A downloadable game for Windows

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Scooter Agility, Time-Attack.

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My entry for A Game By It's Cover 2016 .

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Use of a gamepad is highly recommended.

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Music by Calined

Download the soundtrack
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Famicase by U井T吾

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Check out my other projects @watchyrstep

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More information

Published22 days ago
StatusReleased
PlatformsWindows
Rating
(15)
Authorislipaway
GenreSports
Tagsagbic, bike, japan, motorbike, motorcycle, pink, Racing, scooter, Time Attack, unreal-engine
LicenseAll rights reserved
Asset licenseAll rights reserved
Average durationA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)
Player countSingleplayer

Download

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Click download now to get access to the following files:

Scoot.Scoot 79 MB

Comments

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Viewing comments 22 to 3 of 22 · Next page

I cant play with my ketboard. At the beginning the scooter drives by itself, it is still on its own when I pressed the keys until the driver finally falls by herself /_\

I have the strangest issue, when the game starts, my vive software will boot up. If I try to close my vive, the game too will close. Not an issue per-se, but just something to comment on.

(+1)

Oh! I'll look into it. Someone reported similar with the rift. Likely something I forgot to disable in unreal. Sorry about that, it shouldn't happen if the vive isn't connected? But entirely my fault.

No problem, thanks for taking a look. I have no problem with my vive being on, I just thought I should bring it to your attention.

This is an amzing game BUT when i start the level the scooter just bounces up and down and when the countdown ends it jsut flips and it ends the level so i cant play i have good fps so my pc isnt the problem from what i can see

Try turning off v-sync (in options make it white). This problem has come up a few times - that has fixed it for some people. If this doesn't fix it i'm afraid it's unlikely you'll be able to play at the moment. I plan on re-working the method I used for suspension which will fix this but it's unlikely to happen any time soon so I can only appologise and thank you for your interest!

(-1)

Yeah i turned it off but still no joy anyway thank you for your reply ill check back another time

Yeah i had the same problem and turning off v-sync didnt help but I'm hoping it's because my pc isn't that great for games so next time I have access to the other PC i use for games I'll try it out again and see if I have any luck

I hope it works for you, it's a horrible feeling that people want to try the game and it's unplayable! I never expected any sort of attention on it so figured if it worked for me that was enough.

(Edited 1 time) (+1)

yeah super bummed that I can't play it cos of this bug .

* edit* I went to NVIDIA control panel and forced v-sync off, for the game there , and that seemed to fix the game for me

Oh awesome! Thanks for the update.

(+1)

I made an account just to post a comment. I just watched Markiplier Play this and it made me want to give it a try. I very much enjoyed it. You've made a new follower... :)

Glad you liked it!

This is more than likely a stupid question, but after I download it how to I get it to launch so I can play? When i press open on the file it just takes me to the folder it's in. Please help I am eager to play the game.

Hi! I'd suggest using the itch app for ease of use but if you just want to download the file it's a zip file which you need to extract somewhere (right click on it and chose an extract option) then inside the main folder there will be an scoot_scoot.exe with an icon of a little bike helmet. You will need the 2015 c++ redistributable to run if it you don't already have it (if you try and run it and it doesn't work grab this!) https://www.microsoft.com/en-gb/download/details.a...
Hope this helps. Game also requires a decent gpu to work as well as it does in the videos so if you get poor fps I can only appologise I didn't really expect so many people to play it as it was just a prototype/jam game. Have fun!

Thank you! I'll definitely try it!


Please, put this masterpiece on Steam *-*

This game was awesome! The look and feel of the game really added to the experience which I loved! Also I am bad at scoot scoot https://www.youtube.com/watch?v=vbtDwupin2c

This game is absolutely amazing. Gonna tip as soon as I can, hopefully the dev will be able to expand it in a full game

Thanks man! I plan on working more on it, probably starting shortly! I'll post any major updates here and intermittent ones on twitter!

Fun little game, harder than it looks. I never knew scooters were so speedy!

