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Optimizing the Unreal Engine 4 Renderer for VR

May 24, 2016
TL;DR: For Farlands, the Oculus team wrote an experimental, fast, single-pass forward renderer for Unreal Engine. It's also used in...

Submitting to Concepts and Early Access on the Oculus Store

May 24, 2016
Since Oculus Share was phased out, we want to make sure everyone knows how to publish their innovative experiments, as...

Oculus Submission Validator

Feb 02, 2015
We have released a new tool to help developers validate their APK before submitting it for review
  • Third Person Adventuring in Chronos

    May 9, 2016
  • Public VR Critique #6: Viral

    May 6, 2016
  • Public VR Critique #5: Bazaar

    May 5, 2016
  • Public VR Critique #4: Omega Agent

    May 3, 2016
  • Bringing the World of Lucky's Tale to Life

    April 29, 2016
  • The Art of Presence and Immersion in The Climb

    April 28, 2016
  • View All Articles

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