A sample showing how to create a foreground service in Xamarin.Android.
A sample showing how to use a Messenger to communicate between a Service and and Activity in Xamarin.Android.
A simple 'HelloWorld' GUI created with Urho.Gui framework.
Shows how to create a 3D scene using a custom component to animate the objects, controlling scene ambiance with Zone components and attaching lights to a Node (the camera).
Populates a 3D scene with boolboard sets and several shadow casting spotlights and shows rendering performance with large object and light counts.
Starting up a network server or connecting to it; Implementing simple chat functionality with network messages.
Console input example.
Crow navigation example using a dynamic navigation mesh with obstacles and agents navigating the space .
Performs a raycast to the Octree and adds decals to hit location, shows large objects being used as occluders.
Urho's Gui framework sample.
HelloWorld written in Urho.
Huge object count example.
Light animation example.
Material animation example.
Controlling a humanoid character through physics; Driving animations using the AnimationController component; Manual control of a bone scene node; Implementing 1st and 3rd person cameras, using raycasts to avoid the 3rd person camera clipping into scenery; Defining attributes of a custom component so that it can be saved and loaded; Using touch inputs/gyroscope for iOS/Android (implemented through an external file).
Shows how to add Sprite elements to the UI, storing custom data on UI Elements and handling frame update events when sprites move.
Shows how to setup two viewports with two separate cameras as well as adding post-processing effects to a viewport render path.
Generating a navigation mesh into the scene; Performing path queries to the navigation mesh; Rebuilding the navigation mesh partially when adding or removing objects; Raycasting drawable components; Making a node follow the Detour path.
Creating both static and moving physics objects to a scene; Displaying physics debug geometry; Using the Skybox component for setting up an unmoving sky; Saving a scene to a file and loading it to restore a previous state.
Physics stress test example.
Shows how to detect physics collisions, moving the AnimatedModel bones with physics and connecting them with constraints and using rolling friction to stop rolling objects from moving infinitely.
Creates two 3D scenes and renders one into a texture that is rendered into the other one. Shows creating rendertarget textures and materials programatically.
Scene load example.
Creating a 3D scene with static content and 3D Text using an SDF Font..
Shows how to populate a 3D scene with skeletarlly animated AnimatedModel components as well as shadow maps for directional lights and using the debug geometry tool.
Playing sound effects and music; Controlling sound and music master volume.
Sound synthesis example.
Shows creating a 3D scene with static content and how to handle keyboard and mouse input to implement a freelook camera.
Urho2D physics constraints sample.
Creating a 2D scene with particle; Displaying the scene using the Renderer subsystem; Handling mouse move to move particle
Urho2D physics rope sample with revolute and roop constraints.
Urho2D physics sample.
Urho2D sprite example and the use of the Renderer subsystem.
Urho2D sprite animation example.
Urho2D tile map example.
Creating a heightmap terrain with collision; Constructing a physical vehicle with rigid bodies for the hull and the wheels, joined with constraints.
Water example using large planes to represent water for rendering and the use of a second camera to render reflections on the water surface.
A fun to play quiz that showcases material design on Android
Demonstrates the Leaderboard and Achievement features for Google Play Games.
SamplyGame is a homage to the ShootySkies games and a showcase of how you can structure a game using UrhoSharp.
An example on the usage of the accelerometer to animate balls rolling on a wooden table.
This sample demonstrates how to refer to native views declared in XAML, from code.
Demonstrates how to display a pop up menu using PopupMenu from the v7 appcompat library.
Shows the Actions framework in action, how you can attach actions to nodes
Four sample projects that cover advanced activity and application lifecycle scenarios in Android.
Demonstrates how to use Activity scene transitions when transitioning from one activity to another.
This sample demonstrates letting users show or hide the status bar and navigation bar with a swipe.
Demonstrates sending calendar events from an Android handheld device to an Android Wear device.
AnalogClock is a cross platform app displaying a classic clock.
Use this sample to try out the different notification styles and options in Android Lollipop and later.