Love the leaderboard, although sadly I will never grace its lofty heights (I'm bad at driving). The music and art style also gel really well. Great work, looking forward to seeing more from you.

(-1)

I entered the game.

5 fps in main menu.

Seriously?

I know my graphics card is bad (inter i7 built-in) but you really should optimize this game.

sorry about that. I just made it for fun but I am considering expanding it. I get 130+fps so I figured it was okay. It really needs a dedicated GPU though it is unoptimised for sure it's unlikely to ever run well on integrated graphics. If you donated I'll refund you.

(+2)(-1)

How is the developer fault that you are playing his game in a shitty peasant PC? Get a job, save money, buy a good PC and stop bitching.

(+2)(-1)

LOL Blunt, but absolutely correct; you can't expect any kind of gaming performance from internal graphics. Did OP even try playing other games before blaming this one?

(+2)

I don't think Intel HD graphics are actually supported by Unreal Engine. My advice: get a dedicated card. Even a cheap 750 T

The suspension bounces without any input. It's literally unplayable for me now. I even tried the Vsync fix.

It's not really been performance tuned yet I'm afraid. It was made fairly quick and dirty! It's unlikely to ever perform very well on integrated graphics chips on a cpu but should be okay on a 670 minimum I'd wager? YMMV!

Hi thanks for the reply. I have a laptop with a i7 and 960m. It should work fine in regards to machine performance. I'm a Unity Dev, if you wanted me to take a look I also would be willing to help in that regard!

Either way it's a beautiful game!

Can us nerds have a linux port?

I'll see what I can do! Never packaged for linux, might be a few days before I get a chance.

(+1)

This game drived me insane...... But still a really good game and really well made would love to see more levels :DD



Thanks dude! Pretty funny video. Really helps to see how other people interact with it. You seemed to be getting the hang of it later on. Even I can't get round without hitting a few cones :) I'd love to work on it further, we shall see!

(+1)

Awesome work! It feels like a dream to play. A frustrating, hard (but fun!) dream.

It kind of reminds me of OlliOlli for some reason. On it's surface it's simple, in practice it takes a great deal of skill to master. I love it! Even if i'm garbage. xD

Thanks for the input! I was shooting for that kinda feeling so good to know it's hit home!

(+1)

Very cute but oh my, the controls :)

(+1)

If you go to the options, turn off v-sync (so that v-sync is white and not orange). The game performs as expected.

It looks like the suspension or motor on the back wheel overcompensates without it. I had the same issue.

The game should be hard. But not that hard ;)

(+1)

I STAY!

- controls on PC suck

- hardcore. after 2 minutes in the race, you can die because you hit some boulder.

+ amazing visual experience

+ amazing atmosphere

+ great game for 1 indie

Hey thanks for your feedback! I'm reworking the controls at the moment to allow for greater range of movements (individual brakes etc) Glad you enjoyed some aspects!

(+2)

I QUIT!

Great game, hard. But not as hard as those videos reveiews before me made out :P

However, there were a couple of bits in this level that made it feel more unfair than me being skillful.

1. Hiding the curb under the pink leaves on the straight made me fall off my bike. Which I thought was a bit harsh.

2. The falling off the bike appears random. Sometimes they get into some bouncing fit. It's happened to me a LOT after jumping the first pavement and then going towards the second pavement. Just standing still makes the bike fall over. This happened to be lap 3/3 twice -_- which is why I stopped.

Overall, beautiful graphics. Hard but good concept, just a little unfair in a couple of cases which I would fix before release.

P.S. I pretend the character is 'Ryo Hazuki' from Shenmue with a funny hat on. It makes it more enjoyable.

Thanks for your feedback! Is there any chance you could check your fps for me? I suspect your issues are related to the fact that the physics is tied to the fps and if it's running under 60fps things get a bit wonky. This is something I'd like to sort out but this was just for fun/jam so these sort of issues were not my priority. However taking it further they certainly would be! The fps can take a hit due to how I've done some of the particle effects and generally not really trying to optimize as I had limited time, Definitely not an acceptable state for a 'release' game but this was intended solely as a Jam Game or at most prototype.

