W3C

W3C Workshop on Web & Virtual Reality

October 19-20, 2016; San Jose, CA, USA

What is the purpose of this workshop?

The primary goal of the workshop is to bring together practitioners of Web and Virtual Reality technologies to make the Open Web Platform a better delivery mechanism for VR experiences.

The secondary goals of the workshop are as follows:

We won't just be listening to presentations, but we will be actively participating in breakout sessions and working discussions covering topics including but not limited to the current WebVR API. (To learn more information about WebVR, you may visit WebVR.info and read the Editor's Draft of the WebVR specification.)

How is the Web a viable platform for VR?

The Web provides a promising preexisting ecosystem for the creation, distribution, and experiencing of VR content, applications, and services.

In leveraging the Open Web Platform, we hope to provide an interoperability to avoid fragmentation and duplicated effort.

Why does the Web platform need VR?

The Web can benefit from the the new possibilities offered by ubiquitous VR from improved 3D graphics and media capabilities to tight integration with immersive sensors, and on to new ways of discovering and interacting with content and services.

How can I attend?

Attendance is free for all invited participants and is open to the public, whether or not W3C members.

If you wish to express interest in attending, please fill out the registration form. We want to fill the room with people with practical experience of both Web and VR technologies.

Because the venue can accommodate unfortunately only 100 attendees, you must receive an acceptance email in order to attend. Also, be sure to keep an eye on these important dates.

As an alternative to the registration form, you are encouraged to submit a topic in the form of a position statement.

Our aim is to get a diversity of attendees from a variety of industries and communities, including:

This workshop, as other W3C meetings, operates under its Code of Ethics and Professional Conduct.

See also the current list of expected participants.

Which topics will be covered?

We will cover important issues and architectural aspects of bringing VR experiences to the Web.

The tentative list of topics is as follows:

Suggestions for further workshop topics? Submit a pull request on GitHub or email Dominique Hazael-Massieux <[email protected]>.

How can I suggest a presentation?

This is a workshop, not a conference, and any presentations will be short, with topics suggested by submissions and decided by the chairs and program committee. Our goal is to actively discuss topics, not to watch presentations.

In order to best facilitate informed discussion, we encourage attendees to read the accepted topics prior to attending the workshop.

If you wish to present on a topic, you can send us a position statement at <[email protected]> by the deadline (see important dates). Our program committee will review the input provided, and select the most relevant topics and perspectives.

A good position statement should be a few paragraphs long and should include:

What is W3C?

W3C is a voluntary standards consortium that convenes companies and communities to help structure productive discussions around existing and emerging technologies, and offers a Royalty-Free patent framework for Web Recommendations. We focus primarily on client-side (browser) technologies, and also have a mature history of vocabulary (or “ontology”) development. W3C develops work based on the priorities of our members and our community.

Location

The W3C Workshop on Web & Virtual Reality is located at the Samsung Semiconductor facilities in San Jose, CA, USA.

Venue

Samsung Semiconductor

3665 N 1st St

San Jose, CA 95134

United States

Program

Program Committee

Chairs

Committee

(in progress)

Host

Samsung

Samsung

Sponsors

Platinum Sponsors

Google

Mozilla

Becoming a Sponsor

W3C Workshops, meetups, and other events bring you into direct contact with leading Web technology experts: representatives from industry, research, government, and the developer community.

Whether your interests are focused on a particular topic being discussed by a Working Group, or you wish to reach a diverse international audience setting, your sponsorship will help your organization engage W3C's partipcipants in its strategic direction.

Sponsorships offset a portion of our meeting costs, so W3C welcomes multiple sponsors for each event. All proposals for sponsorship are subject to W3C approval.

If you're interested in being a sponsor of the W3C Web & Virtual Reality Workshop, please contact J. Alan Bird, Global Business Development Leader, at <[email protected]> or +1 617 253 7823.

For details on the available sponsorship opportunities for this workshop, see our Sponsorship Packages.