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  • Code together in real time with Teletype for Atom

    November 15, 2017 nathansobo nathansobo

    Old-school teletype

    Writing code with another programmer is a great way to absorb knowledge, challenge yourself with new perspectives, and ultimately write better software. It can also be a fulfilling way to get to know the mind of another human being. Unfortunately, the logistics of writing code with another programmer can be such a hassle that many people don’t bother. Here are some of the common obstacles:

    • Sharing the same physical machine is impossible for remote teams, and can be challenging to organize even when teammates share the same office.
    • Cloud-based IDEs and remote tmux sessions ask you to move your entire workflow into a hosted environment, which isn’t always possible or desirable.
    • The connection latency of screen sharing can lead to an awkward dynamic where only one collaborator can comfortably edit.

    Social coding shouldn’t have to be this hard! Today, we’re taking a first step toward making it just as easy to code together as it is to code alone with Teletype for Atom. At the dawn of computing, teletypes were used to create a real-time circuit between two machines so that anything typed on one machine appeared at the other end immediately. Following in these electro-mechanical footsteps, Teletype for Atom wires the keystrokes of remote collaborators directly into your programming environment, enabling conflict-free, low-latency collaborative editing for any file you can open in Atom.

    Atom Teletype

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  • Atom 1.22

    November 7, 2017 kuychaco kuychaco

    Atom 1.22

    Today’s release of Atom 1.22 includes a number of fixes to performance and usability.

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  • Atom's new concurrency-friendly buffer implementation

    October 12, 2017 nathansobo nathansobo

    Several Atom features depend on potentially long-running computations based on the contents of open buffers, but until recently, it was only possible to access a buffer’s text from JavaScript running on the main thread. This made it difficult to guarantee Atom’s responsiveness in all scenarios, especially when editing larger files.

    That situation changed with the release of Atom 1.19, which opened the door to greatly increased parallelism via a new text-storage data structure that is implemented in C++. This new design provides many benefits for performance and scalability, chief among them the ability for worker threads to read snapshots of previous buffer states without blocking writes on the main thread. In this post, we’ll describe Atom’s new approach to text storage in depth, then explore the first of many optimizations it makes possible.

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  • Atom 1.21

    October 3, 2017 iolsen iolsen

    Atom 1.21

    Today’s release of Atom 1.21 features Language Server Protocol support, the first of many deeper language integration features, which we’re calling Atom IDE. It also includes a new, unified filesystem watcher API and build status indicators.

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  • Atom 1.20

    September 12, 2017 iolsen iolsen

    Atom 1.20

    Atom 1.20 is available on the stable channel today and features numerous improvements in the github, find-and-replace, and language-php packages.

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  • Introducing Atom-IDE

    September 12, 2017 damieng damieng

    Atom IDE

    GitHub, in collaboration with Facebook, are pleased to announce the launch of Atom-IDE - a set of optional packages to bring IDE-like functionality to Atom.

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  • Atom 1.19

    August 8, 2017 iolsen iolsen

    Atom 1.19

    Today’s Atom 1.19 release offers improved performance and responsiveness via major architectural updates and an upgrade to Electron 1.6.9.

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  • A new approach to text rendering

    June 22, 2017 nathansobo nathansobo

    In Atom 1.19, we’re landing a complete rewrite of the text editor’s DOM interaction layer that improves rendering performance and simplifies the code. Prompted by the availability of some valuable new DOM APIs with the upgrade to Electron 1.6, we decided to start over from the beginning and take a critical look at the structure and performance of every aspect of our DOM interaction. You should observe the biggest difference when scrolling. Here is a typical frame after scrolling by 15 lines before and after the rewrite:

    Before: Scrolling 15 lines in Atom 1.18 (~30ms):

    Timeline: Scrolling half a screen in Atom 1.18

    After: Scrolling 15 lines in Atom 1.19 (~16ms):

    Timeline: Scrolling half a screen in Atom 1.19

    About a 50% improvement, give or take some noise on any given frame.

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  • Atom 1.18

    June 13, 2017 iolsen iolsen

    Atom 1.18

    Today’s Atom 1.18 release introduces Git and GitHub integration right inside your editor!

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  • Docks Deep Dive

    May 23, 2017 matthewwithanm matthewwithanm

    Docks graphic

    This is a guest post written by Facebook’s Nuclide team member @matthewwithanm. He tells the story how the new docks got introduced to Atom and how package authors can make great use of them.

    One of the things that the Nuclide team has always really loved about Atom is how it lets us extend and experiment with UI. Tools like Outline View, Console, Diagnostics, and the Debugger all need custom UI and, up until recently, their natural home was Atom’s Panels. Located at the edges of the window, panels are a great place for these kind of graphical tools but they have a couple of issues.

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