>&lt;p&gt;Hello Jerome ~  Thank you very much for your very kind feedback ^^  I did the tie-down rough for the shot you’ve mentioned but not the clean-up.  In recent industry’s standard, animator is required to tie-down the rough animation, making it clear for the final clean-up lines to follow.  The clean-up drawing is what you see in the theater (not the animator’s actual drawing).&lt;/p&gt;&lt;p&gt;The different is that the tie-down line-works can be a bit looser and scratchy with some finer info of character’s model maybe left out.  This is then follow-up by the clean-up artist.  Here, the line-work of the drawing has to be meticulously clean, steady in thickness and density with no open gaps within a color regent of a character model. &lt;br/&gt;&lt;/p&gt;&lt;p&gt;You are right that often the surface texture of a clean-up scene appearing less lively.  There are many reasons for that- most notable is the the tie-down rough generally has more pencil lines, giving them an extra textural movement that makes the animation feels more lively (sometimes deceptively).  &lt;/p&gt;&lt;p&gt;But the main problem is that clean-up works put major emphasis on the solid single drawing and often overlooked it’s relation to movement, making the final result appearing stiff in motion while technically sound when view as a single frame.&lt;br/&gt;&lt;/p&gt;&lt;p&gt;In a way, it is like photocopying, for every step away from the 1st generation, the image is degenerated a little.  &lt;/p&gt;&lt;p&gt;With all that said, yes there are ways to keep the clean-up animation just as lively and vibrant (but it will be different from the rough by its physical conditions) :D&lt;/p&gt;&lt;p&gt;Pleasant day to you ^^&lt;/p&gt;&lt;figure data-orig-width="1200" data-orig-height="533" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/1bf464967196e9fd3ecfa55dc1e52b21/tumblr_inline_o9lhtaTyj21taqxdv_540.jpg" alt="image" data-orig-width="1200" data-orig-height="533"/&gt;&lt;/figure&gt;&lt;p&gt;Here, a sample of rough &amp; clean-up from my work-in-progress feature &lt;a href="http://julyfilms.net/" target="_blank"&gt;‘My Little WORLD’&lt;/a&gt; ^^&lt;/p&gt;</description><link>http://rainplace.net/post/146712004252</link><guid>http://rainplace.net/post/146712004252</guid><pubDate>Fri, 01 Jul 2016 02:39:56 +0900</pubDate><category>rough &amp; tie-down</category><category>clean-up</category></item><item><title>Analyzing
Rough Pass (Animation Workflow 08)-In
a way, rough...</title><description>
&lt;video  id='embed-589ad78b63fea185098224' class='crt-video crt-skin-default' width='400' height='179' poster='http://media.tumblr.com/tumblr_o8o27oYDIA1udqs0t_r1_frame1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":34,"hdUrl":false,"filmstrip":{"url":"http:\/\/67.media.tumblr.com\/previews\/tumblr_o8o27oYDIA1udqs0t_r1_filmstrip.jpg","width":"200","height":"89"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/145808619591/tumblr_o8o27oYDIA1udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Analyzing
Rough Pass (Animation Workflow 08)-&lt;/p&gt;&lt;p&gt;In
a way, rough pass is like a moving thumbnail and enabling a much closer
evaluation to the scene’s intention.&lt;/p&gt;&lt;p&gt;Rough
pass is not meant to be perfect in detail; rather it aims to give the overall
impression of a scene in broad stroke with minimal time loss.  After the drawings are timed, the performance
choice can now be analyzed for its effectiveness prior to tying scene down (for
which is most time consuming in the animating process).  &lt;/p&gt;&lt;figure data-orig-width="1200" data-orig-height="676" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/7220828378288f7f486583b6a05b87c6/tumblr_inline_o8o1z6HOsi1taqxdv_540.jpg" alt="image" data-orig-width="1200" data-orig-height="676"/&gt;&lt;/figure&gt;&lt;p&gt;In
this sample scene from Brad Bird’s ‘The Iron Giant’, I was thinking of a young mind
being very curious, energized and playful at finding a mystery.  After feeling scene out and made some
exploratory thumbnails, I made a quick take 1 rough pass and proceeded to show Brad
for feedback.  He thought the performance
choice was too active and would like to see much subtler.  In take 2, I toned down the arms movement but
now there is a spatial separation between face and flashlight, inadvertently
