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		<title>Godot News</title>
		<link>http://godotengine.org/article</link>
		<description>Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.</description>
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			<title>Beta release for Python support</title>
			<link>http://godotengine.org/article/beta-release-python-support</link>
			<guid>http://godotengine.org/article/beta-release-python-support</guid>
			<pubDate>Wed, 12 Jul 2017 08:59:44 +0000</pubDate>
			<description>&lt;p&gt;Emmanuel Leblond (touilleMan) just released the first beta of his Python for Godot interface, which will allow developers to use Python 3 and its complete ecosystem as a scripting language in Godot 3.0.&lt;/p&gt;</description>
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		<item>
			<title>Tests needed for Godot 2.1.4-beta</title>
			<link>http://godotengine.org/article/tests-needed-godot-2-1-4-beta</link>
			<guid>http://godotengine.org/article/tests-needed-godot-2-1-4-beta</guid>
			<pubDate>Sun, 25 Jun 2017 18:14:52 +0000</pubDate>
			<description>&lt;p&gt;Today&#039;s beta build for the upcoming Godot 2.1.4 version brings two months worth of development, including both bug fixes and new features, some of which potentially bolder than usual - with the long wait for Godot 3.0, many 2.1.x users grow restless and push to get the latest and shiniest included in the stable branch ;) As such, testers needed to make sure everything works flawlessly!&lt;/p&gt;</description>
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			<title>Make 2d games with Godot, last day on Kickstarter</title>
			<link>http://godotengine.org/article/make-2d-games-godot-last-day-kickstarter</link>
			<guid>http://godotengine.org/article/make-2d-games-godot-last-day-kickstarter</guid>
			<pubDate>Tue, 20 Jun 2017 15:00:00 +0000</pubDate>
			<description>&lt;p&gt;There are but a few days left on the Kickstarter campaign. It&#039;s been an enormous success, with over 4 times the initial goal! The backers unlocked every stretch goal, including 4 contributions to the official documentation. Here&#039;s what will improve in the coming year.&lt;/p&gt;</description>
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			<title>Progress report April/May 2017</title>
			<link>http://godotengine.org/article/progress-report-april-may-2017</link>
			<guid>http://godotengine.org/article/progress-report-april-may-2017</guid>
			<pubDate>Wed, 14 Jun 2017 09:39:49 +0000</pubDate>
			<description>&lt;p&gt;The Godot Engine contributors were not idle during Juan&#039;s long holidays - lots of interesting features were implemented over the last two months, and they all converge towards making Godot 3.0 an impressive release! This progress reports covers the work done by all contributors apart from Juan, who will showcase his recent renderer improvements in the next progress report.&lt;/p&gt;</description>
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		<item>
			<title>Make Professional 2d Games with Godot: Kickstarter LIVE</title>
			<link>http://godotengine.org/article/2d-games-godot-kickstarter-live</link>
			<guid>http://godotengine.org/article/2d-games-godot-kickstarter-live</guid>
			<pubDate>Mon, 22 May 2017 10:00:00 +0000</pubDate>
			<description>&lt;p&gt;Do you want to become a better game developer with Godot? GDquest, who makes game creation tutorials with open source tools, is on Kickstarter, with our full support!&lt;/p&gt;</description>
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		<item>
			<title>Godot course on Kickstarter next Monday!</title>
			<link>http://godotengine.org/article/godot-course-kickstarter-next-monday</link>
			<guid>http://godotengine.org/article/godot-course-kickstarter-next-monday</guid>
			<pubDate>Mon, 15 May 2017 11:51:10 +0000</pubDate>
			<description>&lt;p&gt;GDquest, content creator and gamedev teacher of Krita and Godot fame, will soon start a Kickstarter campaign for a professional quality game creation course targeting the upcoming Godot 3! Among Godot developers, we are all thrilled about the project and want it to be a huge success, so mark the date and be sure to support the campaign!&lt;/p&gt;</description>
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			<title>Maintenance release: Godot 2.1.3</title>
			<link>http://godotengine.org/article/maintenance-release-godot-2-1-3</link>
			<guid>http://godotengine.org/article/maintenance-release-godot-2-1-3</guid>
			<pubDate>Wed, 12 Apr 2017 18:46:54 +0000</pubDate>
			<description>&lt;p&gt;Here&#039;s the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.&lt;/p&gt;</description>
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			<title>Godot 3.0 progress report #6</title>
			<link>http://godotengine.org/article/godot-30-progress-report-6</link>
			<guid>http://godotengine.org/article/godot-30-progress-report-6</guid>
			<pubDate>Sun, 09 Apr 2017 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Another month of work, another progress report. This month work was divided into completing the exporters, GDNative (formerly DLScript) and the new particle system.&lt;/p&gt;</description>
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		<item>
			<title>GDNative is here!</title>
			<link>http://godotengine.org/article/dlscript-here</link>
			<guid>http://godotengine.org/article/dlscript-here</guid>
			<pubDate>Wed, 05 Apr 2017 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will stay the same.&lt;/p&gt;</description>
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			<title>Meet the Nodes - Godot event in Paris</title>
			<link>http://godotengine.org/article/meet-nodes-godot-event-paris</link>
			<guid>http://godotengine.org/article/meet-nodes-godot-event-paris</guid>
			<pubDate>Tue, 28 Mar 2017 08:45:44 +0000</pubDate>
			<description>&lt;p&gt;Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development!