Use this sample to try out the different Material Design themes in Android Lollipop and later.
Includes a variety of small applications that illustrate the use of various Android APIs.
Demonstrates new Android Beam (new NFC feature) in Ice Cream Sandwich.
Demonstrates how to use Firebase Cloud Messaging for notifications.
This sample app accompanies the article [Remote Notifications with Google Cloud
Demonstrates new Android L features including support v7.
Demonstrates how new features for notifications added in Android L are used.
This sample provides an example of gathering location data using the Android location system service.
Demonstrates how to create your first Xamarin.Android Wear app.
Demonstrates using a profile owner to set app restrictions in Android.
Demonstrates the use of the App usage statistics API.
This sample demonstrates how to use the Launcher Shortcuts API.
Cross platform sample for iOS and Android showing image downloads using C# 5's async and await syntax.
Demonstrates how to use the new Async/Await feature available in Xamarin.Android 4.8.
A behavior that's attached to a control through attached properties is known as an attached behavior. This sample demonstrates creating and consuming an attached behavior.
This sample demonstrates how to use the Microsoft Azure Search Library to integrate Azure Search into a Xamarin.Forms application.
This sample demonstrates how to use Xamarin.Forms to store text and binary data in Azure Storage, and how to access the data.
This sample demonstrates how to use Microsoft Authentication Library and Azure Active Directory B2C to integrate consumer identity management into a mobile application.
This is a cross platform sample, which demonstrates how to properly perform location updates while the application is either Active or Backgrounded.
This sample demonstrates creating an effect for the Entry control, that changes the background color of the control.
The ViewExtensions class provides extension methods that can be used to construct simple animations. This sample demonstrates creating and canceling animations using the ViewExtensions class.
Basic calculator built with Xamarin.Forms.
Xamarin.Forms applications often contain multiple controls that have an identical appearance. Setting the appearance of each individual control can be repetitive and error prone. Instead, styles can be created that customize control appearance by grouping and settings properties available on the control type. This sample demonstrates using the Style class to create styles.
This sample demonstrates how to set up and use Android 4.4's step counting APIs with batching.
This sample demonstrates how to use a Picker to select a color from a list of colors.
Demonstrates using the Bluetooth APIs to create a sample chat client.
This is a cross-platform app that demonstrates how to explore Bluetooth LE devices
This sample demonstrates the **borderless button** styling from the Holo visual language.
A classic analog clock but realized entirely with BoxView.
A familiar game with a new twist.
Shows how to use a simple button widget.
This program demonstrates how to create a Button in code and process events from it.
Demonstrates how to create a Button in XAML and process its events in a code-behind file.
This sample demonstrates the use of dynamic types in DLR.
This example shows how to use the calendar API to list calendars and events.
This sample demonstrates using XAML to call a factory method that can be used to initialize an object.
Dmonstrates the basic use of the new Camera2 APIs.
Demonstrates capturing RAW camera buffer using Camera2
Demonstrates how record video on Android L using Android.Hardware.Camera2.
Demonstration of the CardView API introduced in Android L.
This sample demonstrates how to use a CarouselPage to navigate through a collection of pages. The CarouselPage is constructed by populating it with a collection of child Page objects.
This sample demonstrates how to use a CarouselPage to navigate through a collection of pages. The CarouselPage is constructed by assigning a collection to the ItemsSource property and assigning a DataTemplate to the ItemTemplate property to return pages for objects in the collection.
A simple project showing common and custom CCAction implementations.
A project demonstrating the CCAudioEngine class.
A simple project showing all draw methods in CCDrawNode.
A project showing the performance and visual benefits provided by CCRenderTexture.
A project which loads a .plist file into a CCSpriteSheet and renders there CCSprites using CCFrames from the CCSpriteSheet.
This sample demonstrates how to add a circular overlay to a map in order to highlight a circular area of the map.
Demonstrates a scrollable hierarchy of all Xamarin.Forms classes, structures, and enumerations.