making the scene busier with 2 focal points- face and flashlight. And so I
tried another rough take keeping flashlight minimal and secondary by
positioning it to bottom edge of frame.  I choose to show take 3 to the director and
all was good to proceed to tie-down…&lt;/p&gt;</description><link>http://rainplace.net/post/145808619591</link><guid>http://rainplace.net/post/145808619591</guid><pubDate>Mon, 13 Jun 2016 01:10:01 +0900</pubDate><category>animation workflow</category><category>rough pass</category><category>thumbnails</category><category>iron giant</category></item><item><title>Rough
Timing (Animation Workflow 07)-Timing has to communicate...</title><description>
&lt;video  id='embed-589ad78b647d4946831066' class='crt-video crt-skin-default' width='400' height='225' poster='http://media.tumblr.com/tumblr_o87mao9Bg31udqs0t_r1_frame1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":126,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/145366042128\/tumblr_o87mao9Bg31udqs0t","filmstrip":{"url":"http:\/\/65.media.tumblr.com\/previews\/tumblr_o87mao9Bg31udqs0t_r1_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/145366042128/tumblr_o87mao9Bg31udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Rough
Timing (Animation Workflow 07)-&lt;/p&gt;&lt;p&gt;Timing has to communicate the emotion encoded within the movement and finding the right feel
to an action in relation to the scene length.  Soon as the roughs can be taken to pencil
test, the scene foundation can be properly analyzed and built on.&lt;/p&gt;&lt;p&gt;Timing
takes its cue from the original committed ‘feel’ to the flow of force prior to
animating.  Without being in touch to
this origin, timing a scene can become lost and confusing.&lt;/p&gt;&lt;p&gt;To
start with, rough drawings are exposed evenly on 2’s, on 4’s or on 8’s pending
on faster or slower action.  This step
enables the animator to view the raw speed of the animation.  From
here, timing can be adjusted through 24 fps playback and frames can then be
added or taken out based on the feel of velocity visually.&lt;/p&gt;&lt;p&gt;Generally,
greater adjustment to adding or shorten frames to fit an intended scene length
can be made at slower phrases of movement. 
At faster phrase, there is less flexibility as the timing needs to be
just right (not too fast to become abrupt and not too slow to be sluggish).&lt;/p&gt;&lt;p&gt;The timing of one phrase in a movement can affect the timing
of other phrases within a scene.  Speeding up in one part might require another section to take
more time.  The flow of a scene can also
be overall faster or slower in comparable ratios.&lt;/p&gt;&lt;figure data-orig-width="1280" data-orig-height="778" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/d7bb181e344801c5ef159aa335d247fe/tumblr_inline_o87liaplCO1taqxdv_540.jpg" alt="image" data-orig-width="1280" data-orig-height="778"/&gt;&lt;/figure&gt;&lt;p&gt;The animation should be set to the right
scene fielding prior to timing.  A movement can appear correct in closer field
but if zoom out, it will appears slower in relation to the film frame.&lt;/p&gt;&lt;p&gt;When
viewing scene in a playback loop, it is helpful to add 12 blank frames at end
of scene to visually breaking up the loop, giving a clear starting and
stopping point to accurately read the scene’s flow.  It is also resourceful to keep in mind that
viewing a scene in a loop is quite different from viewing a scene just once
on-screen in context to a sequence.&lt;/p&gt;</description><link>http://rainplace.net/post/145366042128</link><guid>http://rainplace.net/post/145366042128</guid><pubDate>Sat, 04 Jun 2016 04:05:44 +0900</pubDate><category>animation workflow</category><category>timing</category><category>Rough pass</category></item><item><title>Hello! My name is Jacob Wells, and I wanted to thank you. I just stumbled onto your blog, and I have to say this is what I have been searching for, for so long. I am trying to learn to be a character designer and animator in my spare time and your blog really inspires me to continue my journey. Thank you for making this. I don't have enough words in my head to express my level gratitude toward your generosity. Have a wonderful day.</title><description>&lt;p&gt;Thank you very much Jacob ^^  Your very kind feedback helped reassure me that my writing is communicating in some ways and within general interests…I’m most grateful :D&lt;/p&gt;&lt;p&gt;Wishing you the very best to your creative journey ^^&lt;/p&gt;&lt;figure data-orig-width="1464" data-orig-height="874" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/cd61cdb560b539417f82fd6546ad06e2/tumblr_inline_o7tjcfVON71taqxdv_540.jpg" alt="image" data-orig-width="1464" data-orig-height="874"/&gt;&lt;/figure&gt;</description><link>http://rainplace.net/post/144990481042</link><guid>http://rainplace.net/post/144990481042</guid><pubDate>Fri, 27 May 2016 13:35:40 +0900</pubDate><category>animal sketch</category><category>snowy owl</category></item><item><title>Keeps