To check fps press F while in game (you may need to be actually racing for this to work).

If you don't want to that's fine, if I work on the game more I'll be tackling the bike handling (needs more inertia and being able to do slides, stoppies etc would be fun). The physics issues you've reported will be part of that.

Hey, I'll have access to the same PC tomorrow morning (that's about 11 hours away here). I'll try my best to recreate the bug for you with the fps counter.

Sorry for the criticism, I was/am aware it's a prototype and made solely for a jam. But it seemed like something you could take further so wanted to give some constructive feedback as I did enjoy the game :)

I'll report back tomorrow.

Hey no worries it's totally legit! I'm much more experienced on the art side than the programming side this is the first time I've done a vehicle from scratch and there are some pretty serious issues! I appreciate the candid feedback.

(Edited 1 time)

Hey, so the gitch I had in the first playtest that felt really unfair, I couldn't quite recreate. It was due to something like this:
In this video at 11:45, you can see me jump off the curb slightly. And because the back wheel is bobbing up and down, with the extra height it goes a bit more mental. I stop and it managed to settle itself in this video.
However, in my first playtest, this happened off the first curb jump at the bottom of the map, and I stopped/slowed down and because of the bobbing, but it just got worse until he spazed out a bit like in 1:24 and died.

You can find my second playtest video here:




I try and break the game for the first few minutes, going for the infamous curb I struggle with. And then spend the rest of the time trying to complete the challenge.

Here are some highlights:

00:35 - A bit unfair, but not totally unfair death there.
The turn was caused by me, but the aftermath was over the top.

01:24 - Unusual bounce, this felt unfair

01:55 - Unusual physics but I'm ok :)

Unusual physics at:
02:45, again, a bit unfair but somewhat my fault.

03:20 - To clarify, totally my fault, acceptable physics.

03:45 - My fault, but maybe make this curb flatter to more gentle, as it's hidden in the petals. I think it's unfair to make the user experience this on the second turning.
The curb jumping later, is where the user should be falling over.

03:55 - LOL!

6:05 - My bad, but the way it pops up off the curb seems like it's a bit random

08:05 - Again, i could have died here, which felt like it wouldn't have been my fault, unless I'm not getting how to do the curb. Maybe i should be leaning into it?

08:40 - My fault, but the second/third bounce is weird.

12:35 - Damn, that didn't feel like my fault. And on the third lap. So this is what happened to me for the maybe third time in the first playtest. Which is what made me stop playing.



Please take this feedback with a pinch of salt, it's still up to you to decide how the game should behave and how hard the challenge should be.

Good luck finishing up for public release :) Kudos.

Hmm looks like your fps is a solid 30, so solid that it may be a vsync issue, if you turn off vsync in the options does it change anything? This is the way it's intended to perform - https://www.youtube.com/watch?v=EUtMCjPe2EI

(Edited 1 time) (+1)

Yep, that's the ticket. Changed the V-sync to white (i think that's off) and then the first FPS counter reaches about 53 steady (second one runs about 20).

Now it runs as expected. That back wheel doesn't bounce as much or at all, which is what was throwing me off throughout the game.

Maybe something is accounting for the real framerate, not the fixed framerate? Just guessing.

Managed to finally complete the 3 laps first time no problem :)

BTW: If it is a FPS issue. You could try making your game run pretty fast by lowering the quality or screen size and then turning on V-Sync maybe.

Also, I'm running on i5-2500k, gtx 960, 16gb ram if that helps at all.

Awesome! Thanks for bearing with me and I'll make sure v-sync is off by default in future! Now I understand whey it normally is!

(+2)

Beautiful art and brutal difficulty! Fun game!

(+3)

This game was a lot of fun, but really difficult lol :D



(+3)

This was a really fun and short game! :D Super fun to play with a game pad BUT it got me a little bit nauseous.. Don't know if it was the game or just me. But overall nice looking style, fun and fast! :)

Stay Rad Everybody!!
/RadiCarl

Viewing comments 22 to 3 of 22 · Next page