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Hour of Code Teacher Guide

Inspire your students to code with Tynker’s fun game-based tutorials for the Hour of Code.

Register to Track Student Progress

CLASSROOM SETUP  ♦  PROGRESS TRACKING  ♦  LIFETIME ACCESS

Lesson Plans Planning Guide Beyond the Hour of Code Refer a Teacher Register to Track Student Progress

Lesson Plans

  • Candy Quest
    Go on a quest for candy!
    Beginner level
    Grade: K-4 about 30 minutes
    Teacher Note:

    Students solve several coding puzzles and learn to use basic programming concepts such as loops and conditional statements.


    Teacher Guide
    Puzzle Solutions
  • Puppy Adventure
    Help Pixel the puppy get home
    Beginner level
    Grade: K-4 about 30 minutes
    Teacher Note:

    Students use problem solving skills and learn to recognize patterns and write small programs.


    Teacher Guide
    Puzzle Solutions
  • Spin Draw
    Create a fun pen that draws a rotating image.
    Beginner level
    Grade: K+ about 30 minutes
    Teacher Note:

    Students use stamping to program a pen that draws a rotating image. Then they can use their new pen to make fun creations.


    Teacher Guide
    Sample Project
    Student Creations
  • Tell a Joke
    Make two birds tell each other a joke
    Beginner level
    Grade: K+ about 30 minutes
    Teacher Note:

    Students learn the basics that they'll need to create storytelling projects in Tynker. When they're done with this project, encourage them to program their own joke or story.


    Teacher Guide
    Sample Project
    Student Creations
  • Platformer Starter Kit
    Program your own platformer game!
    Intermediate level
    Grade: 1-8 about 20 minutes
    Teacher Note:

    Students create a platformer game with custom power-ups and bad guys. They can save and share the project with friends and parents.


    Teacher Guide
    Sample Project
  • Peep: Dance with Friends
    Make Peep and his friends dance!
    Beginner level
    Grade: K-4 about 20 minutes
    Teacher Note:

    In this tutorial, students program an animated dancing scene using the characters from Peep and the Big Wide World.


    Teacher Guide
    Sample Project
    Student Creations
  • Peep: Nature Walk
    Go for a nature walk with Peep!
    Beginner level
    Grade: K-4 about 20 minutes
    Teacher Note:

    In this tutorial, students create an animated scene where Peep explores the world around him.


    Teacher Guide
    Sample Project
    Student Creations
  • Code Monsters
    Collect, train, and battle your monsters!
    Intermediate level
    Grade: 3+ about 40 minutes
    Teacher Note:

    Students complete a set of 20 puzzles where they program the monsters they've collected.


    Teacher Guide
  • Dragon Dash
    Go on an epic quest for treasure
    Intermediate level
    Grade: 5-8 about 30 minutes
    Teacher Note:

    Students complete a series of levels using basic programming concepts such as sequencing, repetition, conditional logic and counting.


    Teacher Guide
    Puzzle Solutions
  • Hot Wheels: Obstacle Course
    Design your own Hot Wheels obstacle course
    Beginner level
    Grade: 3+ about 20 minutes
    Teacher Note:

    Students solve a set of 20 puzzles to navigate a Hot Wheels racecar.


    Teacher Guide
  • Scavenger Hunt
    Go on a scavenger hunt!
    Beginner level
    Grade: 3+ about 40 minutes
    Teacher Note:

    Students solve a set of 20 coding puzzles to guide Monster High characters through a scavenger hunt.


    Teacher Guide
    Sample Project
  • Hot Wheels: Hack the Track
    Guide your Hot Wheels car to win the race
    Beginner level
    Grade: 3+ about 20 minutes
    Teacher Note:

    Students create and publish their own racing track.


    Teacher Guide
  • Brick Breaker
    Make your own version of this arcade classic.
    Intermediate level
    Grade: 2-5 about 30 minutes
    Teacher Note:

    Students program keyboard motion using impulses, detect collisions, and program the motion of the ball. They can theme the game and add their own levels.


    Teacher Guide
    Sample Project
    Student Creations
  • Monster High: Music Video
    Program a music video!
    Beginner level
    Grade: 3+ about 20 minutes
    Teacher Note:

    Students follow step-­by-­step instructions to create and publish their own music video.


    Teacher Guide
  • Undersea Arcade
    Create a top-down arcade game.
    Intermediate level
    Grade: 5-8 about 30 minutes
    Teacher Note:

    In this tutorial, students learn how to build a top-down arcade game using visual programming blocks.


    Teacher Guide
    Sample Project
    Student Creations
  • Lost in Space
    Biff the spaceman is lost in space!
    Intermediate level
    Grade: 5-8 about 40 minutes
    Teacher Note:

    Students solve a series of coding puzzles and learn basic programming concepts such as loops, conditional logic, and sequencing.


