Chapter 6: Encapsulation
• Encapsulation hides implementation details behind an Interface or an API
• Encapsulated code has two features:
o Instance variables are hidden (Usually with private modifier)
o Getter and Setter methods are provided to give access to instance variables
Chapter 7: Inheritance
• Inheritance allows a class to be a subclass of a superclass and thereby inherit code and functionality of the superclass
• All classes are subclasses of Object and therefore they inherit Objects methods
• IS-A relationship is expressed with the keyword extends
• HAS-A means an instance of one class “has a” reference to an instance of another class
• Single, Multilevel, Multiple (Partial of course) and Hybrid are the types of inheritance
Chapter 8: Polymorphism
• Polymorphism means many forms
• A reference variable is always of a single, unchangeable type, but it can refer to a subtype object
• A single object can be referred to by reference variables of many different types, as long as they are the same type or a supertype of the object
• The reference variables type (not the objects type), determines which methods are called
• Polymorphic method invocations apply only to overridden instance methods
Overriding & Overloading:
• Methods can be both overridden and overloaded
• Constructors can only be overloaded
• Abstract methods must be overridden by the first concrete class (non abstract class)
• Overridden methods:
o Must have the same argument list
o Must have the same return type or a covariant return
o Must not have a more restrictive access modifier
o Must not throw new or broader checked exceptions
o May throw fewer or narrower checked exceptions or any unchecked exception
• Final methods cannot be overridden
• Only inherited methods may be overridden (private methods are not inherited)
• You can use super.OverriddenMethodName() to call the super class’s version of the method
• Overloading means reusing a method name
• Overloaded methods
o Must have different arguments list
o May have different return types (But you cannot overload a method by just changing the return type)
o May have different access modifiers
o May throw different exceptions
o Overloading is not Polymorphism
• Reference type determines which overloaded method will be used at compile time (In case you have overloaded a method that is available in the parent class)
Chapter 9: Reference Variable Casting
• There are two types of reference variable casting: downcasting and upcasting
• Downcasting: If you have a reference variable that refers to a subtype object, you can assign it to a reference variable of the subtype. You must make an explicit cast to do this, and the result is that you can access the subtype’s members with this new reference variable.
• Upcasting: You can assign a reference variable to a supertype reference variable explicitly or implicitly. This is an inherently safe operation because the assignment restricts the access capabilities of the new variable.
Chapter 10: Implementing an Interface
• When you implement an Interface, you are fulfilling its contract
• If you implement an interface you must provide concrete overriding for all methods defined in the interface
• If you don’t provide implementation for all methods, you must mark your class Abstract
• A single class can implement many interfaces
Chapter 11: Return Types
• Overloaded methods can change return types
• Overridden methods cannot change return types (Except in case of covariant returns)
• Object reference return types can accept null as a return value
• An array is a perfectly legal return type, both to declare and to return as a value
• For methods with primitive return types, any value that can be implicitly converted to the return type can be returned
• Nothing can be returned from a method that has the void modifier
• You can use the return keyword to get out of a method early but you cannot return anything from a void method and you cannot use an empty return in a non-void method
• Methods with an object reference return type, can return a subtype
• Methods with an interface return type, can return any implementer
Chapter 12: Constructors and Instantiation
• A Constructor is always invoked when a new object of a class is created
• Each superclass in an objects inheritance tree will have a constructor called
• Every class (Even an abstract class) has atleast one constructor
• Even if you don’t write a constructor explicitly, the compiler will add a default no-arg constructor to your class
• If you write a constructor that takes arguments, the compiler will not place a no-arg constructor in your class
• Constructors must have the same name as the class (Case Sensitive)
• Constructors don’t have a return type (If you see a return type, then it’s a method and not a constructor)
• Constructors can use any access modifier including private
• The default constructor is always the no-arg constructor
• The first statement of every constructor must be a call to either this() or super()
• You cannot have both this() and super() in the same constructor
• Constructors are never inherited, so they cannot be overridden
• A constructor can be directly invoked only by another constructor
• You cannot call a constructor explicitly
Chapter 13: Statics
• Use static methods to implement behavior that will not be affected by the state of any instances
• Use static variables to hold data that is class specific. There will be only one copy of a static variable irrespective of how many instances you make of a class
• All static members of a class belong to the class and not any instance
• A static method cannot access instance variables
• Static methods cannot be overridden
Chapter 14: Coupling and Cohesion
• Coupling refers to the degree to which one class knows about another class
• Loose coupling is a desirable state of having classes that are well encapsulated, minimize references to one another
• Tight coupling is undesirable
• Cohesion refers to the degree in which a class has a single, well defined role or responsibility
• High cohesion is a desirable state and low cohesion is undesirable
Previous Chapter: Chapter 14: Coupling and Cohesion
Next Chapter: Self Test Chapters 6 to 14