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Gamedevelopment

Game Development TutorialsFlash

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    • Beginner's Guide to OOP
    • Create AI for a Hockey Game Using Steering Behaviors
    • Funding Your Indie Games With Client Work
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    • Understanding Steering Behaviors
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  1. Hockey game mechanic preview

    Create a Hockey Game AI Using Steering Behaviors: Game Mechanics

    In this part of the series, we'll add the missing pieces required to turn the hockey prototype into an actual, playable game. These include a score,...
    Fernando Bevilacqua
    18 Feb 2015
    Artificial Intelligence
  2. Hockey defense preview

    Create a Hockey Game AI Using Steering Behaviors: Defense

    In this tutorial, we finish coding our hockey game artificial intelligence using steering behaviors and finite state machines. This time, we implement the AI...
    Fernando Bevilacqua
    29 Aug 2014
    Artificial Intelligence
  3. Hockey attack preview

    Create a Hockey Game AI Using Steering Behaviors: Attack

    In this tutorial, we continue coding artificial intelligence for a hockey game using steering behaviors and finite state machines. In this part of the...
    Fernando Bevilacqua
    9 Jun 2014
    Artificial Intelligence
  4. Hockey foundation preview

    Create a Hockey Game AI Using Steering Behaviors: Foundation

    If you're going to make an action, sports, or strategy game with many units controlled by the computer, you will need some serious artificial intelligence....
    Fernando Bevilacqua
    21 May 2014
    Artificial Intelligence
  5. Featured image steering leader following 400

    Finite-State Machines: Theory and Implementation

    A finite-state machine is a model used to represent and control execution flow. It is perfect for implementing AI in games, producing great results without a...
    Fernando Bevilacqua
    24 Oct 2013
    Artificial Intelligence
  6. How to learn starling 400px

    How to Learn Starling Framework

    Starling Framework is a free, open-source framework written using ActionScript 3.0. The primary purpose of this framework is to make it extremely easy for...
    Hemanth Sharma
    16 Aug 2013
    How to Learn
  7. Featured image network p2p 400

    Building a Peer-to-Peer Multiplayer Networked Game

    Playing a multiplayer game is always fun. Instead of beating AI-controlled opponents, the player must face strategies created by another human being. This...
    Fernando Bevilacqua
    12 Aug 2013
    Multiplayer
  8. Creating isometric worlds hires

    Creating Isometric Worlds: A Primer for Game Developers, Continued

    In this tutorial, we'll build on the original Creating Isometric Worlds primer, and learn about implementing pickups, trigger tiles, level swapping, path...
    Juwal Bose
    19 Jul 2013
    Implementation
  9. Featured image steering path 400

    Understanding Steering Behaviors: Path Following

    Path following is a frequent problem in game development. This tutorial covers the path following steering behavior, which allows characters to follow a...
    Fernando Bevilacqua
    2 Jul 2013
    Implementation
  10. Creating isometric worlds hires

    Creating Isometric Worlds: A Primer for Game Developers

    In this tutorial, I'll give you a broad overview of what you need to know to create isometric worlds. You'll learn what the isometric projection is, and how...
    Juwal Bose
    27 May 2013
    Isometric Games
  11. Collision avoidance hires

    Understanding Steering Behaviors: Collision Avoidance

    Decent NPC navigation often requires the ability to avoid obstacles. This tutorial covers the collision avoidance steering behavior, which allows characters...
    Fernando Bevilacqua
    13 May 2013
    Implementation
  12. Featured image simple achievement

    How to Code Unlockable Achievements for Your Game (A Simple Approach)

    Achievements are extremely popular among gamers. They can be used in a variety of ways, from teaching to measuring progress, but how can we code them? In...
    Fernando Bevilacqua
    25 Mar 2013
    Implementation
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