This will be a great occasion for European community members to meet Godot&#039;s lead developer, Juan Linietsky (reduz), who usually lives in Argentina.&lt;/p&gt;</description>
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			<title>Godot 3.0, new progress report and GDC</title>
			<link>http://godotengine.org/article/godot-30-new-progress-report-and-gdc</link>
			<guid>http://godotengine.org/article/godot-30-new-progress-report-and-gdc</guid>
			<pubDate>Sun, 12 Mar 2017 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.&lt;/p&gt;</description>
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			<title>Only two buttons, but dozens of games!</title>
			<link>http://godotengine.org/article/only-two-buttons-dozens-games</link>
			<guid>http://godotengine.org/article/only-two-buttons-dozens-games</guid>
			<pubDate>Thu, 16 Feb 2017 07:29:46 +0000</pubDate>
			<description>&lt;p&gt;Godot&#039;s Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!&lt;/p&gt;</description>
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			<title>Godot 3.0 new internals, progress report #4</title>
			<link>http://godotengine.org/article/godot-30-new-internals-progress-report-4</link>
			<guid>http://godotengine.org/article/godot-30-new-internals-progress-report-4</guid>
			<pubDate>Sat, 04 Feb 2017 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance.&lt;/p&gt;</description>
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			<title>Maintenance release: Godot 2.1.2</title>
			<link>http://godotengine.org/article/maintenance-release-godot-2-1-2</link>
			<guid>http://godotengine.org/article/maintenance-release-godot-2-1-2</guid>
			<pubDate>Sat, 21 Jan 2017 18:33:51 +0000</pubDate>
			<description>&lt;p&gt;Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!&lt;/p&gt;</description>
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			<title>Meet us at FOSDEM 2017 and GodotCon</title>
			<link>http://godotengine.org/article/meet-us-fosdem-2017-and-godotcon</link>
			<guid>http://godotengine.org/article/meet-us-fosdem-2017-and-godotcon</guid>
			<pubDate>Wed, 18 Jan 2017 12:44:29 +0000</pubDate>
			<description>&lt;p&gt;The Godot Engine community is officially attending the FOSDEM 2017 in Brussels, Belgium on Feb 4-5, and also organises its own &amp;quot;GodotCon&amp;quot; event in Brussels the next two days (Feb 6-7). All interested Godot users and contributors are invited to join us for a great real life meeting!&lt;/p&gt;</description>
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			<title>WARNING: HEAD is going unstable!</title>
			<link>http://godotengine.org/article/warning-head-going-unstable</link>
			<guid>http://godotengine.org/article/warning-head-going-unstable</guid>
			<pubDate>Mon, 02 Jan 2017 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Starting now, and only for the upcoming 3.0 release, HEAD will break compatibility completely. Projects from Godot 1.x and 2.x &lt;strong&gt;will not work&lt;/strong&gt; and this is expected.&lt;/p&gt;</description>
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		<item>
			<title>Godot's new renderer, progress report #3</title>
			<link>http://godotengine.org/article/godots-new-renderer-progress-report-3</link>
			<guid>http://godotengine.org/article/godots-new-renderer-progress-report-3</guid>
			<pubDate>Sat, 31 Dec 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;It&#039;s been a month since the second progress report, and progress continues towards the new Godot renderer. This milestone was (and will likely be) the most difficult, due to the techniques that had to be implemented.&lt;/p&gt;</description>
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		<item>
			<title>Godot Community Game Jam - Dec 2016 / Jan 2017</title>
			<link>http://godotengine.org/article/godot-gamejam-dec-2016-jan-2017</link>
			<guid>http://godotengine.org/article/godot-gamejam-dec-2016-jan-2017</guid>
			<pubDate>Thu, 15 Dec 2016 12:30:02 +0000</pubDate>
			<description>&lt;p&gt;After the success of the previous game jams in March and June, we launch a new community game jam for the new year, with the theme &amp;quot;Two buttons&amp;quot;. Go to &lt;a href=&quot;https://itch.io/jam/godotjam122016&quot;&gt;https://itch.io/jam/godotjam122016&lt;/a&gt; to partake in the jam, alone or in a team with other community members!&lt;/p&gt;</description>
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		<item>
