Today we're excited to roll out Custom Developer Items so that the entire Oculus developer community can create Custom Items for their Rift applications....
The latest updates from the Oculus Software, Integrations, and Docs teams are now live! This month's major updates include cross platform support for our Unity...
Doug North Cook is developing one of the world’s first immersive media degree programs at Chatham University where he is an assistant professor. He spends...
We are happy to announce that Expansion Files are coming to Rift....
Now there is a way to animate your custom loading screen, and the way to do this is by taking advantage of Android's Surface....
We occasionally post insights from the Oculus Developer community so that VR pioneers can share their best practices and help drive the industry forward. Today,...
Oculus Lipsync 1.30.0 includes a beta version of laughter detection - enabling developers to drive laughter animations from input audio. Additionally, Oculus Lipsync 1.30.0 adds...
Announced at Oculus Connect 5 in San Jose, the new Oculus Quest is an all-in-one virtual reality system utilizing six degrees of freedom and Touch...
Today at OC5, we announced Oculus Quest, our first all-in-one VR gaming system. Offering six degrees of freedom and Touch controllers for true hand presence,...
At OC5, attendees got to try out prototype technologies—arena-scale tracking, mixed reality (MR), and co-location—under development at Oculus with the new Dead and Buried Arena...
At OC5, we provided an overview of the latest Rift updates and a glimpse of what's next for the platform. We're entering year three and,...