UrhoSharp Mac Support
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Mac Specific Setup and Features
While Urho is a portable class library, and allows the same API to be used across the various platform for your game logic, you still need to initialize Urho in your platform specific driver, and in some cases, you will want to take advantage of platform specific features.
In the pages below, assume that MyGame is a sublcass of the
Application class.
MacOS X
Supported architectures: x86/x86-64 on 32bit and 64 bits.
Creating a Project
Create a console project, reference the Urho NuGet and then make sure that you can locate the assets (the directories containing the Data directory).
DesktopUrhoInitializer.AssetsDirectory = "../Assets";
new MyGame().Run();
Example
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Xamarin Workbook
If it's not already installed, install the Xamarin Workbooks app first. The workbook file should download automatically, but if it doesn't, just click to start the workbook download manually.