			<title>Godot's new renderer, progress report #2</title>
			<link>http://godotengine.org/article/godots-new-renderer-progress-report-2</link>
			<guid>http://godotengine.org/article/godots-new-renderer-progress-report-2</guid>
			<pubDate>Sun, 04 Dec 2016 01:00:00 +0000</pubDate>
			<description>&lt;p&gt;It&#039;s been a month since the first &lt;a href=&quot;https://godotengine.org/article/godots-new-renderer-progress-report-1&quot;&gt;progress report&lt;/a&gt;, and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature.&lt;/p&gt;</description>
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			<title>Maintenance release: Godot 2.1.1</title>
			<link>http://godotengine.org/article/maintenance-release-godot-2-1-1</link>
			<guid>http://godotengine.org/article/maintenance-release-godot-2-1-1</guid>
			<pubDate>Thu, 17 Nov 2016 20:33:41 +0000</pubDate>
			<description>&lt;p&gt;Three months after the release of Godot 2.1, we finally have the first maintenance release in the current stable branch. Rich of 271 new commits, it brings many bug fixes, enhancements and even some new features backported for the master branch! Highlights are OSX gamepad support, AStar implementation and some advanced drag and drop features in the editor!&lt;/p&gt;</description>
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			<title>Onward to the new 3D renderer</title>
			<link>http://godotengine.org/article/onward-new-3d-renderer</link>
			<guid>http://godotengine.org/article/onward-new-3d-renderer</guid>
			<pubDate>Tue, 15 Nov 2016 17:46:31 +0000</pubDate>
			<description>&lt;p&gt;We decided to skip the planned 2.2 release to work at full steam on the upcoming Godot 3.0 and its new OpenGL ES 3.0 / OpenGL 3.3 renderer. We aim for a Godot 3.0 release in the first quarter of 2017, and it should bring an incredible load of features and improvements. Juan Linietsky will also be working full-time on Godot for the coming months thanks to the Mozilla MOSS award that we received earlier this year.&lt;/p&gt;</description>
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			<title>Godot's new renderer, progress report #1</title>
			<link>http://godotengine.org/article/godots-new-renderer-progress-report-1</link>
			<guid>http://godotengine.org/article/godots-new-renderer-progress-report-1</guid>
			<pubDate>Tue, 01 Nov 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments when evaluating godot by potential users is that, for 2D, Godot is awesome but for 3D it&#039;s pretty far from the mainstream alternatives.&lt;/p&gt;
&lt;p&gt;For Godot 3.0 (our new release being worked on) we are working hard to change this.&lt;/p&gt;</description>
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			<title>The Asset Library web frontend reaches beta</title>
			<link>http://godotengine.org/article/asset-library-web-frontend-reaches-beta</link>
			<guid>http://godotengine.org/article/asset-library-web-frontend-reaches-beta</guid>
			<pubDate>Mon, 31 Oct 2016 22:44:33 +0000</pubDate>
			<description>&lt;p&gt;After several months of development, the web frontend to Godot&#039;s Asset Library finally reached the beta status!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Making shaders more accessible</title>
			<link>http://godotengine.org/article/making-shaders-more-accessible</link>
			<guid>http://godotengine.org/article/making-shaders-more-accessible</guid>
			<pubDate>Thu, 06 Oct 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;For most game developers, shaders are this scary monster that presents itself with such a complexity that seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them.&lt;/p&gt;</description>
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			<title>Our point'n'click framework is finally out!</title>
			<link>http://godotengine.org/article/our-point-click-framework-finally-out</link>
			<guid>http://godotengine.org/article/our-point-click-framework-finally-out</guid>
			<pubDate>Sat, 01 Oct 2016 06:00:00 +0000</pubDate>
			<description>&lt;p&gt;The long-awaited framework to create point &amp;amp; click adventure games, initially promised during the Kickstarter for The Interactive Adventures of Dog Mendonça and Pizzaboy®, is finally available. It is of course open source, and comes with a great manual written by Ariel Manzur and the FLOSS Manuals FR team.&lt;/p&gt;</description>
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		<item>
