By JT Smith
on January 25, 2017 11:00 AM
A couple weeks ago we had our first meeting for the Perl Adventure Series. Despite a terrible ice storm we still had 3 new people turn out in addition to our regular cast of characters. I hope we see them (and more) back.
During the meetup we set up our Dist::Zilla config file, and a new GitHub repository for the adventure series. And we got started designing the mission data structure.
We had a great time…
Last month I offered a bold proposal to my Perl Mongers group (MadMongers): Let’s create a video game from scratch as a learning exercise!
At MadMongers we give a talk every month on some area of Perl technology. However, we almost never put those lessons into a practical hands-on form. Yet, we have members who are everything from “I have never used Perl.” to “I have used Perl every day for 20 years.” So my proposal was to build something relatively simple so that we could build it in roughly 12 two-hour sessions over the…
By JT Smith
on December 13, 2016 11:00 AM
MadMongers (Madison Perl Mongers):
I have an idea for a year-long series of presentations for MadMongers. Come listen and share your thoughts.
[From my blog.]
Yesterday I announced the end of The Lacuna Expanse, the first massively multiplayer Perl-based web game.
Almost 7 years ago I started working on building my second video game ever, a project that would be known as The Lacuna Expanse. Almost 6 years ago, I launched it and over the next year I evolved it as much as I could, before having to return to my other businesses. Luckily, you, the amazing community behind Lacuna Expanse picked up my mantle after I open sourced the game and continued to evolve it and make it…