This sample demonstrates simple clipping in Android L.
A simple project showing how to combine Xamarin.Forms with CocosSharp.
This is a small, complete game using CocosSharp for iOS and Android. It is the result of working through the the entire Introduction
A bindable property is a special type of property, where the property's value is tracked by the Xamarin.Forms property system. This sample demonstrates using a coerce value callback to force a re-evaluation of a bindable property when the value of the property changes.
A small, full Android and iOS platformer built on CocosSharp.
Demonstrates how to write an keyboard which sends rich content.
This sample demonstrates how to interact with Android's contact manager.
Demonstrates how to use ContactsProvider and the device owner's profile in Ice Cream Sandwich.
A cross platform sample which that demonstrates the usage of some common content controls.
Demonstrates how a Content Provider can be implemented in Mono for Android.
This sample demonstrates a custom renderer for a ContentPage, enabling developers to override the default native rendering with their own platform-specific customization.
Demonstrates how to add a splash screen to a Xamarin.Android application.
The Animation class is the building block of all Xamarin.Forms animations, with the extension methods in the ViewExtensions class creating one or more Animation objects. This sample demonstrates how to use the Animation class to create and cancel animations, synchronize multiple animations, and create custom animations that animate properties that aren't animated by the existing animation methods.
Demonstrates how to create custom transitions to go from one scene in their app to the next.
This sample demonstrates creating a DataTemplate to specify the appearance of data being displayed by a ListView.
This sample demonstrates using a DataTemplateSelector to select a DataTemplate at runtime per item in a ListView.
Demonstrates using the wearable APIs to send messages and stream data.
Application indexing allows applications that would otherwise be forgotten after a few uses to stay relevant by appearing in search results. Deep linking allows applications to respond to a search result that contains application data, typically by navigating to a page referenced from a deep link. This sample demonstrates how to use application indexing and deep linking to make Xamarin.Forms application content searchable on iOS and Android devices.
Demonstrates how to send and receive messages to a connected Wearable using the new Wear APIs.
Demonstrates how to store data in a device-protected storage.
Demonstrates use of the Directory Selection API to let users select an entire directory subtree.
This sample demonstrates using the alert and action sheet APIs to ask users simple questions and guide users through tasks.
This sample demonstrates the basic usage of the new Document-Centric Apps API.
Demonstrates how to change the label of a document activity in recents using Document-Centric API.
Demonstrates applying tinting and color filters to Drawables, programmatically and in XML.
This is a small demo game using MonoGame for iOS and Android, using a shared code project. It is the result of working through the the
This is a small demo game using MonoGame for iOS and Android, using a shared code project. It is the result of working through the the
This is a small demo game using MonoGame for iOS and Android, using a shared code project. It is the result of working through the the
Cloning a Model resource; Modifying the vertex buffer data of the cloned models at runtime to efficiently animate them; Creating a Model resource and its buffer data from scratch.
This sample demonstrates using the Cell.ForceUpdateSize method to programmatically resize a ListView row at runtime.
This sample demonstrates how to use dynamic resources to make applications respond to style changes dynamically at runtime.
Xamarin.Forms includes an Easing class that allows you to specify a transfer function that controls how animations speed up or slow down as they're running. This sample demonstrates how to consume the pre-defined easing functions, and how to create custom easing functions.
Behaviors are a useful approach for adding an effect to a control, removing boiler-plate effect handling code from code-behind files. This sample demonstrates using a behavior to add an effect to a control.
This sample demonstrates two alternative ways to move a view in the z-axis.
This sample demonstrates a drag and drop action on different shapes.
Demonstrates how a personal assistant may work on a wearable device.
Demonstrates how to load a resource that has been built into the assembly.
This is a Xamarin.Forms port of the pre-built sample app Employee Directory.
This sample demonstrates a custom renderer for the Entry control, enabling developers to override the default native rendering with their own platform-specific customization.
