Client API
IO(url:String, opts:Object):Socket
Exposed as the io global in window if using the standalone build (eg: /socket.io/socket.io.js or the CDN), or the result of calling require('socket.io-client').
When called, it creates a new Manager for the given URL, and attempts
to reuse an existing Manager for subsequent calls, unless the
multiplex option is passed with false. Passing this option is the equivalent of passing 'force new connection': true.
The rest of the options are passed to the Manager constructor (see below
for details).
A Socket instance is returned for the namespace specified by the
pathname in the URL, defaulting to /. For example, if the url is
http://localhost/users, a transport connection will be established to
http://localhost and a Socket.IO connection will be established to
/users.
IO#protocol
Socket.io protocol revision number this client works with.
IO#Socket
Reference to the Socket constructor.
IO#Manager
Reference to the Manager constructor.
IO#Emitter
Reference to the Emitter constructor.
Manager(url:String, opts:Object)
A Manager represents a connection to a given Socket.IO server. One or
more Socket instances are associated with the manager. The manager
can be accessed through the io property of each Socket instance.
The opts are also passed to engine.io upon initialization of the
underlying Socket.
Options:
– reconnection whether to reconnect automatically (true)
– reconnectionDelay how long to wait before attempting a new
reconnection (1000)
– reconnectionDelayMax maximum amount of time to wait between
reconnections (5000). Each attempt increases the reconnection by
the amount specified by reconnectionDelay.
– timeout connection timeout before a connect_error
and connect_timeout events are emitted (20000)
Events
connect. Fired upon a successful connection.connect_error. Fired upon a connection error.
Parameters:Objecterror object
connect_timeout. Fired upon a connection timeout.reconnect. Fired upon a successful reconnection.
Parameters:Numberreconnection attempt number
reconnect_attempt. Fired upon an attempt to reconnect.reconnecting. Fired upon an attempt to reconnect.
Parameters:Numberreconnection attempt number
reconnect_error. Fired upon a reconnection attempt error.
Parameters:Objecterror object
reconnect_failed. Fired when couldn’t reconnect withinreconnectionAttempts
The events above are also emitted on the individual sockets that
reconnect that depend on this Manager.
Manager#reconnection(v:Boolean):Manager
Sets the reconnection option, or returns it if no parameters
are passed.
Manager#reconnectionAttempts(v:Boolean):Manager
Sets the reconnectionAttempts option, or returns it if no parameters
are passed.
Manager#reconnectionDelay(v:Boolean):Manager
Sets the reconectionDelay option, or returns it if no parameters
are passed.
Manager#reconnectionDelayMax(v:Boolean):Manager
Sets the reconectionDelayMax option, or returns it if no parameters
are passed.
Manager#timeout(v:Boolean):Manager
Sets the timeout option, or returns it if no parameters
are passed.
Socket
Events
connect. Fired upon connecting.error. Fired upon a connection error
Parameters:Objecterror data
disconnect. Fired upon a disconnection.reconnect. Fired upon a successful reconnection.
Parameters:Numberreconnection attempt number
reconnect_attempt. Fired upon an attempt to reconnect.reconnecting. Fired upon an attempt to reconnect.
Parameters:Numberreconnection attempt number
reconnect_error. Fired upon a reconnection attempt error.
Parameters:Objecterror object
reconnect_failed. Fired when couldn’t reconnect withinreconnectionAttempts