			<title>Join the Hacktoberfest and contribute to Godot!</title>
			<link>http://godotengine.org/article/join-hacktoberfest-and-contribute-godot</link>
			<guid>http://godotengine.org/article/join-hacktoberfest-and-contribute-godot</guid>
			<pubDate>Sat, 01 Oct 2016 00:01:00 +0000</pubDate>
			<description>&lt;p&gt;Hacktoberfest, an event that encourages you to contribute to open source projects (Godot included) starts now, and will last for the whole month of October. If you make at least four pull requests, you can earn a cool hacker T-shirt!&lt;/p&gt;</description>
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		<item>
			<title>Why does Godot use Servers and RIDs?</title>
			<link>http://godotengine.org/article/why-does-godot-use-servers-and-rids</link>
			<guid>http://godotengine.org/article/why-does-godot-use-servers-and-rids</guid>
			<pubDate>Sat, 24 Sep 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;If you ever lurked in Godot source code, and tried to follow the flow of the logic, you most likely noticed that most code related to scene, formats, etc. always ends up in a giant &amp;quot;server&amp;quot; class. These really large classes, which Godot calls &amp;quot;severs&amp;quot;, generally abstract some implementation or architecture.&lt;/p&gt;</description>
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		<item>
			<title>A change of Image</title>
			<link>http://godotengine.org/article/change-image</link>
			<guid>http://godotengine.org/article/change-image</guid>
			<pubDate>Thu, 22 Sep 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Godot has many built-in types. Built-in types are used for non-pointer API arguments, where you need to pass around information fast and you don&#039;t really care much about keeping a reference. One of the early built-in types in Godot is Image, which is like a Vector, but with a little more information related to image data (such as width, height, format and whether or not it has mipmaps).&lt;/p&gt;</description>
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		<item>
			<title>Godot's new high level networking preview is up!</title>
			<link>http://godotengine.org/article/godots-new-high-level-networking-preview</link>
			<guid>http://godotengine.org/article/godots-new-high-level-networking-preview</guid>
			<pubDate>Sat, 20 Aug 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols...&lt;/p&gt;</description>
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		<item>
			<title>More programming languages in Godot, want to help?</title>
			<link>http://godotengine.org/article/godot-getting-more-languages</link>
			<guid>http://godotengine.org/article/godot-getting-more-languages</guid>
			<pubDate>Wed, 10 Aug 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.&lt;/p&gt;</description>
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		<item>
			<title>Godot reaches 2.1 stable!</title>
			<link>http://godotengine.org/article/godot-reaches-2-1-stable</link>
			<guid>http://godotengine.org/article/godot-reaches-2-1-stable</guid>
			<pubDate>Tue, 09 Aug 2016 19:38:43 +0000</pubDate>
			<description>&lt;p&gt;After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.&lt;/p&gt;</description>
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		<item>
			<title>Last call before take-off: Godot 2.1 RC2</title>
			<link>http://godotengine.org/article/last-call-take-off-godot-2-1-rc2</link>
			<guid>http://godotengine.org/article/last-call-take-off-godot-2-1-rc2</guid>
			<pubDate>Wed, 03 Aug 2016 21:51:10 +0000</pubDate>
			<description>&lt;p&gt;The 2.1-stable release is imminent, so to make sure everything will work as expected, here&#039;s a new release candidate with its load of bugfixing and small enhancements.&lt;/p&gt;</description>
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		<item>
			<title>Godot 2.1 RC1 is out!</title>
			<link>http://godotengine.org/article/godot-2-1-rc1-out</link>
			<guid>http://godotengine.org/article/godot-2-1-rc1-out</guid>
			<pubDate>Sun, 24 Jul 2016 21:40:26 +0000</pubDate>
			<description>&lt;p&gt;Our first Release Candidate for Godot 2.1 is here! If you don&#039;t find enough bugs, this will be our final candidate, so better get testing!&lt;/p&gt;</description>
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		<item>
			<title>Help us complete Godot's API reference!</title>
			<link>http://godotengine.org/article/help-us-complete-godots-api-reference</link>
