This course will guide you through the process of productionizing an app, using Sunshine, the weather app we built in Developing Android Apps. Following Android's Core App Quality Guidelines, we'll identify the production criteria that still needs to be implemented, then tackle each problem until Sunshine is ready to publish on the Google Play Store. In the process, we'll introduce you to a host of tools and concepts, including: material design approaches, image-handling, performance profiling, and more!
As a professional Android developer, you have to create production-ready apps for your users. This class will give you what it takes to ship polished apps as part of a development team at a company, an independent app developer, or just as a programmer using Android development best practices.
By the end of the course, you'll be able to identify critical areas for improvement in an app, and implement the necessary changes and refinements to ensure it meets Android's Core App Guidelines prior to shipping.
To get the most out of this course, you should have at least 1-2 years of Java experience, and prior experience developing Android apps. If you lack experience in Android development, please take this course's predecessor, Developing Android Apps prior to enrolling in this one.
Access to an Android device is helpful, but you may use an emulator if you prefer.
We will share code for this course on Github, so you must be familiar with using Github to complete the activities and final project. Take our course on Using Git and Github if you lack this background.
See the Technology Requirements for using Udacity.
Overview of product quality standards, and an introduction to the goals and structure of this course.
Identify and resolve integration points, including offline/server integration, and validate user input in the Sunshine app.
Expand the audience for your app by making it accessible and easily localized.
Use libraries to handle images, and allow users to personalize their Sunshine experience with custom icons.
Implement a message receiver, and learn how to send messages to Sunshine using the Google Cloud Messaging interface.
Apply material design principles to Sunshine's activity transitions, keylines and layouts.
Build and implement resizable widgets and immersive wallpaper images.
Use profiling tools in Android Studio to identify performance leaks.
You will productionize two apps, taking them from a functional state to a production-ready state.This will involve finding and handling error cases, adding accessibility features, and adding a library.
Ian Lake works as a Developer Advocate at Google, focusing on the best practices in Android development. Between running marathons and answering questions on Stack Overflow, he works on the Android Support Library and improving the developer experience for all Android developers.
Joanna Smith is a Developer Advocate at Google, trying to spread the word about Android best practices. She’s got fierce Texas pride, a dog that is smaller than most cats, and a staunch dedication to helping developers create excellent Android apps.
Dan Galpin is a Developer Advocate for Android, where his focus has been on Android performance tuning, developer training, and games. He has spent over 10 years working in the mobile space, developing at almost every layer of the phone stack. There are videos that demonstrate that he has performed in musical theater productions, but he would deny it.
Jay Harman discovered his passion for teaching by training fire spinners in college. He graduated with a degree in Mathematics and made his living performing and tutoring before focusing on computer science. He joined Udacity as a member of the Student Support team, where he worked directly with students on data science, machine learning, and Android development. Now, as a Course Developer, Jay works to create stellar Android classes with Google.
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