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Imagine shrinking into a tiny person and jumping into your computer to check out (or show off) your 3D models.
That’s basically what SketchUp’s walkthrough tools enable you to do. But instead of altering your entire body composition, you just click a few tools — namely the Position Camera, Look Around, and Walk tools.
Here’s how each tool enables you to tour your model:
) enables you to view your model at a specific height relative to the surface of your model. That height is meant to reflect a person’s eye height, and you can adjust it to any height you like.
) enables you to move the camera from side to side, sort of like turning your head.
) moves SketchUp’s camera forward or turns it in different directions, which simulates how your model looks from eye height.Because all these tools are related, you find them clustered in the following parts of the SketchUp interface:
In the following sections, you find videos that demonstrate how the walkthrough tools work and steps with detailed explanations of how to use each tool.
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You can position the camera using one of two methods:
In the following video, you see how to use both methods.
To position the camera a specific point, follow these steps:
).After you place your camera, SketchUp automatically switches to the Look Around tool (
). Basically, you just click and drag the cursor in the direction you want to look, but the next section, Looking around your model explains the details.
If you follow the preceding steps, the camera by default looks due north, which is the top of the screen in SketchUp-land. If you want the camera to look at a specific object or in a specific direction within your model, position the camera by following these steps:
).If you position SketchUp’s camera with the Position Camera tool, then SketchUp automatically activates the Look Around tool (
). You can also activate the Look Around tool by selecting the tool itself.
The Look Around tool’s cursor looks like an eye, to emphasize that it’s simulating looking around a model at eye height. When you’re in the Look Around tool, the Measurements box is ready to accept an Eye Height value anytime. Just type a value and press Enter. Note that the value you type is relative to the ground plane, not a surface in your model.
To do some actual looking around, click and drag the Look Around cursor left, right, up, or down — whichever way you’d like to turn your simulated head.
The bad news is that walking through your model isn’t actual exercise. But everything else about the Walk tool is pretty awesome!
In the following video, you see the Walk tool in action, and the video is a nice introduction to how the tool works.
Here’s the, uh, step-by-step for walking through your model:
). The cursor changes to a pair of shoes.| To Do This | Microsoft Windows Modifier Key | Mac OS X Modifier Key |
|---|---|---|
| Move up or down (instead of backward and forward) | Shift | Shift |
| Run instead of walk | Ctrl | Option |
| Walk through walls (that is, disable collision detection) | Alt | Alt |
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