Rough (Animation Workflow 06)-It
is resourceful to keep...</title><description>
&lt;video  id='embed-589ad78b6570d389210367' class='crt-video crt-skin-default' width='400' height='225' poster='http://media.tumblr.com/tumblr_o7oy6x13hq1udqs0t_r1_frame1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":6,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/144863611381\/tumblr_o7oy6x13hq1udqs0t","filmstrip":{"url":"http:\/\/66.media.tumblr.com\/previews\/tumblr_o7oy6x13hq1udqs0t_r1_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/144863611381/tumblr_o7oy6x13hq1udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Keeps
Rough (Animation Workflow 06)-&lt;/p&gt;&lt;p&gt;It
is resourceful to keep the initial animation pass to be rough and loose or with
simplified structure.  This would allow
the animator to quicker establish a rough movement foundation.  The sooner a scene can be view in motion, the
sooner its effectiveness can be evaluated without losing much time to drawing aesthetic
at this point.&lt;/p&gt;&lt;p&gt;Animation
is built on single frame and there is a tendency to make each frame perfect
before moving on to the next.  It is good
to be reminded that doesn’t matter how beautiful each single drawing is, if the
overall movement doesn’t communicate then all efforts is lost.&lt;/p&gt;&lt;figure data-orig-width="1280" data-orig-height="608" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/6ffdd86138297432647e23a55e589fb9/tumblr_inline_o7oy229QFS1taqxdv_540.jpg" alt="image" data-orig-width="1280" data-orig-height="608"/&gt;&lt;/figure&gt;&lt;p&gt;Keeps
rough enable the animator to search for the right ‘feel’ in less time.  They can be untidy and missing finer details,
long as the general character’s proportion is maintained within range.&lt;/p&gt;&lt;figure data-orig-width="1280" data-orig-height="620" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/026d436a586fb26c1d9aa3af8be12e59/tumblr_inline_o7oy2czDPL1taqxdv_540.jpg" alt="image" data-orig-width="1280" data-orig-height="620"/&gt;&lt;/figure&gt;&lt;p&gt;Another
approach is to keep structure simplified in stick figure.  The weakness here is that while the gestural
movement can be effectively addressed, the feel of mass is missing.  &lt;/p&gt;</description><link>http://rainplace.net/post/144863611381</link><guid>http://rainplace.net/post/144863611381</guid><pubDate>Wed, 25 May 2016 02:06:47 +0900</pubDate><category>animation workflow</category><category>Rough pass</category><category>2d animation</category></item><item><title>Delayed Parts
(Animation Workflow 05)-Once
a leading compartment...</title><description>
&lt;video  id='embed-589ad78b6627e678650424' class='crt-video crt-skin-default' width='400' height='225' poster='http://media.tumblr.com/tumblr_o71ytyZZJs1udqs0t_frame1.jpg' preload='none' muted data-crt-video data-crt-options='{"autoheight":null,"duration":9,"hdUrl":"http:\/\/rainplace.net\/video_file\/t:bqJr6e7PgJidXrCYHiWTAA\/144239183514\/tumblr_o71ytyZZJs1udqs0t","filmstrip":{"url":"http:\/\/66.media.tumblr.com\/previews\/tumblr_o71ytyZZJs1udqs0t_filmstrip.jpg","width":"200","height":"112"}}' &gt;
    &lt;source src="http://rainplace.net/video_file/t:bqJr6e7PgJidXrCYHiWTAA/144239183514/tumblr_o71ytyZZJs1udqs0t/480" type="video/mp4"&gt;
&lt;/video&gt;
&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Delayed Parts
(Animation Workflow 05)-&lt;/p&gt;&lt;p&gt;Once
a leading compartment in a character is established, the attention is turned to
addressing delayed parts.  Like a chain
reaction, the parts follow the lead compartment in an orderly manner, from being
faster near the lead cause to successively slower away.&lt;/p&gt;&lt;p&gt;There
