In a campaign I'm planning, one of the first quests is a simple gopher mission given by a farmer (we'll call him Chekhov). As a reward for this, they get Chekhov's Sword, which is more a rusty heirloom mantlepiece than Ultra Doomsmiting Stabby-Slicer Of Orc-Shredding. Still, it'll have use later, so I want to make sure the PCs don't hock it off at the Local Loot-Pawning Shop™ or chuck it into a lake or something.
There are four main obstacles:
- The sword can't be too powerful or valuable, or either the impoverished farmer would've sold it himself ages ago (not to mention the PCs would want to liquidate it themselves that much more quickly) or some PC would use it for themselves.
- I don't want to be too blunt or obvious, because railroading is terrible writing and I want to see at least a modicum of deductive reasoning be used later. (This is also why I don't want the PCs using it under normal circumstances.)
- The PCs aren't particularly sentimental, aesthetic, or trustworthy (so they wouldn't keep it for memories, decor, or to honor a request -- dangerously pragmatic for writing a Chekhov's MacGuffin in).
- The sword's main value is its sentimentality to the farmer. IT HAS ABSOLUTELY ZERO INHERENT VALUE OTHERWISE. The party cannot know why this is so valuable, though.
So, how can I make sure they hang on to the sword despite all that?
