Contents
Getting Started with Inkscape Development
Code Link: https://gitlab.com/inkscape/inkscape
This is intended to be a quick reference, to getting started with Inkscape development. For the details, take a look at the Inkscape Wiki and other specific documentation.
Setting up a GitLab account
To report bugs and help with technical subjects you will need a GitLab account. To commit source code, you will additionally need to set up SSH keys for your account. Detailed instructions for setting up an account are available in the Gitlab user tutorial.
Fetching the source code
The first step is to obtain the source code. Just downloading the "Release" source code files is not enough, as you will need to get the latest bleeding-edge sources in order to develop Inkscape.
Inkscape uses the git version control system. Platform-specific installation instructions are available here. On Debian and related systems (e.g. Ubuntu), you need to install the git package. On Windows, you'll need to download and execute the installer.
We recommend to set up a GitLab account (see above) before obtaining the source code, since that way it is easier to commit later once you get commit access. Once you set up your GitLab account, execute the following commands:
git config --global user.name "Real Name" git config --global user.email "[email protected]"
where Real Name is your real name or a pseudonym you want to use (it should be recognizable to people on the mailing list) and [email protected] is your e-mail for Inkscape-related correspondence (it can be obfuscated if you want - but the obfuscated email address must be added at gitlab as one of your email addresses, so your commits can be associated with your account). With this setup, you will be able to commit once you are approved as a member of the Inkscape Developers team on GitLab.
To obtain the latest source code, use the following command:
git clone [email protected]:inkscape/inkscape.git
To update this code later, use:
git pull
Building Inkscape on Linux
Install build dependencies
To build Inkscape, you will need to install the GCC compiler and the development files for all the libraries it uses. The easiest way to do this on Debian and related system is to use the command:
sudo apt-get build-dep inkscape
Note: If you are using the PPA for the latest builds on Debian, you can use this alternative command to get a more accurate set of build dependencies:
sudo apt-get build-dep inkscape-trunk
Note that this will install the build dependencies of the Inkscape package available in your repositories. If the package is old, you might need to install some additional dependencies; the output of the configure script should give you hints on what else is required.
From 0.92 onwards
In Inkscape 0.92, we support two build systems in parallel: the above-mentioned autotools, and CMake.
To compile with CMake, do the following:
mkdir build
cd build
cmake [-DCMAKE_INSTALL_PREFIX=/usr] ..
make [-j8]
sudo make install
Square brackets indicate optional arguments.
The optional -j8 argument to make tells it to run 8 jobs in parallel. Feel free to adjust this to the number of hardware threads (physical cores) available on your computer. The optional -DCMAKE_INSTALL_PREFIX argument allows you to install a second Inkscape version in parallel, into a different folder (/usr in the example). It will still use all the files (including the preferences.xml) that reside in the ~/.config/inkscape directory.
Versions <= 0.92
Once you have the dependencies installed, use the following commands in the Inkscape source directory:
./autogen.sh ./configure [--prefix=/usr] make [-j8] sudo make install
Square brackets indicate optional arguments.
The optional -j8 argument to make tells it to run 8 jobs in parallel. Feel free to adjust this to the number of hardware threads (physical cores) available on your computer. The optional --prefix argument allows you to install a second Inkscape version in parallel, into a different folder (/usr in the example). It will still use all the files (including the preferences.xml) that reside in the ~/.config/inkscape directory.
Building Inkscape on Windows
Building Inkscape on Windows is a bit less straightforward since the necessary tools and libraries are not included in the operating system. Therefore you'll need to download separately:
- the version control system Bazaar which is used for managing the Inkscape source as well as the devlibs code (not strictly required for a single build but highly recommended, especially if you want to do regular builds or contribute code);
- the build system CMake (used since Inkscape 0.92);
- MinGW (aka "Minimalist GNU for Windows") which includes the necessary compiler and command line tools (see note below!);
- a copy of the "Inkscape Devlibs", see inkscape-devlibs (for 32-bit builds) or inkscape-devlibs64 (for 64-bit builds). Those contain pre-built versions of the programming libraries Inkscape needs to run.
You can use Bazaar to download devlibs, e.g. by running:bzr checkout --lightweight lp:inkscape-devlibs C:\devlibs
(the "--lightweight" switch makes Bazaar only download the latest revision, saving you a lot of download time and disk space).
Since the version of the MinGW compiler you need depends on if you're building a 32-bit or 64-bit executable and on the compiler version used for building the devlibs it's highly recommended to check out the more detailed articles on Compiling Inkscape for Windows and Compiling Inkscape for Windows 64-bit to determine the exact requirements before proceeding.
After you have downloaded the Inkscape source as well as all requirements you're ready to build. First set up paths in the file "mingwenv.bat" (located in the root of the Inkscape source directory) to match folder locations on your system. Then open a command line window, navigate to your Inkscape source directory and execute the following commands:
mingwenv.bat |
set-up environment variables |
mkdir build cd build |
set-up a build directory (if you should ever happen to run into serious problems try to delete this directory and start over) |
cmake -G "MinGW Makefiles" .. |
create makefiles |
mingw32-make -j 2 |
start the actual compilation process (the -j option sets the number of compilation threads and can be used to significantly speed up the compilation process) |
mingw32-make install |
create the distribution directory (i.e. copy all required files into one subdirectory, by default " |
Building Inkscape on Mac
Install the dependencies listed on the wiki:
port install cairo boehmgc gtkmm3 intltool libxslt lcms2 gdl3 \ popt poppler boost gsl gnome-vfs libgnomeprintui bzr cmake potrace
Get Inkscape:
git clone [email protected]:inkscape/inkscape.git
Build it:
mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$(pwd)/../inst && make -j8 && make install
Run it:
inst/bin/inkscape
Developer workflow
Debugging with GDB
Inkscape should be built with the -g flags for g++ so that it can be debugged with GDB.
Inkscape Development
The Inkscape Codebase
Inkscape started as a fork of Sodipodi, a GNOME application based on GObject. Inkscape is written in a mixture of C and C++, due to historical reasons. We hope to eventually migrate it to C++. There is still however, a lot of GObject-based code, so some knowledge of GObject is necessary to work with Inkscape.
Inkscape uses the GTK+ widget toolkit and the Glib support library. We are in the process of migrating from GTK+ 2.0 to GTK+ 3.0. We also use the header-only parts of Boost (i.e. it is a compile-time dependency, but not a runtime dependency). The geometry library lib2geom, written in C++, is intended to eventually become a separate project. You can get the latest version of lib2geom from its Launchpad repository.
Knowing how to program in C++, and use GTK is essential for contributing to Inkscape. Fortunately, these aren't that difficult to learn, so do read relevant tutorials.
The Inkscape project uses Doxygen to automatically generate source code documentation (including diagrams of the program structure). You can quickly get an overview about the part of the program you'd like to work on here.
Programming Style
Inkscape's programming style guidelines can be found here.
Links
Community
-
Mailing list:
[email protected]. Most of the developers are subscribed to the mailing list. -
IRC:
#inkscape-develon Freenode. -
Inkscape bugtracker: Fixing some easy bugs is a great way to get started with Inkscape development.