Getting Started
Here, you’ll find information about the how to use the Swift programming language.
If you’re new to Swift, check out A Swift Tour in The Swift Programming Language, for a quick introduction to the most important concepts and features of the language.
Installing Swift
The first step to using Swift is to download and install the compiler and other required components. Go to the Download page and follow the instructions for your target platform.
In order to follow along with the examples below,
make sure to add Swift to your $PATH.
On macOS
The default location for the downloadable toolchain on macOS is
/Library/Developer/Toolchains.
You can make the tools available for use from the terminal with the following command:
$ export PATH=/Library/Developer/Toolchains/swift-latest.xctoolchain/usr/bin:"${PATH}"
On Linux
First, install clang:
$ sudo apt-get install clang
If you installed the Swift toolchain on Linux to a directory other than the system root, you will need to run the following command, using the actual path of your Swift installation:
$ export PATH=/path/to/Swift/usr/bin:"${PATH}"
You can verify that you are running the expected version of Swift
by entering the swift command and passing the --version flag:
$ swift --version
Apple Swift version 2.2-dev (LLVM ..., Clang ..., Swift ...)
The -dev suffix on the version number
is used to indicate that it’s a development build,
not a released version.
Using the REPL
If you run the swift command without any other arguments,
you’ll launch the REPL, an interactive shell
that will read, evaluate, and print the results
of any Swift code you enter.
$ swift
Welcome to Apple Swift version 2.2. Type :help for assistance.
1>
Interacting with the REPL is a great way to experiment with Swift.
For example, if you enter the expression 1 + 2,
the result of the expression, 3, is printed on the next line:
1> 1 + 2
$R0: Int = 3
You can assign values to constants and variables,
and use them in subsequent lines.
For instance, the String value Hello, world!
can be assigned to the constant greeting,
and then passed as an argument to the print(_:) function:
2> let greeting = "Hello!"
greeting: String = "Hello!"
3> print(greeting)
Hello!
If you enter an invalid expression, the REPL will print an error showing where the problem occurred:
let answer = "forty"-"two"
error: binary operator '-' cannot be applied to two 'String' operands
let answer = "forty"-"two"
~~~~~~~^~~~~~
You can use the up-arrow and down-arrow keys (↑ and ↓)
to cycle through previous lines entered into the REPL.
This allows you to make a slight change to a previous expression
without retyping the entire line,
and is especially convenient for fixing errors like the one in the previous example:
let answer = "forty-two"
answer: String = "forty-two"
Another useful feature of the REPL
is that it can automatically suggest functions and methods
that can be used in a particular context.
For example, if you enter re
after a dot operator on a String value
and then hit the tab key (⇥),
the REPL will give a list of available completions
like remove(at:) and replaceSubrange(bounds:with:):
5> "Hi!".re⇥
Available completions:
remove(at: Index) -> Character
removeAll() -> Void
removeAll(keepingCapacity: Bool) -> Void
removeSubrange(bounds: ClosedRange<Index>) -> Void
removeSubrange(bounds: Range<Index>) -> Void
replaceSubrange(bounds: ClosedRange<Index>, with: C) -> Void
replaceSubrange(bounds: ClosedRange<Index>, with: String) -> Void
replaceSubrange(bounds: Range<Index>, with: C) -> Void
replaceSubrange(bounds: Range<Index>, with: String) -> Void
reserveCapacity(n: Int) -> Void
If you start a block of code,
such as when iterating over an array with a for-in loop,
the REPL will automatically indent the next line,
and change the prompt character from > to .
to indicate that code entered on that line
will only be evaluated when the entire code block is evaluated.
6> let numbers = [1,2,3]
numbers: [Int] = 3 values {
[0] = 1
[1] = 2
[2] = 3
}
7> for n in numbers.reversed() {
8. print(n)
9. }
3
2
1
All of the functionality of Swift is available to you from the REPL, from writing control flow statements to declaring and instantiating structures and classes.
You can also import any available system modules,
such as Darwin on macOS and Glibc on Linux:
On macOS
1> import Darwin
2> arc4random_uniform(10)
$R0: UInt32 = 4
On Linux
1> import Glibc
2> random() % 10
$R0: Int32 = 4
Using the Package Manager
Swift package manager provides a convention-based system for building libraries and executables, and sharing code across different projects.