In the context of commanding, behaviors are a useful approach for connecting a control to a command. In addition, they can also be used to associate commands with controls that were not designed to interact with commands. This sample demonstrates using a behavior to invoke a command when an event fires.
This is a functional test for "ExportAttribute" which is new in Mono for Android 4.2.
Demonstrates a way to create an app that allows you to use your wear device to find your phone.
A math problem flash card deck that demonstrates how to use ViewPager and PagerTabStrip with fragments.
Demonstrates how change the color of an android wear device's screen to a flat white color.
This sample shows the two sizes of Floating Action Buttons and how to interact with them.
This sample demonstrates creating an effect for the Entry control, that changes the background color of the control when it gains focus.
This sample demonstrates how to add native views to a Xamarin.Forms page, and how they can interact with Xamarin.Forms views.
This program displays all the views, cells, layouts, and pages available in Xamarin.Forms, one per page.
This sample demonstrates how to start a transition right after a fragment transaction.
Sample code for the Fragments Walkthrough
A full Android and iOS physics-based game built on CocosSharp.
This sample provides an example of gathering location data using the FusedLocationProvider.
Demonstrates the use of geofencing with wearable devices.
This is a port of Android SDK sample "GestureBuilder" which is a showcase for android.gesture API.
This sample tests all possible graphics configuration options and outputs valid ones.
This sample tests all possible graphics configuration options and outputs valid ones.
This sample demonstrates simple drawing via OpenTK's GL APIs by drawing a rotating cube.
Demonstrates a fractal rotating cube rendered with textures via OpenTK's GL APIs.
This sample demonstrates a rotating cube rendered with textures via OpenTK's GL APIs.
This sample demonstrates a rotating cube rendered with textures via OpenTK's GL APIs.
OpenTK 3.0 version of GLTriangle.
demonstrates Material Design APIs
This is a port of the [Google IO 2011 Schedule App].
Demonstrates a few uses of the maps API included within Google Play Services.
This example shows how to use a GridLayout with Ice Cream Sandwich.
This sample demonstrates how to display various UI elements in a grid.
Demonstrates the use of GridViewPager and GridPagerAdapter for Android Wear.
A simple hello world application that displays a message in a TextView when a Button is pressed.
This is a simple example showing how to use activities to create multiscreen applications.
Demonstrates the use of TextView to display a plain old hello world message via a string resource.
Demonstrates how to use ViewPager and ActionBar together.
This sample demonstrates how to perform hierarchical navigation through a stack of pages in Xamarin.Forms.
Demonstrates new APIs in Honeycomb: fragments, ActionBar and the new animation framework.
Demonstrates interaction with the Facebook API.
This sample demonstrates how to make a basic TLSv1.0/1.2 connections.
This sample demonstrates a custom renderer for a HybridWebView custom control, that demonstrates how to enhance the platform-specific web controls to allow C# code to be invoked from JavaScript.
This example shows how to use tabs from the Action Bar in Ice Cream Sandwich.
This sample demonstrates the use of animation interpolators and path animations for Material Design.
Some simple HelloWorld-type samples for the Introduction to Xamarin.Forms.
Shows how to manually bind to a Java library so it can be consumed by a Mono for Android application.
A simple game demonstrating usage of the JET audio engine.
This sample demonstrates the new JobScheduler API.
Demonstrates the use of the gravity sensor in the Android Wear device.
This sample provides an overview of new features of Android 4.4 "KitKat".
Demonstrates how to create an alphabetically ordered list with labelled sections.
This sample demonstrates how to create an alphabetically ordered list with labelled sections.
Every Xamarin.Forms view has HorizontalOptions and VerticalOptions properties, of type LayoutOptions. This sample demonstrates the effect that each LayoutOptions value has on the alignment and expansion of a view.
This sample demonstrates a custom renderer that encapsulates platform-specific list controls and native cell layouts.
This sample demonstrates various forms of live wallpapers.
Demonstrates how to efficiently resample large images before displaying them.
