Guess what, everyone? This is our last SFX recap on Designing Sound. While we love listening to and sharing information about new SFX libraries, we found there are plenty of other great roundups on the internet. Sorted by frequency, you can read: • A Sound Effect's Weekly SFX Library Recap • Audio Spotlight's Monthly Indie Sound Effects Roundup (to submit your new … [Read More...]
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Sunday Sound Thought 58 -The Sounds that Aren’t There
What is the sound of one hand clapping? I remember the day I figured out this riddle as a wee youth, only to see it replicated on an episode of the Simpsons shortly thereafter. Bart and I both thought alike: a clap does not need two hands to make sound, one hand can clap and […]

Monthly Theme: Radio and Podcasts
Buggles said that video would kill the radio star. But despite the turbulent history of audio/visual entertainment innovation, here in 2017 amidst 3D films, world-wide online video games and virtual reality, radio remains. From AM/FM on your morning commute though to the 1’s and 0’s of Digital Radio, Streams and Podcasts on your phone, this medium has long been a […]

Sunday Sound Thought 57 – Constraints
Working under tight constraints can make creative work difficult. But working with no constraints at all can make it downright impossible.

Using VR design strategies in non-VR projects
Finally! With the advent of somewhat affordable VR systems and the first titles making their way into the public’s hand, we are hearing something from the general populace and other non-audio developers that we sound professionals have always known: Sound matters! Since VR is an enclosed experience, in that the user is entirely enveloped […]
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New SFX Libraries: The Final Recap
Guess what, everyone? This is our last SFX recap on Designing Sound. While we love listening to and sharing information about new SFX libraries, we … [Read More...]

Monthly Theme: Radio and Podcasts
Buggles said that video would kill the radio star. But despite the turbulent history of audio/visual entertainment innovation, here in 2017 amidst 3D … [Read More...]

Ossic CEO Jason Riggs On The State & Future Of Spatial Audio
Road To VR has published an interview with Jason Riggs, CEO of Ossic , where he shares his views on the current state, technical limitations & … [Read More...]

New Audio Technologies from CES 2017
The Consumer Electronics Show was recently held in Las Vegas between the 5th and 7th of January. As one would anticipate from its name, CES does … [Read More...]
Impulsonic Acquired By Valve
Impulsonic, the creators of Phonon3D (a tool for binaural audio rendering for Games & VR) have been acquired by Valve. We’re confident that with … [Read More...]
