CLASSROOM SETUP ♦ PROGRESS TRACKING ♦ LIFETIME ACCESS
Students solve several coding puzzles and learn to use basic programming concepts such as loops and conditional statements.
Students use problem solving skills and learn to recognize patterns and write small programs.
Students use stamping to program a pen that draws a rotating image. Then they can use their new pen to make fun creations.
Students learn the basics that they'll need to create storytelling projects in Tynker. When they're done with this project, encourage them to program their own joke or story.
Students create a platformer game with custom power-ups and bad guys. They can save and share the project with friends and parents.
In this tutorial, students program an animated dancing scene using the characters from Peep and the Big Wide World.
In this tutorial, students create an animated scene where Peep explores the world around him.
Students complete a set of 20 puzzles where they program the monsters they've collected.
Students complete a series of levels using basic programming concepts such as sequencing, repetition, conditional logic and counting.
Students solve a set of 20 coding puzzles to guide Monster High characters through a scavenger hunt.
Students program keyboard motion using impulses, detect collisions, and program the motion of the ball. They can theme the game and add their own levels.
Students follow step-by-step instructions to create and publish their own music video.
In this tutorial, students learn how to build a top-down arcade game using visual programming blocks.
Students solve a series of coding puzzles and learn basic programming concepts such as loops, conditional logic, and sequencing.
Students follow step-by-step instructions to code an interactive ecological pyramid. They think about how organisms interact within an ecosystem.
In this STEM project, students will follow step-by-step instructions to make an escape game. If the user answers a multiplication question correctly, the character moves forward and avoids the boulders. If the user answers incorrectly, it’s game over!
In this STEM project, students will create a Social Studies game demonstrating their understanding of the Bill of Rights.
Students complete a set of 18 puzzles where they program members of an army.
Students complete several coding challenges that progressively add capabilities to overcome the "bugs" and eventually complete the game.
These fun puzzle activities teach core programming concepts such as loops and conditionals, as well as JavaScript syntax.
Students learn to use physics concepts such as gravity, bounciness, impulse and collisions as they build an Angry Birds™ inspired game using the physics engine.
Students experiment with pen commands and learn to draw squares, triangles, Spirograph designs and more.
Students use cloning to create more birds and change physics properties to make the birds move and bounce.
Students follow step-by-step instructions to code an interactive Solar System. They do independent research about the planets and the Sun.
Students follow step-by-step instructions to code an analog clock. This project requires a working understanding of angles and geometry and an ability to apply critical thinking to set up and solve geometry problems.
In these 20 coding puzzles, students will learn core programming concepts such as loops and conditionals, as well as Python syntax.
In this STEM project, students will apply what they know about homophones to create an animated storytelling project. Throughout the story, the user will need to choose between two or more homophones to fill in the blank in a line of dialog. The story can’t go on until they choose the correct homophone!
With Tynker’s game-based approach to learning, it's easy to engage students of all ages, interests, and experience levels. Tynker uses structured and open-ended activities that allow children to learn and create.
Add all your students to a class. Students will be able to access the Hour of Code activities from their dashboard.
You're all set! The Hour of Code activities will automatically show up in your students' dashboards during the event. Encourage your students to log in to their accounts during the Hour of Code week to participate. Please spread the word to your fellow teachers.
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Beginner Level First time coders |
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Intermediate level |
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Advanced Level |
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Students use critical thinking and problem solving skills to complete puzzles while learning programming concepts such as sequencing, repetition, and conditional logic. As they create games, stories, and art with code, they learn how to apply these concepts. Students build projects that they’re proud to share with their family and friends. With Tynker, children learn that programming is neither difficult nor boring—it’s a powerful tool that they can use to bring their imagination to life!
Tynker makes it easy to teach computer programming. The curriculum is organized into grade-specific courses where students move at their own pace through scaffolded lessons to learn concepts and apply them creatively. Tynker includes everything you need to teach programming in a fun, engaging way, including lesson plans, teacher guides, answer keys, and standards alignment.
Ready-to-use project templates that integrate coding into what you already teach, across the curriculum.
Help spread the word. Recruit five fellow educators to host an Hour of Code with Tynker and receive a free Tynker lesson for you and your five invitees. Thank you for your support!
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