This sample demonstrates how to manipulate the navigation stack in order to only display the main page of the application once the user has successfully logged in.
This sample demonstrates how to create a custom renderer for the Map control, which displays a native map with a customized pin and a customized view of the pin data on each platform.
This sample demonstrates how to use a MasterDetailPage and navigate between its pages of information.
Demonstrates how to create a simple media player app using the new MediaBrowserService API
Demonstrates a simple service that sends notifications using NotificationCompat.
This sample demonstrates how to navigate to modal pages.
This sample demonstrates how to populate a Picker with data by setting the ItemsSource property, and how to respond to item selection by the user.
This is a port of Android NDK sample (sanangeles).
This is a small demo game using MonoGame for iOS and Android, using a shared code project. It is the result of working through the the
Demonstrates how to display scalable/stretchable graphics using proper size units.
A simple cross platform example of using a background thread to perform a long running task.
Tracking multi-touch events in Android.
Demonstrates creating activities in various multi-window configurations.
This sample demonstrates how to add platform-specific controls to a Xamarin.Forms layout, and includes how to override the layout of custom controls in order to correct their measurement API usage.
This sample demonstrates how to add native views to a Xamarin.Forms page, and how they can interact with Xamarin.Forms views.
This example illustrates a common usage of the DrawerLayout widget in the Android support library.
This sample shows a simple note taking application.
Xamarin.Forms behaviors are created in a class that derives from the Behavior, or Behavior<T> class. This sample demonstrates how to create and consume a Xamarin.Forms behavior.
Xamarin.Forms behaviors can be consumed by an explicit or implicit style. This sample demonstrates how to consume a Xamarin.Forms behavior with an explicit style.
The sample code for the Java Binding walkthrough.
This sample demonstrates using the PanGestureRecognizer class to implement dragging.
This sample demonstrates specifying constructor arguments for a non-default constructor in XAML.
This sample demonstrates how to pass data between pages when navigating.
Demonstrates use of the PermissionRequest API to securely provide access to restricted system features.
Demonstrates how to share C# code across iOS, Android, Windows Phone 7, Windows 8.
This sample demonstrates sharing C# code across platforms using Xamarin.Forms.
This sample demonstrates adding simple page navigation to the Phoneword app using Xamarin.Forms.
This sample demonstrates how to use a Picker to select a text item from a list of data.
This sample demonstrates using the PinchGestureRecognizer class to implement interactive zoom functionality.
This sample demonstrates how to consume the platform-specifics that are built into Xamarin.Forms.
This sample demonstrates how to add a polygon overlay to a map in order to highlight a region on the map. Polygons are a closed shape and have their interiors filled in.
This sample demonstrates how to add a polyline overlay to a map. A polyline overlay is a series of connected line segments that are typically used to show a route on a map, or form any shape that's required.
This example shows how to use a Popup Menu with Ice Cream Sandwich.
Demonstrates how to create a quiz between the watch and the mobile device.
Demonstrates sending a list of notifications pages to an Android Wear device, with each page describing a step in a recipe.
Demonstrates use of RecyclerView with a LinearLayoutManager.
Demonstrates the use of `CardView` and `RecyclerView` widgets in Android.
This sample demonstrates creating and consuming a ResourceDictionary at the application, page, and control level.
Basic sample to demonstrate the reveal effect.
This is the sample code for the article Handling Rotation.
RPN calculator built with Xamarin.Forms.
SanityTests is a hodgepodge of things to test various API interactions.
Demonstrates how to scale and rotate Xamarin.Forms visual elements.
Demonstrates a new way to interact with specific storage locations.
Demonstrates use of Media Projection API to capture device screen and show it on a SurfaceView.
Demonstrates the use of Android's search framework.
This sample demonstrates using CLR properties to pass parameters to an effect.
This sample demonstrates using attached properties to pass parameters to an effect, and changing a parameter at runtime.
This sample demonstrates how to expose an Effect through a platform-specific.
This example shows how to use the ShareActionProvider to share an image using Ice Cream Sandwich.
