Grimager
‘Are there many scary beasts lurking about in these cedars and pines?’ Darsh asked the strange humanoid badger.
The creature looked at the druid’s backpack and nodded. The human started to rummage around.
‘Not the iron rations, those taste terrible, the better ones,’ the grimager said.
Darsh sighed and handed over a loaf of bread and a small bag of dried fruit. Delighted, the creature began talking up a storm.
Maybe a handful of berries here and there would make the iron rations taste better, it was worth the price of the information from the grimager.
Grimager: AC 6 [+13], HD 2 (9hp), Att 2x claw (1d4), bite (1d6+2), or weapon (1d4+1), THAC0 16 [+3], MV 120′ (40′), SV D10 W11 P12 B13 S14 (4), ML 10 AL Neutral, XP 100, NA 1d6 (1d6), TT A, C ▶ Fear: If annoyed or disturbed will let out a growl that causes Fear in all within listening distance, those who fail a Save vs Paralysis will flee the area for 1d6+2 turns. ▶ Folklore Sage: Very knowledgeable regarding folklore and beasts.
Short, dwarf or halfling sized humanoid badgers, allegedly created by a chaotic plague centuries ago that awakened many species of animals, the grimager is a cantankerous and gruff creature that is easy to irritate, yet if treated well these creatures are a wealth of knowledge regarding local folklore and legends and often know the comings and goings of supernatural creatures in the area. Often dress in dull earthy colors and try not to be seen until they are ready. Often carry a dagger and/or a staff as a weapon.



