
Copyright © 2000-2006 Russell Smith.
Last modified Monday May 28 2007.
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ODE is an open source, high performance library for simulating rigid body dynamics.
It is fully featured, stable, mature and platform independent with an
easy to use C/C++ API.
It has advanced joint types and integrated collision detection with friction.
ODE is useful for simulating vehicles, objects in virtual
reality environments and virtual creatures.
It is currently used in many computer games, 3D authoring tools and simulation tools.
Russell Smith is the original author of ODE.
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