This sample demonstrates using a ControlTemplate to theme a ContentPage and change the theme at runtime.
This sample demonstrates using a ControlTemplate with a TemplateBinding to theme a ContentPage and change the theme at runtime.
This sample demonstrates using a ControlTemplate with a TemplateBinding, that in turn binds to a ViewModel, to theme a ContentPage and change the theme at runtime.
This sample shows a simple widget which fetches the word of the day from Wiktionary.
This is a simple application with an EditText control and clear/back buttons, plus a custom picture.
Demonstrates the basic outline of a wearable project, including Gridviews on Wearable devices.
A project showing SkiaSharp features in a Xamarin.Forms application.
Smart home sample. Scan your apartments via HoloLens and observe the results in the Xamarin.Forms app
A plain old Snake game based on a TileView.
Demonstrates the Solitaire encryption algorithm from Neal Stephenson's novel Cryptonomicon.
A painting program that creates pretty patterns
This sample application illustrates how to use a number of standard ui controls.
Demonstrates how to let users choose a file via the system's file browser.
Demonstrates how to manage documents and expose them to the Android system for sharing.
This sample demonstrates how to subclass native to define a XAML-friendly API.
Basic sample of custom theming your application with the Palette support library.
Demonstrates replacing the ActionBar with the new Support v7 Toolbar
A binding example for svg-android Java library.
Demonstrates how to implement the swipe to refresh pattern.
This example shows how to use a switch control with Ice Cream Sandwich.
Demonstrates using listener services to create three kinds of notifications.
This example shows how to change the appearance of the Navigation Bar in Ice Cream Sandwich.
This sample demonstrates how to use a TabbedPage to navigate through a collection of pages. The TabbedPage is constructed by assigning a collection to the ItemsSource property and assigning a DataTemplate to the ItemTemplate property to return pages for objects in the collection.
This sample demonstrates how embed a NavigationPage in a TabbedPage, in order to perform page navigation within a tab. The TabbedPage is constructed by populating it with a collection of child Page objects.
Demonstrates the various table and cell styles available out of the box.
These samples demonstrate working with tap gestures using Xamarin Forms.
Demonstrates a cross-platform todo application that allows you to track todo/task items.
This version of Tasky uses a Portable Class Library and SQLite NuGet package to encapsulate and share code across platforms.
Demonstrates proper application architecture layering and using a common code base.
Demonstrates how to use a TextureView with Ice Cream Sandwich.
Tip calculator is simple cross platform application, which calculates the correct tip amount.
Based on the existing iOS and Android sample, but completely rewritten for Xamarin.Forms.
This sample demonstrates a Todo list application where the data is stored and accessed in a local SQLite database.
This sample demonstrates how to use some of the Microsoft Cognitive Services APIs in a Xamarin.Forms application.
This sample demonstrates how to use the Microsoft Azure DocumentDB Client Library to integrate the Azure DocumentDB service into a Xamarin.Forms application.
This sample demonstrates how to combine access control with partitioned collections, so that a user can only access their own DocumentDB documents in a Xamarin.Forms application.
This sample demonstrates a Todo list application where the data is stored and accessed from an ASMX web service.
This sample demonstrates a Todo list application where the data is stored and accessed from a SimpleDB service in Amazon Web Services.
This sample demonstrates a Todo list application where the data is stored and accessed from a SimpleDB service in Amazon Web Services, with authentication occuring with a Google login.
This sample demonstrates a Todo list application where the data is stored and accessed from an Azure Mobile App instance.
This sample demonstrates a Todo list application where the data is stored, accessed, and authenticated from an Azure Mobile App instance.
This sample demonstrates how to use Azure Active Directory B2C to provide a client-side authentication and authorization flow to an Azure Mobile Apps instance with Xamarin.Forms.
This sample demonstrates how to use Azure Active Directory B2C to provide a server-side authentication and authorization flow to an Azure Mobile Apps instance with Xamarin.Forms.
