What are affordances "affordances" in game design?
I keep hearing the word affordance "affordance" in terms of game design, most recently in the movie Indie Game: Life After Indie Game: Life After. I also vaguely remember it from a UX class in undergrad. But I have no idea what it means.
What is an affordance in the context of game design?
What are affordances in game design?
I keep hearing the word affordance in terms of game design, most recently in the movie Indie Game: Life After. I also vaguely remember it from a UX class in undergrad. But I have no idea what it means.
What is an affordance in the context of game design?
What are "affordances" in game design?
I keep hearing the word "affordance" in terms of game design, most recently in the movie Indie Game: Life After. I also vaguely remember it from a UX class in undergrad. But I have no idea what it means.
What is an affordance in the context of game design?