			<guid>http://godotengine.org/article/help-us-complete-godots-api-reference</guid>
			<pubDate>Thu, 14 Jul 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it&#039;s a huge job, but with the help of the community we can make it pretty fast!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot 2.1 reaches beta, ready for testing!</title>
			<link>http://godotengine.org/article/godot-2-1-reaches-beta-ready-for-testing</link>
			<guid>http://godotengine.org/article/godot-2-1-reaches-beta-ready-for-testing</guid>
			<pubDate>Tue, 12 Jul 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!&lt;/p&gt;</description>
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		<item>
			<title>Maintenance release: Godot 2.0.4.1</title>
			<link>http://godotengine.org/article/maintenance-release-godot-2-0-4</link>
			<guid>http://godotengine.org/article/maintenance-release-godot-2-0-4</guid>
			<pubDate>Sat, 09 Jul 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!&lt;/p&gt;</description>
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		<item>
			<title>Showcase your Godot game on our website!</title>
			<link>http://godotengine.org/article/showcase-your-godot-game-our-website</link>
			<guid>http://godotengine.org/article/showcase-your-godot-game-our-website</guid>
			<pubDate>Mon, 27 Jun 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!&lt;/p&gt;</description>
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		<item>
			<title>Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program</title>
			<link>http://godotengine.org/article/mozilla-awards-godot-engine-part-moss-mission-partners-program</link>
			<guid>http://godotengine.org/article/mozilla-awards-godot-engine-part-moss-mission-partners-program</guid>
			<pubDate>Wed, 22 Jun 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot&#039;s WebAssembly and WebGL 2 integration.&lt;/p&gt;</description>
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			<title>Godot Community Game Jam - June 2016</title>
			<link>http://godotengine.org/article/godot-gamejam-june-2016</link>
			<guid>http://godotengine.org/article/godot-gamejam-june-2016</guid>
			<pubDate>Fri, 03 Jun 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;After the success of the previous game jam in March, we launch a new community game jam for the month of June 2016, with the theme &amp;quot;Procedural&amp;quot;. Go to &lt;a href=&quot;https://itch.io/jam/godotjam062016&quot;&gt;https://itch.io/jam/godotjam062016&lt;/a&gt; to partake in the jam, alone or in a team with other community members!&lt;/p&gt;</description>
		</item>
		<item>
			<title>你好 мир, Godot habla deine language désormais!*</title>
			<link>http://godotengine.org/article/mir-godot-habla-dein-language-desormais</link>
			<guid>http://godotengine.org/article/mir-godot-habla-dein-language-desormais</guid>
			<pubDate>Sat, 28 May 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Internationalization support has been added to the editor in the current development branch! Translators are now encouraged to contribute as many languages as possible so that we can have a great multilingual 2.1 release!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Maintenance release: Godot 2.0.3</title>
			<link>http://godotengine.org/article/maintenance-release-godot-2-0-3</link>
			<guid>http://godotengine.org/article/maintenance-release-godot-2-0-3</guid>
			<pubDate>Fri, 13 May 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Fill in the blank in the class reference</title>
			<link>http://godotengine.org/article/fill-blank-class-reference</link>
			<guid>http://godotengine.org/article/fill-blank-class-reference</guid>
			<pubDate>Wed, 27 Apr 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Godot&#039;s API reference is far from complete, but it&#039;s an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Maintenance release: Godot 2.0.2</title>
			<link>http://godotengine.org/article/maintenance-release-godot-2-0-2</link>
			<guid>http://godotengine.org/article/maintenance-release-godot-2-0-2</guid>
			<pubDate>Fri, 08 Apr 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.&lt;/p&gt;</description>
		</item>
		<item>
			<title>The community forum is back!</title>
			<link>http://godotengine.org/article/community-forum-back</link>
			<guid>http://godotengine.org/article/community-forum-back</guid>
			<pubDate>Mon, 04 Apr 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content.