This sample demonstrates synchronizing offline data in a Xamarin.Forms application to an Azure Mobile Apps instance.
This sample demonstrates how to use Azure Notification Hubs to send push notifications from an Azure Mobile Apps instance to a Xamarin.Forms application.
Demonstrates how to localize Xamarin.Forms using RESX.
This sample demonstrates a Todo list application where the data is stored and accessed from a Parse web service.
This sample demonstrates a Todo list application where the data is stored, accessed, and authenticated from a Parse web service.
This sample demonstrates a Todo list application where the data is stored and accessed from a RESTful web service.
This sample demonstrates a Todo list application where the data is stored and accessed from a WCF web service.
Basic sample of replacing the ActionBar with the new ToolBar.
This sample illustrates how to work with touch in iOS. Specifically, it shows how to handle touch events, use pre-defined gesture
Working with touch events and gestures in Android.
Starting point for the walkthrough about working with touch events and gestures in Android.
This sample demonstrates an effect to trigger events for multi-touch finger tracking.
A simple image gallery app that demonstrates how to use ViewPager and PagerTabStrip.
This sample shows a basic Android-TV application by showcasing various video provided by Google.
A bindable property is a special type of property, where the property's value is tracked by the Xamarin.Forms property system. This sample demonstrates using a validation callback to validate the value of a bindable property.
This sample demonstrates a custom renderer for a Xamarin.Forms custom control that's used to display a preview video stream from the device's camera.
This sample demonstrates a custom renderer for a ViewCell that's hosted inside a Xamarin.Forms ListView control, enabling developers to override the default native rendering with their own platform-specific customization.
Port of [ViewPagerIndicator library by JakeWharton]
Demonstrates the use of input from a game controller by displaying input events on the screen.
An analog-style watch with hour, minute, and seconds hands. Supports ambient/interactive modes and time zone changes.
Demonstrates how to automatically select a layout for round or rectangular screens.
This is a small demo project that shows how to connect to a WCF services using IIS express. It relates to the walkthrough,
Demonstrates a cross-platform app using native UI layers that retrieves data from a weather service.
Demonstrates a cross-platform app using Xamarin.Forms that retrieves data from a weather service.
Demonstrates how to call a RESTful service via HTTP and handle/parse the JSON results asynchronously.
This demonstrates C# - to - JavaScript interoperability in WebView (through Java interface).
Sample code to accompany the article Working With Audio.
This sample demonstrates an orientation-sensitive WrapLayout class that arranges its children horizontally across the page, and then wraps the display of subsequent children to additional rows.
Demonstrates how to cross-platform load, resize, and display an image on the screen.
Xamarin Insights helps you report bugs and track users in your apps.
A sample showing how to create a bound service in Xamarin.Android.
A sample showing how to create a started service in Xamarin.Android.
This sample demonstrates a variety of layouts, including Grid, AbsoluteLayout, RelativeLayout, and StackLayout.
This sample, inspired by a corporate social media profile app, demonstrates how to build similar layouts across StackLayout, RelativeLayout, and AbsoluteLayout.
This application demonstrates how various layouts can be used to create user interfaces that work well in multiple orientations.
This sample demonstrates binding context changes in a ListView custom cell in Xamarin.Forms.
This sample demonstrates the built-in ListView cells.
This sample demonstrates custom cells with ListView in Xamarin.Forms.
This sample demonstrates how to group items in a Xamarin.Forms ListView.
This sample demonstrates how to use ListView's interactivity features, including context actions, pull-to-refresh and row selection.
The ListView Basics sample demonstrates populating a ListView with an array of strings, not specifying which ViewCell to use.
This sample demonstrates how to collect data using a ListView with SwitchCell or EntryCell.
This sample demonstrates the various views for displaying and entering text available in Xamarin.Forms.
A collection of samples that demonstrate how to utilize XAML with Xamarin.Forms.
This sample implements the classic 14-15 puzzle using Xamarin.Forms.