These examples assume you have made swift available in your path;
see Installing for more information.
Once available, you can invoke the package manager tools: swift package, swift build and swift test
$ swift package --help
OVERVIEW: Perform operations on Swift packages
...
Creating a Package
To create a new Swift package, first create and enter a directory named Hello:
$ mkdir Hello
$ cd Hello
Every package must have a manifest file called Package.swift in its root directory.
You can create a minimal package named Hello using:
$ swift package init
By default the init command will create a library package directory structure:
├── Package.swift
├── Sources
│ └── Hello.swift
└── Tests
├── HelloTests
│ └── HelloTests.swift
└── LinuxMain.swift
You can use swift build to build a package. This will download, resolve and compile dependencies mentioned
in the manifest file Package.swift.
$ swift build
Compile Swift Module 'Hello' (1 sources)
To run the tests for a package, use: swift test
$ swift test
Compile Swift Module 'HelloTests' (1 sources)
Linking ./.build/debug/HelloPackageTests.xctest/Contents/MacOS/HelloPackageTests
Test Suite 'All tests' started at 2016-08-29 08:00:31.453
Test Suite 'HelloPackageTests.xctest' started at 2016-08-29 08:00:31.454
Test Suite 'HelloTests' started at 2016-08-29 08:00:31.454
Test Case '-[HelloTests.HelloTests testExample]' started.
Test Case '-[HelloTests.HelloTests testExample]' passed (0.001 seconds).
Test Suite 'HelloTests' passed at 2016-08-29 08:00:31.455.
Executed 1 test, with 0 failures (0 unexpected) in 0.001 (0.001) seconds
Test Suite 'HelloPackageTests.xctest' passed at 2016-08-29 08:00:31.455.
Executed 1 test, with 0 failures (0 unexpected) in 0.001 (0.001) seconds
Test Suite 'All tests' passed at 2016-08-29 08:00:31.455.
Executed 1 test, with 0 failures (0 unexpected) in 0.001 (0.002) seconds
Building an Executable
A package is considered as an executable if it contains a file named main.swift.
The package manager will compile that file into a binary executable.
In this example,
the package will produce an executable named Hello
that outputs “Hello, world!”.
First create and enter a directory called Hello:
$ mkdir Hello
$ cd Hello
Now run the swift package’s init command with executable type:
$ swift package init --type executable
Compile the package by running the swift build command:
$ swift build
After the command finishes,
the built products will be available in the .build directory.
Run the Hello program with the following command:
$ .build/debug/Hello
Hello, world!
As a next step, let’s define a new sayHello(name:) function
in a new source file, and have the executable call that
instead of calling print(_:) directly.
Working with Multiple Source Files
Create a new file in the Sources/ directory called Greeter.swift,
and enter the following code:
func sayHello(name: String) {
print("Hello, \(name)!")
}
The sayHello(name:) function takes a single String argument
and prints our “Hello” greeting before, substituting the word “World”
with the function argument.
Now, open main.swift again, and replace the existing contents with the following code:
if CommandLine.arguments.count != 2 {
print("Usage: hello NAME")
} else {
let name = CommandLine.arguments[1]
sayHello(name: name)
}
Rather than using a hardcoded name as before,
main.swift now reads from the command line arguments.
And instead of invoking print(_:) directly,
main.swift now calls the sayHello(name:) method.
Because the method is part of the Hello module,
no import statement is necessary.
Run swift build and try out the new version of Hello:
$ swift build
$ .build/debug/Hello `whoami`
To learn about the Swift Package Manager, including how to build modules, import dependencies, and map system libraries, see the Swift Package Manager section of the website.
Using the LLDB Debugger
You can use the LLDB debugger to run Swift programs step-by-step, set breakpoints, and inspect and modify program state.