We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot aims for mainstream</title>
			<link>http://godotengine.org/article/godot-aims-mainstream</link>
			<guid>http://godotengine.org/article/godot-aims-mainstream</guid>
			<pubDate>Fri, 01 Apr 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;APRIL FOOLS&#039; DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot at GDC 2016, aftermath</title>
			<link>http://godotengine.org/article/godot-gdc-2016-aftermath</link>
			<guid>http://godotengine.org/article/godot-gdc-2016-aftermath</guid>
			<pubDate>Sat, 19 Mar 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;GDC (or Game Developer&#039;s Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Updates on the release cycle – and Godot 2.0.1</title>
			<link>http://godotengine.org/article/updates-on-the-release-cycle-and-godot-2-0-1</link>
			<guid>http://godotengine.org/article/updates-on-the-release-cycle-and-godot-2-0-1</guid>
			<pubDate>Mon, 07 Mar 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Plugins!</title>
			<link>http://godotengine.org/article/plugins</link>
			<guid>http://godotengine.org/article/plugins</guid>
			<pubDate>Sat, 27 Feb 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;For a while users have requested they can extend Godot without having to modify the core C++ codebase.
We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot Engine reaches 2.0 stable</title>
			<link>http://godotengine.org/article/godot-engine-reaches-2-0-stable</link>
			<guid>http://godotengine.org/article/godot-engine-reaches-2-0-stable</guid>
			<pubDate>Tue, 23 Feb 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Home, sweet home</title>
			<link>http://godotengine.org/article/home-sweet-home</link>
			<guid>http://godotengine.org/article/home-sweet-home</guid>
			<pubDate>Sun, 21 Feb 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs.
You&#039;ll now find a Q&amp;amp;A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Open source Godot gets two years old!</title>
			<link>http://godotengine.org/article/open-source-godot-gets-two-years-old</link>
			<guid>http://godotengine.org/article/open-source-godot-gets-two-years-old</guid>
			<pubDate>Sun, 14 Feb 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;On a day like today, two years ago Godot was open sourced.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot 2.0 RC1 released!</title>
			<link>http://godotengine.org/article/godot-2-0-rc1-released</link>
			<guid>http://godotengine.org/article/godot-2-0-rc1-released</guid>
			<pubDate>Tue, 09 Feb 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot 2.0 is now beta!</title>
			<link>http://godotengine.org/article/godot-2-0-now-beta</link>
			<guid>http://godotengine.org/article/godot-2-0-now-beta</guid>
			<pubDate>Tue, 26 Jan 2016 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;After a long, long time in development Godot 2.0 is now in beta!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot joins Software Freedom Conservancy</title>
			<link>http://godotengine.org/article/godot-joins-software-freedom-conservancy</link>
			<guid>http://godotengine.org/article/godot-joins-software-freedom-conservancy</guid>
			<pubDate>Wed, 04 Nov 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Godot is the newest member of Software Freedom Conservancy!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Help us write a FLOSS manual for Godot!</title>
			<link>http://godotengine.org/article/help-us-write-floss-manual-godot</link>
			<guid>http://godotengine.org/article/help-us-write-floss-manual-godot</guid>
			<pubDate>Mon, 07 Sep 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Do you love FLOSS Manuals? Do you love France in the summer? Come help us do a Booksprint for Godot Engine next week!&lt;/p&gt;</description>
		</item>
		<item>
			<title>WebAssembly: Godot on the web?</title>
			<link>http://godotengine.org/article/webassembly-godot-web</link>
			<guid>http://godotengine.org/article/webassembly-godot-web</guid>
			<pubDate>Thu, 25 Jun 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot at RMLL 2015, France</title>
			<link>http://godotengine.org/article/godot-rmll-2015-france</link>
			<guid>http://godotengine.org/article/godot-rmll-2015-france</guid>
			<pubDate>Thu, 11 Jun 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.&lt;/p&gt;</description>
		</item>
		<item>
			<title>First steps towards 1.2</title>
			<link>http://godotengine.org/article/first-steps-towards-1-2</link>
			<guid>http://godotengine.org/article/first-steps-towards-1-2</guid>
			<pubDate>Sat, 06 Jun 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot 1.1 is out!</title>