are 2 conditions to be considered- the unfolding order and the corresponding
velocity (spacing) of each compartment and joint.  In a way, it is follow-through &amp;
overlapping working together with slow-in &amp; slow-out within a character’s structure, generating a very organic feel to the movement.  When an animated movement looked rigid and
unnatural, it is likely that all the parts start and stop all at the same time.&lt;/p&gt;&lt;p&gt;In
this sample from a scene I made for Brad Bird’s ‘The Iron Giant’, Hogarth looked
to his right side with hand holding a flashlight.  There is a potential problem that both head
and flashlight lead at the same time, causing the action to feel too busy or
mechanical.  &lt;/p&gt;&lt;p&gt;This scene
has 2 phrases. It begins in mid-motion with eyes already locked onto screen right,
coming to a very short pause.  While the whole
body is at full stop, eyes initiate a new direction toward screen left.&lt;/p&gt;&lt;figure data-orig-width="800" data-orig-height="302" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/5243d4a23eac4ffedb90077b6044c554/tumblr_inline_o71yjy8mcL1taqxdv_540.jpg" alt="image" data-orig-width="800" data-orig-height="302"/&gt;&lt;/figure&gt;&lt;p&gt;Eyes come to a stop
(1).  Head follows lead, then shoulder, body and arm with flashlight.  Head exhilarates
slower into speed, in contrast to flashlight moving faster with one frame
stretch. This accent allows flashlight to be louder and takes lead from the
face area for a slit moment in a more supportive role.  Flashlight comes to abrupt stop (2).  Face retakes focal point, taking time slowing
into stop creating contrast in speed.  Rib-cage
comes into stop (3); head continues its path and stop last (4).&lt;/p&gt;&lt;figure data-orig-width="800" data-orig-height="302" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/34b1961d68b060809123ee8891b11daf/tumblr_inline_o71ykdxYPy1taqxdv_540.jpg" alt="image" data-orig-width="800" data-orig-height="302"/&gt;&lt;/figure&gt;&lt;p&gt;When animating, I’m
not at all analytical and consciously implementing all these to do list in its
rightful order, but letting the leading force to dictate the natural unfolding
of all components, only becoming analytical when viewing pencil-test.&lt;/p&gt;</description><link>http://rainplace.net/post/144239183514</link><guid>http://rainplace.net/post/144239183514</guid><pubDate>Thu, 12 May 2016 16:15:51 +0900</pubDate><category>animation workflow</category><category>delayed parts</category><category>follow-through</category><category>iron giant</category></item><item><title>Could you be able to post the scenes you did for Belle on Beauty and the Beast please?</title><description>&lt;p&gt;Hello there ^^  Thank
you very much for your inquiry but I afraid I failed your request.  Although I was credited under ‘Belle’
in Disney’s ‘Beauty &amp; the Beast’, my contribution to the character was
embarrassingly minimal.  In true, I was
rather ineffective in this production and didn’t quite fit in.  I did many incidental scenes for the film
before settling into the Belle unit (but more on paper than in practical terms).  When I think of Belle, I think of James Baxter,
the lead animator who shaped her to be the memorable character on screen along
with his unit.&lt;/p&gt;&lt;p&gt;It was my 3&lt;sup&gt;rd&lt;/sup&gt; production for the Disney Studio at
the time, right after the college years. 
I was much younger, idealistic and perhaps not as reasonable.  I was not especially prepared creatively for
the industry sensibility, since this was not my chosen path in life.  Rather, I was more interested in a personal
connection to animation and life.  &lt;/p&gt;&lt;p&gt;And so here sharing with you is an image of the twirling napkins.  It was the very first set of scenes I made
for the production (a personal memory to my relation with this film).&lt;/p&gt;&lt;figure data-orig-width="1366" data-orig-height="710" class="tmblr-full"&gt;&lt;img src="http://68.media.tumblr.com/6752dfcd0caa87efb4a555730e1a3d4d/tumblr_inline_o6lacnm9gO1taqxdv_540.jpg" alt="image" data-orig-width="1366" data-orig-height="710"/&gt;&lt;/figure&gt;</description><link>http://rainplace.net/post/143780839587</link><guid>http://rainplace.net/post/143780839587</guid><pubDate>Tue, 03 May 2016 16:09:42 +0900</pubDate><category>animation industry</category></item></channel></rss>