As an example,
consider the following Swift code,
which defines a factorial(n:) function,
and prints the result of calling that function:
func factorial(n: Int) -> Int {
if n <= 1 { return n }
return n * factorial(n: n - 1)
}
let number = 4
print("\(number)! is equal to \(factorial(n: number))")
Create a file named Factorial.swift with the code above,
and run the swiftc command,
passing the filename as a command line argument,
along with the -g option to generate debug information.
This will create an executable named Factorial
in the current directory.
$ swiftc -g Factorial.swift
$ ls
Factorial.dSYM
Factorial.swift
Factorial*
Instead of running the Factorial program directly,
run it through the LLDB debugger
by passing it as a command line argument to the lldb command.
$ lldb Factorial
(lldb) target create "Factorial"
Current executable set to 'Factorial' (x86_64).
This will start an interactive console that allows you to run LLDB commands.
For more information about LLDB commands, see the LLDB Tutorial.
Set a breakpoint on line 2 of the factorial(n:) function
with the breakpoint set (b) command,
to have the process break each time the function is executed.
(lldb) b 2
Breakpoint 1: where = Factorial`Factorial.factorial (Swift.Int) -> Swift.Int + 12 at Factorial.swift:2, address = 0x0000000100000e7c
Run the process with the run (r) command.
The process will stop at the call site of the factorial(n:) function.
(lldb) r
Process 40246 resuming
Process 40246 stopped
* thread #1: tid = 0x14dfdf, 0x0000000100000e7c Factorial`Factorial.factorial (n=4) -> Swift.Int + 12 at Factorial.swift:2, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
frame #0: 0x0000000100000e7c Factorial`Factorial.factorial (n=4) -> Swift.Int + 12 at Factorial.swift:2
1 func factorial(n: Int) -> Int {
-> 2 if n <= 1 { return n }
3 return n * factorial(n: n - 1)
4 }
5
6 let number = 4
7 print("\(number)! is equal to \(factorial(n: number))")
Use the print (p) command
to inspect the value of the n parameter.
(lldb) p n
(Int) $R0 = 4
The print command can evaluate Swift expressions as well.
(lldb) p n * n
(Int) $R1 = 16
Use the backtrace (bt) command
to show the frames leading to factorial(n:) being called.
(lldb) bt
* thread #1: tid = 0x14e393, 0x0000000100000e7c Factorial`Factorial.factorial (n=4) -> Swift.Int + 12 at Factorial.swift:2, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
* frame #0: 0x0000000100000e7c Factorial`Factorial.factorial (n=4) -> Swift.Int + 12 at Factorial.swift:2
frame #1: 0x0000000100000daf Factorial`main + 287 at Factorial.swift:7
frame #2: 0x00007fff890be5ad libdyld.dylib`start + 1
frame #3: 0x00007fff890be5ad libdyld.dylib`start + 1
Use the continue (c) command
to resume the process until the breakpoint is hit again.
(lldb) c
Process 40246 resuming
Process 40246 stopped
* thread #1: tid = 0x14e393, 0x0000000100000e7c Factorial`Factorial.factorial (n=3) -> Swift.Int + 12 at Factorial.swift:2, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
frame #0: 0x0000000100000e7c Factorial`Factorial.factorial (n=3) -> Swift.Int + 12 at Factorial.swift:2
1 func factorial(n: Int) -> Int {
-> 2 if n <= 1 { return n }
3 return n * factorial(n: n - 1)
4 }
5
6 let number = 4
7 print("\(number)! is equal to \(factorial(n: number))")
Use the print (p) command again
to inspect the value of the n parameter
for the second call to factorial(n:).
(lldb) p n
(Int) $R2 = 3
Use the breakpoint disable (br di) command
to disable all breakpoints
and the continue (c) command
to have the process run until it exits.
(lldb) br di
All breakpoints disabled. (1 breakpoints)
(lldb) c
Process 40246 resuming
4! is equal to 24
Process 40246 exited with status = 0 (0x00000000)
Now that you’ve been introduced to the Swift REPL, build system, and debugger, here are a few suggestions for what to do next:
- Check out the Package Manager project page for a deep dive into the Swift build system and package manager.
- Read Contributing to Swift to learn about the different ways you can participate in the Swift community.
- Go to developer.apple.com/swift for additional Swift resources, including videos, sample code, and playgrounds.