			<link>http://godotengine.org/article/godot-1-1-out</link>
			<guid>http://godotengine.org/article/godot-1-1-out</guid>
			<pubDate>Thu, 21 May 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot 1.1 RC3</title>
			<link>http://godotengine.org/article/godot-1-1-rc3</link>
			<guid>http://godotengine.org/article/godot-1-1-rc3</guid>
			<pubDate>Sun, 17 May 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot 1.1 RC2</title>
			<link>http://godotengine.org/article/godot-1-1-rc2</link>
			<guid>http://godotengine.org/article/godot-1-1-rc2</guid>
			<pubDate>Tue, 05 May 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot 1.1 RC1</title>
			<link>http://godotengine.org/article/godot-1-1-rc1</link>
			<guid>http://godotengine.org/article/godot-1-1-rc1</guid>
			<pubDate>Fri, 01 May 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot 1.1 beta1 is out!</title>
			<link>http://godotengine.org/article/godot-1-1-beta1-out</link>
			<guid>http://godotengine.org/article/godot-1-1-beta1-out</guid>
			<pubDate>Thu, 02 Apr 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot is now really free!</title>
			<link>http://godotengine.org/article/godot-now-really-free</link>
			<guid>http://godotengine.org/article/godot-now-really-free</guid>
			<pubDate>Wed, 01 Apr 2015 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;APRIL FOOLS&#039; DAY JOKE! -- Godot goes fully FREE to follow the standards of the game development industry, including a mandatory Splash Screen of Pride, the removable of scripting languages support and of course very interesting conditions to share the profit of your work with your beloved engine developers!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Introducing... brand new code completion!</title>
			<link>http://godotengine.org/article/introducing-brand-new-code-completion</link>
			<guid>http://godotengine.org/article/introducing-brand-new-code-completion</guid>
			<pubDate>Mon, 22 Dec 2014 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot Engine reaches 1.0, first stable release</title>
			<link>http://godotengine.org/article/godot-engine-reaches-1-0</link>
			<guid>http://godotengine.org/article/godot-engine-reaches-1-0</guid>
			<pubDate>Mon, 15 Dec 2014 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!&lt;/p&gt;</description>
		</item>
		<item>
			<title>Winter holiday Godot game jam!</title>
			<link>http://godotengine.org/article/winter-holiday-godot-game-jam</link>
			<guid>http://godotengine.org/article/winter-holiday-godot-game-jam</guid>
			<pubDate>Tue, 09 Dec 2014 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere).&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot 1.0 RC1 is here!</title>
			<link>http://godotengine.org/article/godot-10-rc1-here</link>
			<guid>http://godotengine.org/article/godot-10-rc1-here</guid>
			<pubDate>Tue, 02 Dec 2014 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).&lt;/p&gt;</description>
		</item>
		<item>
			<title>Website is back</title>
			<link>http://godotengine.org/article/website-back</link>
			<guid>http://godotengine.org/article/website-back</guid>
			<pubDate>Mon, 01 Dec 2014 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Support us on Kickstarter!</title>
			<link>http://godotengine.org/article/support-us-kickstarter</link>
			<guid>http://godotengine.org/article/support-us-kickstarter</guid>
			<pubDate>Mon, 20 Oct 2014 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça &amp;amp; Pizza Boy, a 2D point &amp;amp; click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.&lt;/p&gt;</description>
		</item>
		<item>
			<title>Godot history in images!</title>
			<link>http://godotengine.org/article/godot-history-images</link>
			<guid>http://godotengine.org/article/godot-history-images</guid>
			<pubDate>Wed, 15 Jan 2014 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;How does more than a decade of engine development look like?&lt;/p&gt;</description>
		</item>
		<item>
			<title>First public release!</title>
			<link>http://godotengine.org/article/first-public-release</link>
			<guid>http://godotengine.org/article/first-public-release</guid>
			<pubDate>Tue, 14 Jan 2014 00:00:00 +0000</pubDate>
			<description>&lt;p&gt;Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients.&lt;/p&gt;
&lt;p&gt;Because of this we are opening the engine to the community so anyone can develop games using Godot and benefit from it’s amazing workflow design. We are also opening the source code with the most generous license, MIT with the hope that other developers will contribute to it and publish their games without any restriction.&lt;/p&gt;</description>
		</item>
	</channel>
</rss>