    Teacher Guide
    Puzzle Solutions
  • Ecological Pyramid
    Create an interactive ecological pyramid with plants and animals.
    Beginner level
    Grade: 3-5 about 40 minutes
    Teacher Note:

    Students follow step-by-step instructions to code an interactive ecological pyramid. They think about how organisms interact within an ecosystem.


    Teacher Guide
    Sample Project
  • Multiplication Escape
    Make a fun math game!
    Advanced level
    Grade: 3-5 about 30 minutes
    Teacher Note:

    In this STEM project, students will follow step-by-step instructions to make an escape game. If the user answers a multiplication question correctly, the character moves forward and avoids the boulders. If the user answers incorrectly, it’s game over!


    Teacher Guide
    Sample Project
  • Bill of Rights
    Program a quiz about the Bill of Rights!
    Advanced level
    Grade: 3-5 about 30 minutes
    Teacher Note:

    In this STEM project, students will create a Social Studies game demonstrating their understanding of the Bill of Rights.


    Teacher Guide
    Sample Project
  • Code Commander
    Build and train your army for battle!
    Intermediate level
    Grade: 6+ about 40 minutes
    Teacher Note:

    Students complete a set of 18 puzzles where they program members of an army.


    Teacher Guide
  • Debugger
    Fight bugs to save the motherboard!
    Intermediate level
    Grade: 5+ about 40 minutes
    Teacher Note:

    Students complete several coding challenges that progressively add capabilities to overcome the "bugs" and eventually complete the game.


    Teacher Guide
    Puzzle Solutions
  • Counter Hack
    Learn Javascript as you defeat viruses!
    Advanced level
    Grade: 6+ about 60 minutes
    Teacher Note:

    These fun puzzle activities teach core programming concepts such as loops and conditionals, as well as JavaScript syntax.


    Teacher Guide
    Puzzle Solutions
  • Physics Cannon Game
    Make a 2-player physics game!
    Advanced level
    Grade: 5-8 about 30 minutes
    Teacher Note:

    Students learn to use physics concepts such as gravity, bounciness, impulse and collisions as they build an Angry Birds™ inspired game using the physics engine.


    Teacher Guide
    Sample Project
    Student Creations
  • Pattern Maker
    Create programmatic drawings
    Intermediate level
    Grade: 5-8 about 30 minutes
    Teacher Note:

    Students experiment with pen commands and learn to draw squares, triangles, Spirograph designs and more.


    Teacher Guide
    Sample Project
    Student Creations
  • Bird Mayhem
    Make a game where birds bounce around the screen.
    Intermediate level
    Grade: 5+ about 30 minutes
    Teacher Note:

    Students use cloning to create more birds and change physics properties to make the birds move and bounce.


    Teacher Guide
    Sample Project
    Student Creations
  • Solar System
    Program a moving model of the Solar System
    Intermediate level
    Grade: 6+ about 40 minutes
    Teacher Note:

    Students follow step-by-step instructions to code an interactive Solar System. They do independent research about the planets and the Sun.


    Teacher Guide
    Sample Project
  • Analog Clock
    Create a working analog clock
    Advanced level
    Grade: 6+ about 40 minutes
    Teacher Note:

    Students follow step-by-step instructions to code an analog clock. This project requires a working understanding of angles and geometry and an ability to apply critical thinking to set up and solve geometry problems.


    Teacher Guide
    Sample Project
  • Toxic Jungle
    Use Python to save the toxic jungle!
    Advanced level
    Grade: 7+ about 60 minutes
    Teacher Note:

    In these 20 coding puzzles, students will learn core programming concepts such as loops and conditionals, as well as Python syntax.


    Teacher Guide
    Puzzle Solutions
  • Homophones
    Make a storytelling game about homophones!
    Advanced level
    Grade: 6-8 about 30 minutes
    Teacher Note:

    In this STEM project, students will apply what they know about homophones to create an animated storytelling project. Throughout the story, the user will need to choose between two or more homophones to fill in the blank in a line of dialog. The story can’t go on until they choose the correct homophone!


    Teacher Guide
    Sample Project

Planning Guide

With Tynker’s game-based approach to learning, it's easy to engage students of all ages, interests, and experience levels. Tynker uses structured and open-ended activities that allow children to learn and create.


New to Tynker? Create a free account

Add all your students to a class. Students will be able to access the Hour of Code activities from their dashboard.

Existing Teachers - no prep needed

You're all set! The Hour of Code activities will automatically show up in your students' dashboards during the event. Encourage your students to log in to their accounts during the Hour of Code week to participate. Please spread the word to your fellow teachers.

