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3 days ago
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Let’s talk about what’s coming in Update 5.2 and some of the changes and improvements that we’re making to Battlefield V in December.

Hey folks,

In the coming weeks, we’ll have full details on what it is that you should expect to see added, fixed, and changed with Battlefield V as part of Update 5.2, as well as the precise times and dates that we’ll see all of this new content go live. As ever, we’ll continue to hold back on the full information until we’ve seen it clear through the usual Finalising, Testing, and Certification steps of our processes so that we can bring you the most accurate information, and avoid setting any wrong expectations.

That said, there are some things that we want to start the conversation on before we reach Update 5.2 - some of which will help to give you an understanding on where our focuses lie in the realm of continuing to improve and enhance the experience that many of you are having with Battlefield V every single day.

Community Games 

We were a bit premature in revealing to you the new name for Private Games when we published our 5.0 Update Notes last month, but we have settled on the final name, and can confirm that this will now be known as Community Games to help reflect the vision that we have for this feature. 

Braddock will be following up at a later time with you all on the complete feature set, but today I’m happy for us to confirm that it’s our intent to ship Community Games as a part of Update 5.2 in December.

Coming in Update 5.2 - Community Games
The Lunge Mine

Affectionately known as the Boom Broom, we’re not presently satisfied with the way that the Lunge Mine is working in our current builds. It’s not activating when we want it to, and the splash damage is making the weapon less predictable than we intend for it to be. It simply doesn’t meet our quality standards, and so rather than giving you something that’s broken, and the promise of fixing it further down the road, we’re going to hold back on releasing this Gadget to both Assault and Support until our next update, after 5.2 (in the new year) in order to get it polished, and reliably working.

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