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Optimizing the Unreal Engine 4 Renderer for VR
May 24, 2016
TL;DR: For Farlands, the Oculus team wrote an experimental, fast, single-pass forward renderer for Unreal Engine. It's also used in...
Submitting to Concepts and Early Access on the Oculus Store
May 24, 2016
Since Oculus Share was phased out, we want to make sure everyone knows how to publish their innovative experiments, as...
Oculus Submission Validator
Feb 02, 2015
We have released a new tool to help developers validate their APK before submitting it for review
Third Person Adventuring in Chronos
May 9, 2016
Public VR Critique #6: Viral
May 6, 2016
Public VR Critique #5: Bazaar
May 5, 2016
Public VR Critique #4: Omega Agent
May 3, 2016
Bringing the World of Lucky's Tale to Life
April 29, 2016
The Art of Presence and Immersion in The Climb
April 28, 2016
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