Sample Sequences

Grade K-3 Grade 4-5 Grade 6+
Beginner Level
First time coders
  • Puppy Adventure
  • Candy Quest
  • Peep: Dance with Friends
  • Candy Quest
  • Spin Draw
  • Brick Breaker
  • Dragon Dash
  • Undersea Arcade
  • Bird Mayhem
Intermediate level
  • Candy Quest
  • Peep: Dance with Friends
  • Spin Draw
  • Dragon Dash
  • Pattern Maker
  • Platformer Starter Kit
  • Code Monsters
  • Platformer Starter Kit
  • Physics Cannon Game
Advanced Level
  • Candy Quest
  • Spin Draw
  • Platformer Starter Kit
  • Code Monsters
  • Pattern Maker
  • Physics Cannon Game
  • Code Commander
  • Physics Cannon Game
  • Counter Hack

What Students Do

  • Solve game-based coding puzzles to learn the basics
  • Follow step-by-step tutorials to create drawing, music, animation, storytelling, physics, and arcade game projects
  • Save and publish their creations
  • Download the free Tynker App to create and run projects on tablets

What Students Learn

Students use critical thinking and problem solving skills to complete puzzles while learning programming concepts such as sequencing, repetition, and conditional logic. As they create games, stories, and art with code, they learn how to apply these concepts. Students build projects that they’re proud to share with their family and friends. With Tynker, children learn that programming is neither difficult nor boring—it’s a powerful tool that they can use to bring their imagination to life!

Tips for Success

  • Pick a sequence of activities based on interests, grade-level and experience
  • Encourage students to create - Make a portfolio of games, art, music, comics greetings and more
  • Explore other students' creations and discover what they can do
  • Don't stop! Continue solving puzzles and making apps from home

Fun Ideas for an Exciting Event

  • Plan a Family Hour of Code Showcase! Invite parents, community leaders and school administrators to see the great work you and the students are doing.
  • Reach out to the media and turn your Hour of Code into a community success story! Use our press template.
  • Post printouts of kids’ custom characters on a bulletin board
  • Have a classroom challenge! Showcase the best creations
  • For experienced students – pick a theme and ask students to create lessons for each other using Tutorial Designer

Track Student Progress

What Kids are Saying

Fun

Engaging

Collaborative learning

Additional Resources

  • Press release template for schools
  • Enhance Learning in All Areas
  • Learning To Code Develops Creativity in Kids
  • Programming = Better Math Skills + Fun
  • Using Tynker District Wide
  • Project Based Learning with Tynker
  • Getting Girls to Code
  • Lunch-time Tynker Club
  • After School Coding Club
  • Coding in Early Grades

Beyond the Hour of Code

Tynker makes it easy to teach computer programming. The curriculum is organized into grade-specific courses where students move at their own pace through scaffolded lessons to learn concepts and apply them creatively. Tynker includes everything you need to teach programming in a fun, engaging way, including lesson plans, teacher guides, answer keys, and standards alignment.

  • Beginner Grades 1-2 Programming 1A

    Get coding by solving fun puzzles! Connect blocks together to complete each level.

    Course $399 per Classroom
  • Beginner Grades 3-4 Programming 101

    Build cool games, design characters, generate music, and draw math art. Unlock the power of code!

    Course $399 per Classroom
  • Beginner Grades 5-6 Programming 201

    Help Gus survive in Side Scoller Survival and program the robot to dance in BeatBot Battle.

    Course $399 per Classroom
  • Beginner Grades 7-8 Programming 301

    Make a side-scroller and a top-down arcade shooting game with multiple levels and enemies.

    Course $399 per Classroom
  • STEM Project Library

    Ready-to-use project templates that integrate coding into what you already teach, across the curriculum.

  • Beginner Grades 3-5 Social Studies

    A collection of fun programming projects about topics in history, geography, civics, ethics, and digital citizenship.

    STEM Buy
  • Beginner Grades 3-5 English

    A collection of fun programming projects about grammar, storytelling, reading, and writing.

    STEM Buy
  • Beginner Grades 3-5 Math

    A collection of fun projects that use programming to solve math problems and model math concepts.

    STEM Buy
  • Beginner Grades 3-5 Life Science

    A collection of fun programming projects about topics in biology, anatomy, and genetics.

    STEM Buy
  • See All Courses

    Refer a Teacher


    Help spread the word. Recruit five fellow educators to host an Hour of Code with Tynker and receive a free Tynker lesson for you and your five invitees. Thank you for your support!

    Refer other Educators

    About

    Tynker is a creative computing platform where millions of kids have learned to program and built games, apps and more. Tynker offers self-paced online courses for children to learn coding at home, as well as an engaging programming curriculum for schools.

    Tynker.com (student login area) is certified by the kidSAFE Seal Program.

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